Reckon I'll be holding fire on Battlefront 2 — though I said exactly
the same about Destiny 2!
Not exact matches
The
same thing happened in college when I pressed a theology professor
about the
destiny of the un-evangelized.
And the
same cosmic pessimists who despair
about any meaningful cosmic
destiny, or who think the universe will ultimately culminate in a lifeless and mindless «heat death,» are themselves often ethically committed to the flourishing of life and consciousness in our terrestrial quarters.
The
same set of issues — meaning and purpose, common
destinies and divine interventions — dominates the action on Lost, ABC's addictive serial
about the survivors of a plane crash who find themselves marooned on a South Pacific island, cut off from any hope of rescue.
At its very core, I think what's appealing to me
about Fantasy Life is the
same thing that's kept me up playing
Destiny just
about every night for the past month and a half: chores can be fun, if they're packaged properly.
I feel the
same way
about Gears of War 4 and
Destiny 2.
She is writing in reference to Alexandra Lapierre's book, Fanny Stevenson: A Romance of
Destiny (1995), but, again, the
same can be said
about many of these women hidden in the shadows of their male counterparts» fame and success.
While this need not necessarily stifle anybody's dreams, the narrator finds herself falling into neatly laid out roles, struggling with the smothering of her ambitions while also finding a guiltily satisfying release: «It's an absolute despair and at the
same time a kind of sweet relief,» Grushin writes, «to give up worrying
about achievements for a spell and surrender to the inevitability of her temporary escape from
destiny.»
* has spent a number of years studying and learning
about their breed * is active in one or more breed clubs or similar groups and thus is in regular contact with other people in the breed * knows their breeding stock inside and out for several generations back * has an «eye for a dog» and has developed a detailed picture of the type of dog they're breeding toward * almost always compete in some in some sort of activity with their dogs (conformation, working activities, obedience etc.) so as to have a realistic idea of how their dogs compare to others of the
same the breed * is knowledgable
about the hereditary problems that occur in their breed and has the appropriate tests done prior to breeding in order to decrease the likelihood of their occurance in their pups * considers temperament important * is knowledgable
about the mating and whelping of dogs in general, so as to minimize the chances of injury or death to the breeding dogs * is extremely concerned with the quality of the homes that their puppies are
destinied for, to the point of not performing a breeding if they don't feel good homes will be available for the pups * never has more dogs of their own than they are properly able to care for * is willing and able to educate and build a relationship with their puppy buyers * is honest * uses spay / neuter contracts and / or limited registration to prevent the casual breeding of their puppies * is ALWAYS willing to take back a dog of their breeding if a puppy buyer can not keep it for any reason.
Same with my friends I used to enjoy the original with at launch on XB1, people I've been enjoying Bungie games with since the Halo 2 days, ask them
about Destiny 2 and their response is «Bungie is dead to me»
Sadly that's always been
Destiny though, it's just more of the
same stuff, it's just for most of it's original fanbase, the core design was so good nobody cared
about more of the
same as the game had lots of cool meaningful loot to chase.
Set in the
same universe as Stories: The Path of
Destinies, Omensight is a fantastical murder mystery
about the end of the world that retains the storytelling chops of its predecessor while improving on the parts where you're controlling a character.
To me it has the hype of MAG and everything that was generic
about that game is the
same with
Destiny.
While
Destiny 2's Crimson Days mode is still 2v2 in the spirit of Valentine's Day, Bungie has made a few tweaks to make sure all players are on the
same page
about the «stick together» strategy.
It's exciting to think
about a game that is as fun and cooperative as
Destiny, but with a story and lore that is crafted by the
same people who brought us the Mass Effect trilogy.
It tickles the
same itch — and is arguably the originator — of the satisfaction you get from your
Destinys and your Dark Souls, so it's rather tragic that any new player of the Monster Hunter series that starts with this demo will likely only see a clumsy, endlessly talky third - person frustration that seems to have come from
about 2002.
«There's something to be said
about controlling your
destiny when you do software and hardware at the
same time.»