Sentences with phrase «running around the enemy»

This puts some pressure on finishing, plus some excitement, if only for the fact you can't run around the enemy forever.
Of course, simply running around the enemy is also an option, and a successful escape will elicit a vocal response from a party member.
As such, you are well advised to use your firepower only to knock down or kill your enemies that are in your way, otherwise run around the enemies in order to save on your precious ammunition.
Sometimes you just want to run around your enemies and not have to deal with them.

Not exact matches

As you're running around and shooting enemies, the constant spinning means the day - night cycle is about 30 seconds long.
WRT your point about the MIC, I'm a conservative Christian and am quite willing to see our military capability reduced to a level consistent with what the founders envisioned as our international role (that is, a military that is capable of defending the United States against any foe, including taking the fight to the enemy, not running around being the world's cop).
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Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
It will drive you out of your mind with boredom and you'll end up like one of the enemy cards, running around in circles wishing you were somewhere else.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
Missions involve guiding hero units around the map on seek and destroy sorties or establishing and maintaining bases in order to develop a strong, healthy war machine to fend off enemy hit and run attacks while attempting to destroy their base.
In fact, since there are no rewards for defeating enemies, I actually started to avoid combat altogether for fear of running out of stickers once the really difficult, scripted battles rolled around.
Since the backgrounds are fully modeled rather than just being static 2D images, enemies can actually run around, take cover, and fire at you from these areas.
There are a handful of base - defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling - gun turrets to mow them down as they try to get in.
As a twin stick shooter, Tesla vs Lovecraft has all the staples of the genre - flashy, colourful effects denoting different weapons, large hordes of bullet - fodder enemies and frantic running around.
Dandara isn't quite what you'd expect from a Metroidvania game as you don't run around a massive map while slicing up enemies.
Related Reviews: National Treasure: Book of Secrets (2 - Disc Collector's Edition) • National Treasure (Original DVD) Starring Nicolas Cage: Knowing • Ghost Rider • Next • Con Air (UEE) • The Bad Lieutenant: Port of Call - New Orleans From Producer Jerry Bruckheimer: Pirates of the Caribbean: The Curse of the Black Pearl (3 - Disc Gift Set) • Pirates of the Caribbean: At World's End Pirates of the Caribbean: Dead Man's Chest • Glory Road • Deja Vu • King Arthur (Director's Cut) • G - Force Enemy of the State (Special Edition) • Crimson Tide (Unrated Extended Edition) • Remember the Titans (Director's Cut) Disney Adventure: Eight Below • The Chronicles of Narnia: The Lion, The Witch and The Wardrobe • Underdog New to DVD: Ocean's Thirteen • Superbad (2 - Disc Unrated Extended Edition) • The Santa Clause 3: The Escape Clause 2 - Disc Live Action Disney Sets: Tron (20th Anniversary Collector's Edition) • Miracle • The Princess Diaries (Special Edition) Mid-2000s: The Incredibles • The Pacifier • Holes • Around the World in 80 Days • America's Heart & Soul • Flightplan From Director Jon Turteltaub: Cool Runnings • National Treasure: Book of Secrets (sequel preview) From the Writers — The Wibberleys: The Shaggy Dog (2006) Jim Kouf: Snow Dogs History - Driven Entertainment: Voyagers!
The combination of running around the map while setting up turrets, taking out enemies, protecting your minions, and destroying enemy minions is spot - on for multiplayer mayhem.
There's something about playing as your favourite hero from a formidable cast of 25 that makes running around massive stages while battling hordes of enemies extremely enjoyable.
Working with a twin stick control scheme, each battle simply boils down to literally running around in circles to avoid enemy projectiles / get around their front shield, and then blasting them with your chosen spell.
Besides just running and jumping around, you can hold the jump button to hover with help from your giraffe, attack enemies, and take advantage of a variety of items.
While Extinction doesn't feature squadrons of squishy little humans using omni - directional mobility gear to catapult themselves around the city, instead we have a single warrior who can run up buildings and enemies alike, bounce off canopies, grapple around the place and soar through the air in a controlled glide.
