Sentences with phrase «running out of enemies»

Not exact matches

The very appetite proceeding from labor and peace of mind is gone: we eat just enough to keep us alive: our sleep is disturbed by the most frightful dreams; sometimes I start awake, as if the great hour of danger was come; at other times the howling of our dogs seems to announce the arrival of the enemy: we leap out of bed and run to arms; my poor wife with panting bosom and silent tears takes leave of me, as if we were to see each other no more; she snatches the youngest children from their beds, who, suddenly awakened, increase with their innocent questions the horror of the dreadful moment.
Imagine your enemy is having company over, and is baking some bread, but ran out of ingredients.
Considering that Arsenal had a daunting collection of players on the treatment table, and we started the game against Tottenham with an Alexis running on empty, a Cazorla that couldn't see straight and a Koscielny that wasn't 100 % fit, the fact we ground out a draw against our bitter enemies begins to look impressive.
Vitolo (7.5): Quite a good run out for Vitolo, of course entering the match as public enemy # 1.
The move by the peers, who guaranteed the bill would run out of time by voting to end the committee stage, prompted the Conservatives to accuse Labour and the Lib Dems of acting as «enemies of democracy».
Bill Bratton has taken himself out of the running for old enemy Rudy Giuliani's job.
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Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
It will drive you out of your mind with boredom and you'll end up like one of the enemy cards, running around in circles wishing you were somewhere else.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
But the entire thing is so much on the rails that if you run ahead of your teammates and successfully take out the enemy, the whole program stalls leaving you with the necessity to re-laod your last checkpoint and allow your computer squadmates to «help» you.
But the entire thing is so much on the rails that if you run ahead of your teammates and successfully take out the enemy, the whole program stalls leaving you with the necessity to re-laod your last checkpoint and allow your computer squadmates to
Geoffrey pointed out in an interview with Eurogamer, «If you have a team of four guys who kill 40 enemies simply by running and shooting, it's not realistic.»
Sometimes you have to kill a certain amount of enemies before the clock runs out, while many others give you devious mixtures of enemy types that demand a diverse use of your abilities.
If you run into an enemy on the field, you enter battle, and you keep battling until either you or the enemy runs out of hit points.
Rather, it's a bleaker look at the consequences of American policy (or the lack thereof), from the way in which the U.S. flaunts Germany's privacy laws to the way in which doles out «justice»: Do those who adapt the tactics of their enemies in order to defeat them not run the risk of becoming the very thing they fought against?
Combat is the same as it always was, but with Bayonetta Witch Time, you can upgrade armor, but not weapons, enemy AI amounts to either throwing something at you, or running straight at you, for ALL enemies, and sidequests are shallow fetch quests, with one out of every five truly being any good.
In fact, since there are no rewards for defeating enemies, I actually started to avoid combat altogether for fear of running out of stickers once the really difficult, scripted battles rolled around.
When time runs out or Shawn hits «go» or something, I wasn't really paying attention, the first wave of enemies attack his dungeon.
On the surface it's a standard action platformer with plenty of running, jumping and shooting enemies, but a novel ability to jump in and out of both the foreground and background creates a unique experience and some devilishly designed levels.
The single player experience will treat players to a variety of mission objectives such as bombing runs to taking out enemies below.
There are a handful of base - defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling - gun turrets to mow them down as they try to get in.
Nantz, Martinez and the rest of the unit are sent in, behind the enemy lines, to rescue some civilians caught there — and the film is off and running as the Marines encounter the «hostiles» and try to figure out the best way to kill them while making it back to safety.
It's a break from the free - running where you instead try to dodge enemy bullets and continuously punch and kick your way out of a situation.
The combination of running around the map while setting up turrets, taking out enemies, protecting your minions, and destroying enemy minions is spot - on for multiplayer mayhem.
Even with a fully levelled up character, far too frequently my spells have run out of mana and it becomes a disappointing exercise in dodging attacks until the one spell that would cause damage to a group of enemies has recovered enough.
