These tools are part of your loadout and allow you to manipulate the hordes of zombies, whether it's distracting them for a while with a damper to keep them from gnawing your face off, or grouping them up to use PAM, a pheromone - laced molotov cocktail that sends
them rushing after your enemies in an enhanced rage.
Not exact matches
After especially tough fights against numerous waves of
enemies, I felt genuine adrenaline
rushes.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to
enemies • You should no longer spawn too close to
enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in
Rush mode tweaked in order to disallow defenders to access the carrier ship
after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the
enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons
after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even
after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
PS4 Version has: • 1080p at 60 fps • There is a «side story»
after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progres
after each chapter now — this gives you more insight into the main cast • There is the
After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progres
After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New
enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss
Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
Battle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss
Rush (a survival mode that pits players against bosses one
after the other), and Chaos Battle (allows players to take on multiple, less powerful
enemies).
From here the game throws you into horrible situations and more suspenful scenes one
after the
after; whether you're QTEing out of a capture,
rushing down through waterfalls, shooting
enemies heads off or stabbing them through the neck with your arrow... whatever it is, it's damn great.
Enemies can bypass Aloy's traps if they are alert and
rush after her as she tries to make an escape.
First, the Zelda DLC will add a new and surprisingly huge - sounding Trial of the Sword challenge, which sounds like a kind of boss -
rush («Face an onslaught of
enemies, one wave
after another») spread out across 45 - or - so rooms.
As noted earlier, there's two game modes: «Score
Rush» is the game's version of a campaign where you defeat wave
after wave of increasingly more powerful
enemies, broken up by bosses with no saving in between.
TRAINING MODE: • Fixed an issue where the training dummy doesn't guard / unguard properly with
Enemy Settings set to Guard First Only • Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change
after performing Dragon
Rush (Forced Switch) and not resetting the positions in - between these two actions.