The developers, keenly aware of why a Dead Rising game is being played, have stocked the extra missions (and the DLC tab in
safehouse lockers) with wonderfully elaborate killing tools.
Not exact matches
Better still, he can procure new versions of anything he's touched or used from his
safehouse's
lockers.
The developers have removed the tiresome fetch - and - collect gameplay of DR2 by offering weapon
lockers in each of the game's many
safehouses — once the player has picked up or built any item in the game, that item will forever be available in unlimited quantities.
Instead, you unlock
safehouses with magical
lockers that contain infinite copies of every item you've ever so much as fingered.
Don't forget, after you make it or other combos, you can always pull them back out of the
locker in the
Safehouse and have another run at it.