Sentences with phrase «roguelike game design»

That hook has lead more and more to explore the boundaries of roguelike game design.
Think of these as three legs of the roguelike game design triangle - each of which can not stand unsupported without the others.

Not exact matches

It loses marks because despite the true random element in loot spawning and level design, it lives in the shadow of far better roguelike games like ADOM, Nethack, Transcendence and the innumerable mods of these games which took interaction with the game itself to a whole new level.
This roguelike action games has a deep combat system and a very well designed structure.
And in its construction, I ended up using a good number of roguelike design concepts to make a game that no one would mistake for a roguelike.
Though I've become increasingly soured by roguelike games that sacrifice intelligent level design for algorithms, this format doesn't hurt the game in this instance, with it instead allowing a team to employ a strategy both inside and outside of the arena.
Here's hoping these don't jar against the more explicitly game - like elements of We Happy Few's roguelike design.
I feel like there's a lot of room left to try out new game designs, while using the moment - to - moment of roguelike gameplay as a foundation.
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