Tragedy and humor and spine - tingling action run side by side in this tale; Robinson pulls helpless laughter out of you with the high - jinks of his adrenaline - junkie young heroes, then turns the pace on a dime and has you mopping your eyes as the cruel odds of aerial battles against enemy Messerschmitts sends the irrepressible fliers you've come to love spiraling one by one to their deaths.
Soon now a book of mine could be remaindered also, Though not to the monumental extent In which the chastisement of remaindering has been meted out To the book of my enemy, Since in the case of my own book it will be due To a miscalculated print run, a marketing error — Nothing to do with merit.
«Smash Run» — a new mode made exclusively for the 3DS Smash, «Smash Run» sees four players enter a dungeon filled with enemies from a variety of Nintendo series, beat the stuffing out of them, gain power - ups for their fighters, and then fight each other with said enhancements in a battle arena.
So for example, if you run your Lancer out from behind a wall and then shoot at an enemy tank, you can still use up the remaining movement points to move back out of harms way, barring you didn't take to many steps to begin with.
Doing so will cost you a chunk of your remaining rage, but that's better than just running it all out with no enemies around.
The worst of these is how the enemy always seem to have a Charge range that's just slightly longer than your Ambush range, letting them cancel it out and run in for an attack unless you hide your soldier.
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.
Objective Point are earned by taking control of a Capture Point (+1), escorting the Payload into the enemy team's base (+1) or stalling the enemy team's Payload until the time runs out (+1)
The result is that most battles consist of you standing there hammering the attack button and hoping that the enemies health runs out before yours does.
Of course, better upgrades cost more money, and so being miserly early on will help out in the long run as more and more enemies pile onto the screen.
If you didn't run in to it then here's how it worked: if you managed to secure a Killstreak of 25 then you were rewarding with the Tactical Nuke, which when launched would wipe out the entire enemy team and then end the game.
I draw a squiggly path so that I'll have the most coverage possible and then run out into the middle of this pond so that I can attack some water enemies that shoot things I have to blow back using the pinwheel item (that causes me to blow into the mic, something that's equally as frustrating).
All enemies are stationary until you get close to them, but if they touch you, it's instant - death and you're sent to a Purgatory level, requiring you to use a fountain to return to your last checkpoint and try again, so long as you haven't run out of your total 25 lives, in which case returning is locked out until you explore Purgatory and use light absorbed into your fingers to restore one of your lives.
He will then attack enemies until he runs out of hearts.
You'll run, jump, and attack enemies as you make your way around the stages, all of which sprout out of a central hub level, which is the norm in these games.
Perhaps both enemies that stand in your way have also run out of arrows, though, and are charging at you to stomp on your head, which is the only other killing option they have left.
In fact, it wasn't until I tried out some of the other weapons that require you to shoot your enemies — as opposed to simply running them over — that I felt compelled to start tweaking the camera controls.
Wolf Link will be given three hearts upon summoning, and will attack enemies until he runs out of those hearts, after which he can be summoned again.
There are two incredibly difficult to defeat enemy bosses to overcome in the form of Dr. Hans Volter who wears an Exo suit to provide him with superhuman strength and movement with a pair of assault rifles and gas grenades as his main attacks, although despite all of that he will still feel the need to suck the life out of any nearby character when his health is running low, while the Patriarch has a powerful minigun and missile launcher in place of his left arm and healing syringes to recover health when retreating.
Failure to do so can result in being overwhelmed by many enemies, and having the choice of either running away or performing a devastator attack, which is an attack that hurts and takes out multiple enemies.
Super Mario will run forward automatically, and you'll be in charge of making him jump to dodge hazards, take out enemies, and collect power - ups and coins.
From the Tower on the Wall bonfire, drop down a level (keeping mind of the knife - throwing enemies), head out the door, run across the roof, and slide down the ladder descending from its far corner.
But for a change of pace, Jon can also sneak in to missions and take enemies out with close - range stealth, and you can also play this as if it was another Call of Duty title, running and gunning.
Each territory also features a hot air balloon that allows Max to scout out a large section of said territory for any enemy camps to take over, Death Runs — races with various objectives to complete — to compete in, and sniper towers or scarecrow structures that can be destroyed with the Magnum Opus.
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