- the scene at the beginning
of a ceremony caused Shimamura a bit
of trouble - the lines
of the
ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge
of Cinematic Design, including screenplay, and cutscenes)- the
whole thing was rewritten several times, until they arrived at the final result - there's quite a lot
of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all
of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing
of (foreign) movies, or other games - there was no fixed routine
of how to approach it, as all different
things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say
things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her
whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories
of Princess Zelda