Sentences with phrase «said penny arcade»

«The strength of the PAX Aus indie community amazed us last year and served as inspiration for the PAX Rising umbrella,» said Penny Arcade President, Robert Khoo.

Not exact matches

I had a chance to play some 4 - player Co-Op of Castle Crashers at the Penny Arcade Expo last year, and I got ta say - it was the game of the show.
As the Penny Arcade Expo winds to a close, we look back at some of the great stuff Konami announced; like these new screenshots for Silent Hill: Book of Memories: As you can see, there is a significant difference in both appearance and gameplay between Book of Memories and say, pillar titles like Silent Hill: Downpour: In Silent Hill: Book of Memories, players customize...
Not so says Randy Pitchford, boss at the studio, «At the Penny Arcade Expo where we first unveiled Duke Nukem Forever to the fans, Gearbox Software hosted a panel where I provided an update regarding all of the projects we are involved with.
When we first heard that Zeboyd Games would be bringing the long - awaited third title in Penny Arcade's RPG series to iOS, suffice to say we were pretty stoked that we'd finally be able to play an episode of On the Rain - Slick Precipice of Darkness on Apple's touch screen devices.
Jerry Holkins, co-founder of Penny Arcade, said about the keynote:
In a new report focused on multiplayer support in Xbox 360 and PS3 games released in the US, EEDAR chief operating officer Geoffrey Zatkin said (via Penny Arcade): «You can see that in 2006, one year into the release of the Xbox 360 and the launch year of the PlayStation 3, 67 % of the games had online multiplayer, 58 % had offline multiplayer and 28 % had no multiplayer.
In an interview with The Penny Arcade Report, Jean - Max Morris, creative director of the game, said some publishers claimed that a game with a female lead wouldn't sell, despite the persistent and regular success of such series as Metroid and Tomb Raider, as well as one - offs like Mirror's Edge.
Four - wheeled racers, be it the likes of Gran Turismo, Project CARS or the Formula One series, are ten a penny these days, and the same can be said for the likes of arcade street - racers and open world «drive from A-to-B to receive your mission» sandboxes.
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