Unfortunately, I ended up feeling that Mordecai and Rigby in 8 - bit Land was as bare as a chicken leg that has been reduced to the bone: players just run around as either Mordecai or Rigby (you can switch between them freely with the press of a button), collecting cash and stomping on uninspired enemies that you can sometimes jump on and sometimes not (the game wasn't clear on the whole «jumping on this guy will actually hurt you, but this guy is totally cool to leap frog onto»).
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
It is also a shame that the game doesn't auto - balance the amount of enemies based on how many players there are in the game, which is a real shame because the game does actually allow you to play the multiplayer on your own, but with the same amount of enemies running around the place it's certainly....
Combat and enemy movement both feature hefty amounts of luck that the player can't mitigate very much; there's no bonuses to accuracy for flanking ghosts or even working together as a team, and a run of bad luck can leave you feeling frustrated as you chase a troublesome foe around the board like an idiot.
Doing so will cost you a chunk of your remaining rage, but that's better than just running it all out with no enemies around.
Attempting to hunt down bugs within a time limit is another rather dull task, and another mission riding around on a motorbike attempting to run over enemies is downright annoying thanks to clumsy and unresponsive controls.
While moving around the map you'll find that most mines, resources and artifacts are guarded by groups of creatures that you need to battle, and of course you'll occasionally run into enemy heroes and their armies.
I wouldn't personally consider BotW an empty husk but the open world aspect meant that I just climbed past or ran around carefully laid out enemies.
These levels (also known as Ground Assault) see you running around a vast area destroying enemy bases so you can construct your own buildings by using Studs.
There are no penalties for disengaging from the enemy, which often means a fight can come down to a comical situation where both sides spend their turns running around to the back of the enemy for a flanking bonus.
The same goes for the microphone which doesn't seem to have any noise cancellation going on at all, so friends and enemies alike will be able to hear any children running around the place, dogs barking, wives yelling or murders being committed by irate gamers who forgot the mute the damn mic.
This design directly affects the run and gun combat as the small rooms rarely offer enough space to move around, especially when fighting multiple enemies who are bathing the screen in various forms of horrible pain.
Nothing much really changes in terms of enemy layout, makeup or quantity which means things become a bit easier, but it is a lot of fun to run around with a friend nailing synchronized shots.
Not only does it slap everyone silly but its launcher can send multiple enemies in a straight line up into the air so all you need to do is run around until they're all in a straight line and send them flying.
Until you tweak the camera sensitivity to your liking, aiming towards and shooting down enemy inklings can be rather difficult (unless you're just running around with the Splat Roller mowing everyone down).
Remember Keanu Reeves as Johnny Mnemonic, traveling around jacking into computers and running from enemy agents?
You'll run, jump, and attack enemies as you make your way around the stages, all of which sprout out of a central hub level, which is the norm in these games.
The gun and shield run off energy which can be replenished by collecting blue orbs found from fallen enemies and within barrels scattered around levels.
Final Fantasy XIV, up to this point, was just me running around beating up enemies by myself.
It's not the quantity of missions that we have a problem with, it's the fact that they're the standard Destiny affair - run around and kill three types of enemies and report back to your quest giver.
You will spend the majority of your time performing platforming, jumping on enemies heads to kill them, straddling a pipe as you slide down it, or running around, but you also have various abilities.
Bomberman introduced us to this genre, where characters run around a map, dropping bombs, attempting to kill AI enemies and / or enemy players.
In fact, most of my levels were spent running around waiting for the enemy to step over my one trap, knock him into the oncoming train, and repeat.
core gameplay loop is simple, you run around a labyrinthine dungeon within a pyramid completing challenges or killing enemies to unlock rooms till you reach the end of the floor.
If you're not familiar with Dynasty Warriors, it has the player take to an open battlefield to complete various objectives like capturing strategic points and keeping AI counterparts alive, all while running around obliterating hordes of extremely stupid enemies.
Immortal Redneck's core gameplay loop is simple, you run around a labyrinthine dungeon within a pyramid completing challenges or killing enemies to unlock rooms till you reach the end of the floor.
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