Sentences with phrase «run into an enemy»

There's the Church, and there's the world, and the one should be very nervous of the other, only making raiding runs into enemy territory to grab gospel - affirming movie clips or song lyrics to spice up a flat sermon.
The rangy French international has the ability to spring midfield into attack with strong runs into enemy territory in a manner not unlike a certain Patrick Vieira.
HIGH Driving a tank, running into an enemy tank, frantically trying to shoot each other, and then getting out and destroying both tanks with rockets.
If you run into an enemy on the field, you enter battle, and you keep battling until either you or the enemy runs out of hit points.
Another worried that the game's open world was a little too open for your average casual DQ fan: «There aren't any particular limits to the areas you can access, which means you can run into enemies far too powerful for you at times.
So, even though there is a rather high level difficulty, when you under shoot a jump, or run into an enemy, you almost always feel that youâ $ ™ re the one at fault.
Solo play is here, but after about five or six levels, it can get both tedious and difficult, the reason being that when playing solo, I would run into enemies that had either a type or elemental shield that I couldn't do much damage to.
Why bother making an epic run into enemy territory in a bid to slow down their soldier production when the A.I. simply carries on like nothing ever happened?
There are a ton of tense moments, but most of the time I was running into enemies before I had a chance to even get a weapon so death came for me plenty of times.
You have a charge ability that allows you to run into the enemies and cause severe damage to them.
While moving around the map you'll find that most mines, resources and artifacts are guarded by groups of creatures that you need to battle, and of course you'll occasionally run into enemy heroes and their armies.
Be careful not to run into enemies!
Eventually, you will run into enemies above your level.
Along the way you'll pick up quests and run into enemies you need to kill and even new towns and dungeons that you will have to explore.
When you run into an enemy you will go to the combat screen which lets you use the various skills or weapons you have equipped to defeat said enemies.
Then I ran into some enemies whose actions in the game made me and and I started going more lethal.
Also, if you run into an enemy, you will see a blue silhouette of his character in the background.
Where those would advise against touching enemies, Ys I & II embraces this as the only way to damage enemies in Ys I and one of the only ways for Ys II is to run into enemies.
And when you hold this same button long enough and release, you can run into any enemies you come into contact.
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
When running into an enemy this triggers the combat mode.
As Marty explores the environment and runs into an enemy, a turn - based battle is triggered.
→ Tap on the screen to jump → Press longer to jump higher → Do not run into enemies or red objects like spikes → Jump on enemies to destroy them → After destroying them, tap to double - jump → Destroy special blocks by jumping against them from...
I never upgraded my engine too much because the faster pace would result in me running into an enemy.
Instead of random encounters, running into an enemy in the world triggers a battle reminiscent of Grandia, in which the player takes turns controlling 2 party members against a group of up to 3 enemies.
Every time we ran into an enemy, Jake noticed them first.
It is sort of a puzzle in itself, which is fine in certain games, but in games like this, where you are constantly running into enemies when you are just trying to explore and find out what you are supposed to do it is easy for it to go from interesting and entertaining to somewhat frustrating at times.
When you run into enemies you drop into turn based battles.
You will constantly run into enemy patrols or be harassed by predators.
A battle begins when your character (or someone in your party) runs into an enemy walking around the game's field.
On your first foray into the unknown wilds, you'll likely run into enemies who pull very few punches, and it doesn't get any easier from there.
It is so inaccessible that all I find myself doing is running into the enemy and dying until the match ends in hopes that I will eventually accrue enough credits to unlock what I need to actually be able to play the game.
You progress through said environment, killing the minion ghosts like flaming skulls or flying books (don't ask, it's a library), and occasionally run into an enemy that needs to be trapped.
For most rollers, running into enemies will instantly splat them, changing the splat cam message from «splatted» to «squished».
I.e., run into an enemy from behind to get a preemptive strike, but if they run into you they get a preemptive strike.
Battles unfold by running into enemies in the overworld: you can dodge or attack head on, and how you come in contact changes the start of battle.
There's an interesting pull against the tension, where I want to run into enemies to perform melee attacks and quick time kills, but often find myself cut to ribbons in the attempt.
We'll undoubtedly run into some enemy ships along the way and panic as we work together to fire our cannons and escape unharmed, and if you have the game at home, you might even run into us.

Not exact matches

That meant he would have to go directly in front of the enemy compound — effectively running into the middle of a firing range during target practice.
The mind of the horse has evolved into that of a plains - dwelling fleet - footed animal, which runs away from its enemies.
When you've just run into the PTA president, your pastor's wife, or your high school arch enemy.)
Real heros are not Generals directing well trained body of soldiers into battle, and running over the enemy; real heros are ordinary folks doing ordinary minute things for country and honour.
The game would be essentially unbeatable without these certain stipulations put into place, but any attack dealt by an enemy will end the run immediately.
Runs smoothly on performance mode, but it does dip into the high 40s occasionally when there is many enemies on screen.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It goes without saying that Dragon Quest games are hard: even in the very first areas where you fight alone you have the chance to run into eight enemies at once.
The entire game, you will run on a 2D plain, but there are times where Jason will have to shoot into the background to get a few enemies.
I have seen enemies run right into my line of fire and allies as well.
There is this one group of enemies that you will run into in the second level where if they take a picture of you, it stuns you.
While it may be tempting to just keep running forward and maintain your momentum, you're often better off if you press down while running to curl into a spiky ball, allowing you to crash straight through most enemies that may be in your path.
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