Sentences with phrase «rounds at your enemy»

Not exact matches

``... Borders soft with refugees Streets a» swimming with amputees It's a Bible or a bullet they put over your heart It's getting harder and harder to tell them apart Days are nights and the nights are long Beating hearts blossom into walking bombs And those still looking in the clear blue sky for a sign Get missiles from so high they might as well be divine Now the wolves are howling at our door Singing bout vengeance like it's the joy of the Lord Bringing justice to the enemies not the other way round They're guilty when killed and they're killed where they're found If what's loosed on earth will be loosed up on high It's a Hell of a Heaven we must go to when we die...»
Lance Graham, who scribbled memorials to U.S. casualties on the 40 - mm grenade rounds he fired at the enemy, one of which read in memory of lance corporal rice's leg.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
The attacking team even begins each round by hurdling the trench wall and launching themselves at the enemy, going «over the top» in a slightly chilling reenactment of the most well - known military tactic of the entire conflict.
The important thing is that enemies can show up like this at the start of a round, but they won't activate until all the investigators have had their turns, meaning players are given an entire round to deal with the new threat.
The small group of developers at Cookie Byte Entertainment wanted to invoke that feeling when you've sinked in minutes and hours on a round in Final Fantasy Tactics or X-COM: Enemy Unknown and nothing seems to be going right, but with your tenacity and smarts you manage to make one or a few moves to beat it.
First, you are going to face a ton of ranged enemies from archers to mages (and when I say «a ton,» there's at least two or three in each round), so ducking for cover behind a tree stump or a rock crystal is a great way for the accuracy of your ranged enemies to dwindle.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
This means that enemies who once just stood and stared menacingly at you from across a puddle in one round will run at you through the water in the next.
You also need to create the initiative deck by taking one demon card for each enemy type on the board (this step gets repeated at the beginning of every new round) and one marine card for each marine player and then shuffle them together.
Assuming you're familiar with older titles such as Streets of Rage, Golden Axe or Knights of the Round, you'll feel right at home with Scott Pilgrim — the game plays as a side - scrolling beat - em - up, taking town groups of enemies as you go — finally leading up to the stage's boss.
Although I will say at one moment at the end of the game I was patiently waiting for these enemies to kill each other off but Chloe decided that she'd rather fight them with her pistol and force to to join in with half a clip left in my M4, one grenade, and no rounds for my pistol.
Once activated; an aura around the craft absorbs all enemy rounds — with the exception of bigger shots or lasers — and hurls them back at enemies as lock - on rockets with a tap of the right trigger.
To signify multiple enemies, the game shows several sets of HP at the start of the battle and gives the onscreen monster the appropriate number of attacks per round.
At the beginning of a round, each Inkling is assigned a weapon at random and tasked with taking on waves of smaller enemies, with the occasional bosAt the beginning of a round, each Inkling is assigned a weapon at random and tasked with taking on waves of smaller enemies, with the occasional bosat random and tasked with taking on waves of smaller enemies, with the occasional boss.
Rounds don't revolve around rattling up the scoreboard with kills, nor is it about running wild as a lone wolf; Overwatch at its core is defined by how well you and a group of perfect strangers can «stand together as a group of heroes and succeed, or be overcome by the enemy
I» Blondie - «One Way or Another» Bob Dylan - «Tangled Up in Blue» Bon Jovi - «Livin» on a Prayer» Cheap Trick - «Hello There» Devo - «Uncontrollable Urge» Dinosaur Jr. - «Feel the Pain» Disturbed - «Down with the Sickness» Dream Theater - «Panic Attack» Duran Duran - «Hungry Like the Wolf» Elvis Costello - «Pump It Up» Fleetwood Mac - «Go Your Own Way» Foo Fighters - «Everlong» Guns N» Roses - «Shackler's Revenge» Interpol - «PDA» Jane's Addiction - «Mountain Song» Jethro Tull - «Aqualung» Jimmy Eat World - «The Middle» Joan Jett - «Bad Reputation» Journey - «Anyway You Want It» Judas Priest - «Painkiller» Kansas - «Carry On Wayward Son» L7 - «Pretend We're Dead» Lacuna Coil - «Our Truth» Linkin Park - «One Step Closer» Lit - «My Own Worst Enemy» Lush - «De-Luxe» Mastodon - «Colony of Birchmen» Megadeth - «Peace Sells» Metallica - «Battery» Mighty Mighty Bosstones - «Where'd You Go» Modest Mouse - «Float On» Motorhead - «Ace of Spades» Nirvana - «Drain You» Norman Greenbaum - «Spirit in the Sky» Panic at the Disco - «Nine in the Afternoon» Paramore - «That's