Sentences with phrase «roguelike gameplay in»

Dragon Fin Soup features over 60 + hours of roguelike gameplay in story, survival, and labyrinth modes, a raging alcoholic bounty hunter heroine, hirable mercenaries, collectable pets, and a new procedurally generated world each time you play.

Not exact matches

In any other game genre, repetitive gameplay would be frowned upon, but roguelikes are one of the rare exceptions where monotony and repetitive gameplay cycles are part of what makes it work.
Frozenbyte's foray into roguelike action, a big departure in terms of gameplay from their work with the Trine franchise, is Continue Reading →
A lot of roguelike games like FTL, Binding of Isaac and those types of titles have been an initial inspiration, although the gameplay in Has - Been Heroes is quite different.
However, the core gameplay just didn't evolve enough to fully captivate me in the same way that the best roguelikes do.
The developers introduce Steredenn as a game in - between a shoot»em up and a roguelike, with infinite and unforgiving gameplay.
While there are more licensed games, and in fact the first game in the series starred Torneko / Taloon from Dragon Quest IV, the more interesting ones from a roguelike enthusiast's perspective are the unlicensed games, which for whatever reason tend to have more challenging gameplay, harder consequences for losing, and are just more fun in all ways.
Joshua writes in his review: «Not only is Enter the Gungeon a fresh take on the roguelike genre, but it's a perfect blend of different gameplay mechanics that make it a non-stop thrill to experience.
The gameplay used in game is both a similar and innovative approach to the roguelike genre.
Such a gameplay mechanic is forgivable in roguelikes because they typically have randomly - generated levels, so you feel like you're tackling a fresh challenge each time.
Nakamura's «gameplay first» attitude is reflected in Chunsoft's long - running Shiren the Wanderer series, a console roguelike.
Spelunky knows this, and uses it to craft psychological torture that, coupled with the usual amount inherent to roguelikes, creates a near - unending gameplay loop in which players will experience the same four worlds and their four stages over and over and over and over again for an alarming number of hours — and never get sick of it.
And yeah, that Diablo roguelike is simultaneously humorous in origin and revealing of the tedium of the source's gameplay, speaking as a fan.
Star Fox 2 is, in some ways, roguelike in its structure, and the more wide - open choose - your - own - path gameplay makes for an experience that is refined and focused.
[1] In 2000 onwards, new variations of roguelikes incorporating other gameplay genres, thematic elements and graphical styles have become popular, and are sometimes called «roguelike - like», «rogue - lite» or «procedural death labyrinths» to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully.»
A tactical RPG with roguelike elements that features in - depth strategic gameplay and high replay value
It is, of course, like nothing I've played before, and the entire gameplay mechanic is either a love or hate situation — which, in my case, I've taken great fondness to it and do approve Frozenbyte's unique flip on the roguelike genre.
In Infinite Conquest, we are blending roguelike gameplay with the Action RPG genre.
Frozenbyte's foray into roguelike action, a big departure in terms of gameplay from their work with the Trine franchise, is a bit of a mixed bag when it comes to overall package.
In an exciting new game mode that takes roguelike gameplay to the next level, you will visit infinite worlds with unique world maps, dungeons and towns to explore and conquer.
Caves of Qud is a procedurally generated (technically) roguelike with permadeath, strenuous gameplay, in a lush, exotic world where players are granted lots of free will, a fully interactive environment, and a bit of character customization.
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