Having found a new anchorman in Francis Coquelin and a formation that makes us a difficult team to break down, it makes sense to start next season with
the same approach to the game.
Not exact matches
In the search for disruptive technologies and new ways
to approach the
same business issues, women are proving
to be
game - changers here in the Valley.
Sure, everyday duffers smoke cigars and drink beer mid-
game but anyone who's ever been in the parking lot after any adult recreation softball or hockey
game can see that
same type of
approach to athletic excellence.
He very quickly raised funding for and launched RxAdvance, bringing his
same «
game - changing»
approach to the pharmacy benefit management industry.
The team needs
to sit down and rethink, how it will
approach these
games, or we'll be seeing more of the
same.
but obviously you're missing the point... If you're going
to play the
same formation 50
games in a row with no altertations
to your tactical
approach.
Even if Flores and Watford and full of belief that they can do the
same to Arsenal again, I would still expect them
to approach the
game in a defensive way and hope
to frustrate our creative and forward players before hitting us on the break.
Today, let's use the
same approach to judge the best
games;
to put it more clearly, let's look at the
games that featured the greatest combination of teams.
The former Newcastle and West Ham boss revealed he was set
to bring the
same approach to the upcoming
game this weekend, having set - up in order
to counter attack, much in the way that the Hammers did
to deny the Gunners the three points two weeks ago.
With the extra caveat thrown in: that they have the
same application, aptitude, attitude, resilience and collective methodology and
approach to the
game as they did at the weekend.
No tactical
approach, always making a
same for
same sub and always playing Ozil despite his persistent inability
to influence the
game.
I was watching again the interview he gave one year ago where he was asked why doing the
same thing again and again and expect a different result and concluded that he will not turn down his
approach to the
game.
Here is
to hoping the U.S.
approaches this
game with the
same mindset and wins.
But Guardiola says his players need
to remain calm and
approach each
game in exactly the
same way they have throughout the rest of the campaign.
Lawrence Cohen of Playful Parenting, a favorite author of mine, talks about the
approach of joining kids in aggressive play so that you can figure out what's going on underneath and connect with them around it, and the harm of dismissing / denying it, and I never thought about applying the
same thought
to video
games.
Take the
same approach to other elements of the party, such as
games, food and drink, presents and so on.
The
game's choice of themes and
approach to storytelling didn't quite tap into the
same emotions.
The first port of Emergency for iPad is a success: excellent choice
to focus on 2D in order
to simplify the
approach to the
game but at the
same time not distorting the classic style, while offering a good level of detail.
Shallow stories and characters and the
same formulaic
approach to an open world
game.
It's an
approach that we've seen more recently with titles on the PlayStation Pro, but there seems little reason not
to give all console
gamers the
same choices that PC players have enjoyed forever.
Parties are an underused
approach to roguelikes and no other
game this year makes you worry about using up your last torch in quite the
same way.
The 3DS version is taking an alternate
approach, with the most unique feature being the ability
to play both 3D and 2D interpretations of the
game at the
same time, on the top and bottom screens respectively.
Vampire Rush from Chillingo and A-Steroids follows in the wake of this title and while it may not boast the
same complexity and depth, the toned down gameplay makes for a much easier
game to approach.
Naughty Dog's video
game series of the
same name is considered one of the best action - adventure titles in modern gaming history, and the studio's cinematic
approach to the story and gameplay make it the perfect choice for a movie adaptation.
By building on all these gamified
approaches, companies can continue the onboarding process in the
same way that players want
to progress
to a new level in a
game.
Whenever the next Smash Bros.
game rolls around, it would be awesome
to see Nintendo take this
same approach.
They've taken the
same approach here, even keeping the
same narrator
to explain key aspects of the
game.
I'm trying
to keep my expectations level, the
same approach I take
to any
game these days, be it one I intend on reviewing or not, because I find that's the best thing
to do.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the
same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the
game was a normal FPS
game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent
to different air pockets which open up in a set area per round, this meaning you have
to camp in the air bubble and take on the hordes of zombies
approaching, I've played a few zombie fps
games in my days and always wanted
to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans
to even look at it.
Starbreeze's 2007 FPS
game The Darkness, based on the Top Cow comic series of the
same name, was noted for its unorthodox
approach to the FPS formula.
As Tom Clancy's Rainbow Six Siege quickly
approaches its third year in the upcoming week thanks
to the upcoming Outbreak Event and Operation Chimera getting underway at the exact
same time; I was asked if I'd give the
game another chance and so I have.
Just like the
game's vehicles, weather, and tracks, you can expect the
same approach to realism as you vie for racing supremacy.
The new
approach in this
game is especially welcomed as the elements that the developers did with the previous
games are becoming over saturated with the
same style and the only way
to give a fresh take on this
game is
to change it into something new.
Playing Final Fantasy IX at the
same time as FFXV, as I am, is really interesting,
to see how the two
games — separated by several years and console generations —
approach their early hours.
Even now, the mag remains pretty unique in the marketplace, with a very singular
approach to coverage, interviews and
game - preview coverage you don't see anywhere else, and a general feeling of «fullness» (sorry
to be vague here) even though it's the
same number of pages as any other
game mag these days.
The sound effects and the music in The Bug Butcher also help
to demarcate this
game from other shooters out this year that
approach the gameplay in the
same fashion.
On the other hand, those who don't have time
to play the
same game over and over will likely appreciate the more focused
approach by Director John Johanas and team.
At the
same time, Robert must find the best
approach to successfully release the particular
game within the territory.
It follows the
same old formulaic
approach of waiting for enemies in one spot, shooting them down, and repeating the process over multiple levels — it's hardly exciting stuff and with more fleshed out shooters available on the PlayStation VR headset right now, there are simply better
games to spend
to your time with.
Both
games included offer a completely different
approach to telling the
same story and with each
approach comes pros and cons.
Meanwhile, if playing with the in
game AI, there are other methods
to approach the
same sense of efficiency.
It's a nice
approach having everything set through steam, as this utilises the steam ratings, making it easy
to find top rated
games, but at the
same time, it does feel a little clunky.
By having equivalents
to Call of Duty's Team Deathmatch and Domination modes, Titanfall checks the most popular boxes, but when you compare it
to the three -
games - in - one - for - the -
same - price
approach of Call of Duty, Titanfall feels small.
In the interview with Famitsu (and reported on GameZine.co.uk) Kojima - san somewhat chastises his fellow Japanese designers for not embracing the HD movement and continuing
to approach game design from the
same perspective of its origins, that of rule based card
games.
But comics have bylines, and it's far harder
to approach triple - A
games with the
same mindset when studios and their directors are treated as interchangeable.
Though they were made famous for their first
game — Gunstar Heroes on the Sega Genesis — Treasure released another
game on the
same console which, although not as popular nor quite as good as Gunstar Heroes, greatly epitomizes Treasure's
approach to gaming.
Parties are an underused
approach to roguelikes and no other
game this year makes you worry about using up your last torch in quite the
same way.
MODDING & CUSTOMIZATION Assetto Corsa will allow for considerable customisation and modification, in order
to satisfy the expectations of professional simracers,
gamers who prefer
to approach the driving experience more progressively, and hobbyists who just like
to reproduce and share their cars and tracks, taking advantage of the
same editing tools developed and used by the developers of the
game.
The
game would need a new story told in the
same universe, but with different events, the
same characters but a new
approach to the plot, Noctis could also act different colder and more serious, closer
to the personality of the Versus XIII Noctis.
For his next
game, Snyder has taken this
same unique, if simple,
approach to exploring a new avenue in an established genre, and applied it
to competitive multiplayer
games.