The camera stick
rotates the camera around X, although it can not zoom in or out.
Now the stick can be pressed down to switch to another mode, which finally makes it possible to
rotate the camera around (almost) freely.
Not exact matches
Once in street view, the
camera rotates 360 degrees
around.
The Bird's Eye View Monitor utilizes four
cameras to provide a 360 - degree view of your vehicle and also has an industry - first Perimeter Scan feature, giving a live
rotating view immediately
around your vehicle.
The
camera rotates on a tripod that the user places
around a room to capture every aspect of the space.
There is a way
around this of course as you can disable the lock - on,
rotate the
camera and reset it which will lock it onto the nearest enemy.
An all - new feature to the PS4 release is the character gallery which includes the character's name, a detailed biography of the character and a picture of the character with a total of 33 characters which are unlocked as the player progresses through the story, although it is an excellent feature it would have been even better if instead of a still picture; there would have been a fully 3D character model with a
camera which could
rotate around the character and zoom in or out, alongside some of each character's most humorous dialogue.
If you join an online multiplayer match that is already in progress or when your character has been overrun and killed by Zeds; the
camera switches to a third - person spectator view which can be
rotated around the player in focus, while a first - person perspective and a free
camera is also available to view any of the action happening elsewhere in the match from the focus point of any player.
The best way to explain it is like spinning a globe; swipes on the touch screen
rotate the
camera 360 degrees
around the circle pad - controlled Pit.
The songs are nice, the stage doesn't look so «primitive» and the pause screen isn't strange (like, when you
rotate the «
camera» to see
around you, the stage turns too, in the DLC N64 stages, the
camera doesn't move along, the stage is rendered in a strange way and it doesn't move properly.
The headset obviously controls the primary first person movement in looking
around, but one can also use the controller to
rotate the
camera sector by sector, which if you get motion sickness I do not recommend doing, since it gets to your head rather quickly, unfortunately discovering so myself.
If you've played other Tales games, you'll immediately recognize the so - called Linear Motion Battle System (LMBS), which now offers more room to move
around targets by
rotating the
camera.
I especially love that the
camera has three tiers of zooms and can
rotate around the map.
One of the biggest complaints of the game is that you can't freely pan the
camera around to where you desire, and this pretty much renders photo mode useless because you can only snap what you're seeing on screen at that moment, without
rotating to a specific angle.
In usual Zelda fashion, the
camera can be
rotated around Link, focused behind him and take a first - person perspective for investigating.
Basically, these involved moving Captian Toad
around the level,
rotating the
camera to see different perspectives and solve the puzzles.
Players can
rotate the
camera 360 degrees
around most stages, and even go for a bird's eye view to find every last piece of treasure.
Once the particles are injected a special
camera rotates around the person and takes pictures from many angles.
You can look
around freely by
rotating your head, with the controller analog sticks offering small incremental degree
camera turn.
The cradle can
rotate around and do a series of parlor tricks as it tracks people with the device's front
camera.