We know the price, we have a
rough idea of what
games will be part of the Virtual Console - like
program, and we tinkered around with the Splatoon 2 section in the app for nearly eight months — but we don't know what it will be like on the service's launch day.
There's a lot wrong with this
game on a technical level, too, the kind of
rough edges and issues that shouldn't exist after spending so long in the Early Access
program.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other facets of
game production (
programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating
game play •
Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details