Sentences with phrase «rough idea of a game»

After a rough idea of a game has been created, the team should create prototypes of the game.

Not exact matches

We know the price, we have a rough idea of what games will be part of the Virtual Console - like program, and we tinkered around with the Splatoon 2 section in the app for nearly eight months — but we don't know what it will be like on the service's launch day.
The original game looks a good bit rougher than its modern incarnations, seeing as every hallway is geometric blocks, but it laid the groundwork for a lot of ideas that have remained throughout the series.
Though a modder managed to splice their own rough idea of co-op into the game in September of last year, it pales in comparison with what Chucklefish hope to accomplish when the long - awaited co-op update arrives early next year.
So we got the rough idea from other modern games of your next objective and it shows up on the map, if you go here then that's where you can progress the story.
However, their «independent AAA» proposition with Hellblade definitely sells the idea that indie games can be as polished and appealing as an AAA game, in stark opposition to the stereotype of indie titles being rough, unfinished and buggy.
However, they had a rough idea of what the console would be like, and so they made a proposal for the game.
There are a lot of rough edges to deal with in terms of the menus and the way the game conveys many of its ideas, but continued updates could polish those issues out.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
Do you have any rough idea of how long you plan to support the game?
preordered the imperial edition off the site and so excited for the game only game ive been waiting for but I have to admit the quick chat idea is gonna be rough talking to others in game unless u can type in other stuff as well like DCUO and Warframe on consoles do a good job of it
Here's the kicker: I went on eBay to get a rough idea of how much it would cost to assemble a cartridge collection of all 20 games from the SNES Classic.
Even if you don't have any interest playing as Jin, newer players to the game should check this out regardless so that you can get a rough idea of what he is capable of when fighting against him.
The idea, music, art and even the fact that it completely ignores the general norms of most games makes this a true diamond in the rough.
One of those games that is a bit rough around the edges and lacking in triple - A polish, but has an idea that is far more compelling and delivered in such a stylish way.
Miketendo64: Since no release date was given when you revealed the 3DS port of Squareboy vs Bullies on Twitter, how is the game's 3DS development progressing and can you give a rough idea as to when we can expect to see it released?
Here we see Chris» rough ideas of a redesign for the game's logo.
Usually, video game creators start out with a rough idea; say you want a Mario Kart-esque racing game with dog breeds or an FPS - type game with ninjas who use guns or maybe even a game adaptation of Battle Royale.
It could come good, but compared to the polished gem that was Lawbreakers, it's a shame to see the studio's next game be a half - arsed rush job, especially as the lack of polish and rough edges all but obscure a lot of the great ideas Radical Heights has.
However, their «independent AAA» proposition with Hellblade definitely sells the idea that indie games can be as polished and appealing as an AAA game, in stark opposition to the stereotype of indie titles being rough, unfinished and buggy.
Credit: Tom's GuideHere's the kicker: I went on eBay to get a rough idea of how much it would cost to assemble a cartridge collection of all 20 games from the SNES Classic.
Here's the kicker: I went on eBay to get a rough idea of how much it would cost to assemble a cartridge collection of all 20 games from the SNES Classic.
a b c d e f g h i j k l m n o p q r s t u v w x y z