Not exact matches
I mean really, when you think
of the psychological damage involved in the ridiculous original sin idea, laughter is one
of the best
routes for healing and moving
out of that mind -
trap.
Once you figured
out your favourite
routes, you could really get the speed going and, using the game's unique physics engine, enjoy the thrill
of avoiding
traps and bouncing along lines
of enemies.
There are distraction items for keeping guards busy so you can sneak by, lethal
traps and weapons for picking them off, and a number
of observational devices ideal for mapping
out patrol
routes so you can plan a detailed strategy.
Sticks» journey carved a
route across plains, over the lips
of craters, down through the bowls - and up
out again, naturally - and into valleys permanently
trapped in pitch - black shadow.