Sentences with phrase «run simple attacks»

To test this, we run simple attacks to try and delete key files, close processes or change Registry settings.

Not exact matches

Indeed, 69pc of all of Liverpool's shots came from the middle of the pitch, and whilst the action areas in terms of attacking spread was 32/36/32 (left / right / middle), Liverpool will need more than Moreno and Alexander - Arnold's simple overlaps when trying to break down better teams, and should be targeting runs just inside the sides of the box, six - yards away from the touch - line in particular for cut - backs.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Anyway, the gameplay is simple as all you do is run around, jump off walls, double - jump, and attack.
The controls are very simple as players can run around, jump, and attack.
The simple controls may appease the casual gamer, but it will not take long to get bored of the same running, jumping, attacking, flying off a pimped - out Pegasus, and yes, even killing titans after a few levels.
You also possess a magic ability and a charge attack, but since both take time to activate, you're usually better off with simple hit - and - run tactics.
During a battle, you can run in all directions on the battlefield, dogging attacks, blocking, or attacking with a fairly simple control layout.
The basic buttons can do simple attacks or run, however where it gets a little complex is the special abilities.
It might be something as simple as inflicting some elemental damage on a foe and seeing them erupt in flames and manically run around, restricting their attacks by blinding them with ink, or even something more strategic like using honey to stick them to the ground and restrict movement.
While the mechanics of these games tend to be pretty simplerun, jump, attack, and try not to die — difficulty has become a staple of the genre.
Negligence can include simple examples such as forgetting to lock your front gate and letting your dog run free and attack someone, or much more complex events that cause a series of events to take place.
Bitcoin has been running for eight years with no downtime, has more processing power dedicated to it than the largest supercomputer in the world and has a simple scripting language with the smallest attack vector.
a b c d e f g h i j k l m n o p q r s t u v w x y z