Sentences with phrase «same arenas fighting»

Missions try and change things up, such as adding ambushes, different enemy types, and other challenges, but you'll still end up in many of the same arenas fighting the same Aragami.

Not exact matches

For the evangelists and their audience that same word meant the personal fight in battle or in the arena.
The action is a horrible muddle of skating, blood, fighting and stupid bike stunts all crammed within this tiny arena, at the same time you have other players skating down from higher levels or platforms for no apparent reason other than to look cool in the film.
GameWatcher: Will each Behemoth fight take place in the same arena?
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
No Gregory, with the exception of some event quests and arena quests, all online boss fights have the same 50 minute time limit as the offline quests.
«XField Paintball 3 will put players into the shoes of top - level paintball players for intense and hard - fought matches on the same arena layouts used in professional competitions.
upon entering a fight (by bumping into an enemy on screen — no random encounters here) you are placed into an «arena» type situation — a small section which is decorated in the same textures of the place you are currently in.
Well, in Efecto Stuidos newest title, Decoherence, it has both the robots and the person creating them fighting at the same time in the same arena.
A sequel to the popular 2D, pixel - art fighting game, NIDHOGG 2 delivers more of the same: new moves, new weapons, new arenas, improved graphics and a new beat - heavy soundtrack, but the same style that made the first so popular.
Perhaps the purest distillation of the game's tendencies, multiplayer entirely discards any pretext toward historical recreation, gleefully offering a Sisyphean gladiatorial arena in which the Allies and Axis are forever fighting, returning to the same war - torn European city blocks and shell - burned patches of forest for eternity.
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