First shooters, now sports, I really wasn't kidding when
I said loot boxes aren't going anywhere.
Said loot boxes are to be removed or the publishers will face a $ 800,000 fine or a prison sentence of five years.
Less positive is the fact the female models are unlocked randomly inside loot boxes (though since you can also craft them out of the currency you get inside
said loot boxes, you should be able to obtain one after only a few hours of play).
The director came out and
said loot boxes would destroy the balance of the game and negatively affect the experience, so he would not put them in despite the game being extremely loot oriented.
Martinez continued to say that customers «need to feel that they are really free not to buy»
said loot boxes.
Several people on the front lines of addiction treatment in Washington
say loot boxes blur the line between gaming and gambling in a way children can not recognize.
Not exact matches
In any interview with Gamespot, series producer Ryozo Tsujimoto and game director Yuuya Tokuda have opined on what
loot boxes would mean for their series, and neither had good things to
say about the idea.
«It's very important for us not to harp on
loot boxes per se, but make sure we're capturing
loot boxes but also other types of purchases,» Vance
said.
In a call to PCGamesN last week game director Chris Cleroux
said: «One of the things that we felt was never really the best of experiences was having a
loot box based monetisation».
Jorgensen
said EA is considering cosmetic
loot boxes in Battlefront 2, but they'll have to be true to the franchise's canon — while the ability to change a lightsabres colour is a possibility, changing the colour of Darth Vader's armour is not.
Ranker
said that the industry needs to figure out how to regulate
loot boxes because it's unacceptable to have «predatory gambling masked in a game with dancing bunnies or something» (I'm pretty sure those bunnies feel unfairly singled out right now)...
Many other countries have
said that
loot boxes are not gambling as the contents have no real value but that is not a factor to the BGC, they
say they items in
loot boxes have a perceived value depending on how rare they are in game.
They also
say that players are «lured into betting money through
loot boxes with a range of techniques».
Being able to trade items (and sell them online via third - party websites) gives them monetary value, and when you combine that with the random chance of
loot boxes, you have gambling
say Dutch officials...
In another interesting tidbit, only 1 in 10 devs
said they were working on a game that includes paid
loot boxes.
However I wouldn't lie when I
say it that despite having the addition of
Loot boxes, they never quite felt like they made the game «pay to win» for me.
America's ESRB has already gone on record
saying it doesn't consider
loot boxes as a form of gambling.
Geens
said the Commission intends to ban
loot boxes in Belgium, and plans to ask other European countries to do the same.
People will undoubtably struggle when it's their fav IP, but
loot boxes have a way of eating out the core enjoyment of
said games so - don't fret too much - your franchise is probably already dead.
Lots has been
said about the
loot boxes that entice people to spend extra money, for the sake of progression, in Middle - earth: Shadow of War.
To the detractors who suggest that the
loot box ultimately doesn't affect the quality of a game's core experience, I can't
say I agree with you.
The BGC errs on the side of manipulation,
saying that the gamification of
loot boxes is not encouraging players, but rather manipulating their behavior (though isn't manipulation of player behavior inherent to all video games?)
Meanwhile, on the other side of the planet, Democratic State Representative from Hawaii Chris Lee held a press conference where he accused EA specifically of «predatory practises» and
said they would be investigating legislation to ban children from playing games with
loot boxes.
Four out of ten
loot boxes in video games were found to be violating the Dutch Betting and Gaming Act (Wet op de kansspelen), the local gambling authority, Kansspelautoriteit,
said in a report on the matter.
Kansspelautoriteit
said in its study that some of the items in the
loot boxes could be traded outside of a game.
Kansspelautoriteit
said that higher risk
loot boxes act like slot machines as they offer transferable goods, players are able to open an unlimited number of
loot boxes, and the «near - miss» effect is deployed.
However these rules apply to online purchases in general, thus also to
loot boxes,» the rep
said.
Hence one can not
say that «
loot boxes» violate German laws, as each integration has to be evaluated as separate case.»
Germany's USK rating board hasn't weighed in yet, but PEGI operations director Dirk Bosmans
said in October last year that he believes it holds the same position: That «we can not define what constitutes gambling,» and therefore can not regulate
loot boxes as such.
In another interesting tidbit, only 1 in 10 devs
said they were working on a game that includes paid
loot boxes.
The ongoing
loot box controversy has reared its ugly head once again during an investor phone call for EA's latest financial report, but Chief Financial Officer Blake Jorgensen has
said the executive board are the ones to blame.
«What customers need to understand is that if they think
loot boxes are gambling, it is only because they are too stupid to really understand the difference,» he
said.
Germany is looking into imposing restrictions on
loot boxes in videogames, according to this Welt report, which
says (via Google Translate, so caveats apply) that a study by the University of Hamburg has found that elements of gambling are becoming increasingly common in videogames.
The final paragraph of the announcement
says odds for further
loot boxes will be released as they come on sale in China.
«He drove a hard bargain, but at the end of the day we really had no choice but to agree with what he was
saying and just hand over those 50
loot boxes at what is frankly a very competitive price.»
If the practice were to be considered as gambling under the ESRB, the AO rating that games with
loot boxes would receive will lead to
said games not being able to be sold in major retail outlets.
The labeling will «be applied to games with in - game offers to purchase digital goods or premiums with real world currency,» the ESRB
said in a press release today, «including but not limited to bonus levels, skins, surprise items (such as item packs,
loot boxes, mystery awards), usic virtual coins and other forms of in - game currency, subscriptions, season passes and upgrades (e.g., to disable ads»).
I don't think you've ever
said anything about the darker side of that, about microtransactions and
loot boxes?
With more and more countries, agencies and government bodies rushing to have their
say on
loot boxes, it may be wiser for developers to just remove the darn things before the suits regulate them out of existence.
Now, you need to worry about equipment (both weapons and armor), socketable gems in
said equipment, in - game currency, premium currency,
loot boxes, experience boosts and upgrades for your orcish followers — in addition to experience points and skill points, of course.
I'm inevitably drawn to it, and I have to
say that at least for me, the presence of
loot boxes is not enough to stop me from enjoying it, probably much more than it should.
Marja Appelman, CEO of Kansspelautoriteit, the Dutch gambling regulator,
said during her Sunday appearance in Dutch television program Kassa that the recent release of Star Wars Battlefront II, developed by popular video game company EA, has caught their attention and that they will probe more thoroughly into
loot boxes and the risks these may pose to those playing video games that feature the purchasable items.
Mr. Kreißig
said that the Commission will make a decision on its future actions toward
loot boxes in March.
In answer to one user's point that
loot boxes «ruin the feeling of accomplishment, are a form of gambling, and are obviously an incentive for players to buy credits using microtransactions», Brannvall
said, «I think crates can be a fun addition as long as you don't feel forced to engage with them in order to progress.
The CEO of Electronic Arts, Andrew Wilson,
said in an investor call Tuesday that
loot boxes should not be considered gambling.
Purchasing
loot boxes is a pointless exercise here, catering only to those who want to
say that they have the best gear the game has to offer, but to no actual benefit.
Keith Whyte
said that winning a super-rare item in a
loot box and winning on a lottery ticket is practically the same.
«
Loot box systems are gambling in my view,» Griffiths
says.
Publishers could voluntarily self - police
loot boxes to avoid binding government rules,» the author
said.
«I felt compelled to spend on
loot boxes every time a limited time event started so I wouldn't miss out,» she
said.