Not exact matches
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation
around him, which is sometimes not always the good
route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at
enemies from a distance).
The
enemies are preset
around the map and before the chapter starts you are allowed to map your
route so that you can go down a path that you believe your convoy is prepared for.
Before each wave of
enemies, lines appear on the screen to telegraph the
routes that
enemies are going to take
around the screen, and those lines are immediately followed by colored boxes that indicate said
enemies» starting positions.
As in previous games, it can also be fun to range
around the map setting up traps along likely
enemy reinforcement
routes.
The
enemies are preset
around the map and before the chapter starts you are allowed to map your
route so that you can go down a path that you believe your convoy is prepared for.
Levels were somewhat open with multiple
routes inviting players to shimmy
around ledges and crawl though windows before silently taking
enemies out from behind.
You begin feeling smart, realizing that you can
route around boulders and other obstacles to stay one step ahead of your
enemy.