With Per we can't do
the same amount of damage, so I'm hoping for a Gabriel resurgence.
I felt as though it didn't matter what gun I had because every gun felt to do
the same amount of damage.
They don't all do
the same amount of damage.
Even if your dog is not consuming candies, sweet treats or gummies, spoonfuls of sugar in her food could do almost
the same amount of damage.
Where it would take dozens of flea bites to significantly harm a normal cat's skin,
the same amount of damage to the skin of an allergic will result from just a few bites.»
If you change the animation times to compensate, then the enemies are doing proportionately
the same amount of damage, they're just faster.
· Laser cannons deal
the same amount of damage against shields and armor.
Enemies don't respawn, and actually keep
the same amount of damage they have been dealt.
There is a special breed of weapons available, the guns, that allow ALL of the enemies to be hit for precisely
the same amount of damage.
When you pick a character like a giant with a minigun you hope that he will wreak havoc to every enemy on the map, but in reality his minigun does
the same amount of damage as someones machine pistol and he goes down just as quickly as the tinniest character.
His attacks do
the same amount of damage to enemies as Mario's, but he moves a little slower while carrying enemies and objects.
Every ability deals
the same amount of damage every time it is used.
Everyone can wield the same weapons, learn the same skills, do
the same amount of damage, and move at the same speed.