Safety experts were
running crash simulations, aerodynamic experts were calculating energy loss around the vehicle, and electricians were tweaking the vehicle's powertrain.
Not exact matches
J. T. Wang, an engineer at GM and a lead technical adviser to the GHBMC, speculates that the virtual - body model may eventually
run fast enough to create real - time
simulations that enable vehicles with such systems to give a more specific picture of the
crash scene.
A teen girl receives several mind - body scans that involve
simulations that are hallucinations provided by computer programming supplied through cables attached to the girl's back; we see screens in the air that show images of her brain and nervous system as the girl sees the ghost of her dead mother screaming among flames in a building with flaming windows as the building uproots itself and slowly flies through the air; the girl grabs cables, falls,
runs across buildings as the flying building
crashes into a skyscraper and chunks of concrete fall and fill the screen until she speaks with the ghost and the
simulation ends.
The quality of virtual design has been materially confirmed by
running 200 tests on components and subsystems, some 150 Hyge slide shock test
simulations and more than 80
crash tests (frontal impact, side impact, roll - over and shunting, taking various speeds, different types of obstacles and the need to protect occupants, physically very different from one another, into account).
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That
running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some
simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely
crashing, game machines, be it PC or consoles all need some trade offs to
run games at a given frame rate / resolution... you can not just declare a machine ahs
run out of ressources like that, it depends on the scope of the project you want to achieve!
The Wall Street Journal's Zeke Turner writes a long article about the impact of of this on the country, and looks at all the companies that are building data centres, listing companies like BMW who need a lot of processing power to
run crash test
simulations, banks and life sciences companies.