What You Get» Pearl Jam - «Alive» Presidents of the USA - «Lump» Rage Against the Machine - «Testify» Ratt - «Round & Round» Red Hot Chili Peppers - «Give it Away» Rise Against - «Give it All» Rush - «The Trees» Silversun Pickups - «Lazy Eye» Smashing Pumpkins - «Today» Social Distortion - «I Was Wrong» Sonic Youth - «Teenage Riot» Soundgarden - «Spoonman» Squeeze - «Cool for Cats» Steely Dan - «Bodhitsattva» Steve Miller Band - «Rock»n Me» Survivor - «Eye of the Tiger» System of a Down - «Chop Suey» Talking Heads - «Psycho Killer» Tenacious D - «Master Exploder» Testament - «Souls of Black» The Donnas - «New Kid in School» The Go - Go's - «We Got the Beat» The Grateful Dead - «Alabama Getaway» The Guess Who - «American Woman» The Muffs - «Kids in America» The Offspring - «Come Out & Play (Keep «em Separated)» The Replacements - «Alex Chilton» The Who - «Pinball Wizard»
Champagne and high fives all round at SCEI today as the PlayStation Network (natural enemy of Xbox Live) has reached a total of 20 million registered accounts 2 years and 3 months into the service's life.
The controls are smooth and responsive, the guns pack a satisfyingly vicious sound provided you don't whack a silencer on them, and enemies react very well when they get shot, though weirdly at a distance sniper rifle rounds still sometimes seem to pass through bad guys rather than smack into them.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The bottom line from the first round of Shadow of Mordor reviews seems to be that if you want great combat and a glance at true next - gen enemy AI, this game is worth a look.
Black Bag Operation: Task: Win a round without making any footstep noise, killing at least one enemy.
Basically, all you do is runs round almost aimlessly while hacking away at legions of enemy soldiers.
If you've played a turn - based JRPG, not just Earthbound, then you'll know what to expect: choose your turns at the beginning of each round, and then watch your allies and enemies exchange blows.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping yoAt first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping yoat them as often as possible to keep them from taking over the screen and trapping you.
Some can fire at you, ranging from single - round shots with a slow rate of fire, to enemies that can fire in a burst pattern.
Like the other games in CHAMProgramming's series of arcade remakes, it is remarkable for closely emulating the original, the smooth gameplay and two game modes, the original «Classic» and the enhanced «Champ» mode.The «Classic» mode plays and feels like the arcade machine, with very similar graphics, sound and gameplay: You play a spaceship, moving horizontally at the bottom of the screen, and shooting up at a bunch of Space Invaders - like aliens, which attack you in waves becoming harder and harder with the game.The «Champ» mode is an upgraded version of the classic game with new enemy types — requiring more than one hit to destroy, or equipped with a cloaking device making them nearly invisible — and a variety of power - ups for the player, with create an entertaining variant of the original game.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
Only a couple of enemies are available at first, unlock new enemies, items and bonuses during voting rounds.
Another will have you fighting against a large wave of NPC enemies and the player that defeats the most at the end of the round wins.
Games are lost because people go off on their own, or spend too long shooting enemies without paying attention to what is going on around them — or else they don't remember to collect eggs at all, and spend the entire round just shooting enemies...
There's also a «Creature Battle» which is a more standard survival mode, where you can fight a quick round against five Hybrids back - to - back or take on every single enemy in the game, at least up to the different types you've fought so far on your corresponding save file.
Fast, frenetic and teeth - gnashingly hard in hardcore mode, the game's mechanics are simple: fire arrows at enemies or jump on their heads to stay alive until the round ends.
This is made worse by a questionable hit detection system, where rounds lined up with an enemy's center of mass don't seem to connect with their target at all.
And while the game will at times force large confrontations that keep players scrambling while firing off rounds, the most memorable moments involve crawling through the darkness and listening to enemy banter before snapping their necks or burying a hatchet in their backs as Lara hunts with a desperate energy that reminds me of the better moments from 2009's Velvet Assassin.
These include apples, which are collected and used as ammunition to throw at enemies; gems, to be used as currency to purchase stuff from shopkeepers, like extra lives or «wishes» (continues); Genie tokens, to allow you to play a slot bonus round; and Abu tokens, to unlock another special stage starring Abu the monkey, where you need to dodge falling pots.
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