There should also be a big gap and the
land will be gone and you'll have to
roll the
dice to get a high enough number to jump over it (like toad road), and if you suceed you'll take the mini star path and jump over the gap, and if you fail you'll fall in the other side
of the ocean and go under water and take the mini ztar path.
Why Lionhead made this aspect
of the game rely on a
dice roll is beyond me, as the ability to choose your upgrade as opposed to hoping you
land on it would have been more enjoyable and more RPG» ish then what is offered here.