Sentences with phrase «same button»

On the front of the tablet along the bottom you have the exact same buttons as most Samsung mobile devices, the home, back and recent apps buttons.
shutter speed (1 / 250s flash sync), max 10 fps with AF / AE tracking (8 fps with live view / blackouts), 14 - bit RAW (compressed or uncompressed), and finally, the exact same button layout with the exception of a shooting mode lock button on the A7R (a useful feature seen on the A9).
What Needs Improvement: smoother transitions among cutscenes and gameplay, more save options, simpler action & control scheme (not using same buttons), incorporate camera pan option for right analog stick, more open world elements, free will off option for partner, more variety in boss battles
Many characters, including Raphael and Xianghua have moves sets that include some of their biggest signature moves from past iterations with the exact same button mapping as the previous PlayStation versions.
It sports the exact same button layout but has the inclusion of handlebars and a «TURBO button.
The phones have the exact same dimensions, the same button layout, and the same beautifully rounded edges that feel so nice in your hand.
Android's Twitter version has the same buttons at the top, which is confounding.
There might be someone sitting in a chair and pushing the same button very precisely, but... it's probably a computer.»
For one, you'll get a massive headache hearing your kid bang on the same button over and over again.
So, clicking the same buttons on a different dinosaur might result in a completely different attack move than the last.
Long after complex toys have lost their allure (kids grow quickly bored pushing the same button), simpler toys are able to provide fresh fun.
The SnugRide clicks right into the base and Modes Travel System we have simply and ejects with the release of the same button.
By pressing the same buttons a little further and lifting up, the seat comes away from the frame.
The remote is designed to make training fast and easy with a stimulation level dial and separate buttons for sound, shock, and vibration — no need to waste time toggling between modes by pushing the same button.
For instance, Petracca and colleagues imagine a crafty data - stealing app that asks for camera access when the user first pushes a camera button, but then also tries to access the mic when the user later pushes that same button.
This lets you assign different functions to the same button, depending on the task.
Could almond butter, almond flour, honey, vanilla, baking soda, chocolate chunks, and a bit of salt combine into something that pushes the same buttons as a classic chocolate chip cookie?
I will have the new one (same button but the address to my new blog is in the code) in the features post so be sure to grab that one!
The way it looks on the mannequin is how it looks on me (same arm length, same buttons) The only annoying part would be that you always have to slide one string of the dress through a hole slit on the side of the dress every time you want to wear it.
The back has the same button detail we've come to know on Sariah's dresses.
(Though I admit I have kind of A Thing about short - sleeved structured clothes, particularly blazers, and structured dresses hit that same button for me.)
You have to answer the same question, provide the same answers, and click the same buttons.
If pressing the same button over and over again, and beating the game in 10 minutes, with no other options to do after is fun to you, id say go for it... its dreadful at best.
As for the gameplay I'm sure you know but it is a hack / slash game (which basically means your going to be pressing the same button alot) But it is different.
If pressing the same button over and over again, and beating the game in 10 minutes, with no other options to do after is fun to you, id say
when a super villian appeared (in this case, scorpion), i fought him and defeated him by litterally pressing the same button over and over again.
Rapidly pressing the same buttons to slaughter similar looking bad guys eventually grows repetitive, and the game chugs when the bigger monsters hit the screen, but overall, you'll enjoy carving evildoers like lunch meat and battling familiar foes from the comic books and this week's film.
Which is fine, but WHY is attack, item pick up, and grab (which is near useless and leaves you vulnerable) all mapped to the same button?
Its exaggerated action ultimately outshine any weaknesses, crafting an experience so audaciously flamboyant that each battle feels fresh even if you're mostly just smashing the same buttons again and again.
Everyone uses the same button / stick combination to unleash this «Critical Edge» attack.
Gameplay does, however, remain true to the original: you aim the targeting reticule on the battlefield, press the fire button and decide how much bang you want on your paper shell by how long you keep that same button held.
If you're a fan of any of Snyder's work, his latest still hits all the same buttons that films like 300 and Watchmen did; the action sequences are still insane and the slow motion technique is used in a way that adds a bit of gusto to each scene it's used in.
Selecting, aiming, and firing are all down with the same buttons across all the guns (and shooting is mapped to the triggers instead of the square button).
You can also jump as a group with the same button; plus, if you happen to bump into enemies while running, it acts as a pre-emptive strike.
The only issue I had with the controls was the fact that ground pounding and rolling were mapped to the same button.
Another annoying thing is that the same button you use to harvest items from a mount is the SAME button you use to dismount (how they thought this was a good idea is beyond me).
You can fly over a pile of rocks and press a button to pick up a boulder, then fly over an enemy archer tower and press that same button to bomb the tower with the rock.
Discovering and unlocking use the same button, and pointing your tool at an item is the only way to see if you've discovered it.
Getting the biggest issue out of the way first, mapping multiple functions to the same button can be a huge pain.
Unfortunately, the default button to switch weapon styles is awkwardly mapped to the same button for running, but that can be changed in the options.
Meanwhile, Tiny's Pony Tail Twirl is used with the same button as jumping -LRB--RRB- and her attacks have the normal input -LRB--RRB-.
Compared to Tiny Kong's Pony Tail Twirl, the Helicopter Spin, when used to slow descent, is used with the same button as attacking (in SNES and Virtual Console versions, in the GBA versions).
When you look at the center stack of controls, you also see the same buttons and controls made familiar by the G35 sedan, and probably no one but us will understand that they represent a high - water mark in ergonomic friendliness and intuitive utility.
Interior shots of the prototype appear to have similarities to the Cherokee with the same button and knob layout in the lower center stack and what looks like an 8.4 - inch touchscreen for the UConnect infotainment system.
The Huayra BC hits the same buttons as a Countach did way back when.
You first engage the sportiest drive mode — appropriately branded Ludicrous — then hold down the same button on the huge central display for a few seconds.
ASSOCIATE EDITOR JAKE LINGEMAN: I really liked our long - term Volvo S60 R - Design, but this new one doesn't hit the same buttons for me.
To make all that off - road work easier, the Raptor now has Trail Control that replaces (and uses the same button location as) the prior hill - descent control.
A long push on the same button de-activates DSC altogether, though the anti-lock braking and anti-rollover functions always remain active.
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