Sentences with phrase «same challenges in another game»

Not exact matches

Some of the companies who introduced personal fitness tech devices will share the same challenges as those in the wearable tech game.
But it's a challenge just to try to call him in, to be on the same terms with the smartest game bird there is.»
He is more concerned with making sure that Arsenal do not suffer from the same problems against the big teams that we did last season, when many people thought that our failure in those games was the main reason for the title challenge faltering in the latter half of the season.
It also came at a time, where it was clear, we yet again were not anywhere near challenging for the PL title, and the reasons for not challenging seemed to be exactly the same as in the years before; losing most games against the other top clubs, and generally using tactics, where many opponents relatively score easily, especially if they are a bit physical and determined.
positives (+) + though bellerin had a bad game he held his own for such a high profile game to make a debut start + wenger sub'd early taking off ozil and arteta early enough and the bleeding stopped + with the way we played it could have been a LOT worse than 2 - 0 + szczesny is still pretty good in goals though the defense left him exposed a lot + a much needed rude awakening to the squad as the season begins to take shape + nothing is decided still everything to play for and 4 trophies to challenge for, same as before kick - off
«The new Rule upholds the essential nature of the traditional method of stroke and eliminates the possible advantage that anchoring provides, ensuring that players of all skill levels face the same challenge inherent in the game of golf.»
A rematch from Week 1 that was fairly lopsided... Team Sutker ran away with that Flag Football Game back in June and as fate would have it, Team Baum would be faced with that challenge once again and this time with their Playoff lives on the line... This Playoff Game was much of the same from their Week 1 battle..
After Laurent Koscielny got himself suspended for a ludicrous challenge on Enner Valencia in the game against Everton and Gabriel got stretchered off later in the same game, the Gunners boss Arsene Wenger has now stated that he does not expect Shkodran Mustafi to start the all - important Cup final either.
«As far as the first 14 games on the road, we wanted to put ourselves in other gyms against teams we didn't know to provide us with the same type of challenges we will face in the playoffs.»
Speaking ahead of the game, he said: «I think our fans are very genuine in our challenge compared with Manchester United's challenge, but we are in the same league again and to be fighting against each other for points is fantastic.
Of course, there was a clumsy challenge on Pedro by Koscielny, in the same game, which won the Spanish a penalty.
Finding a way to reconcile two competing demands - minimizing contact in practice in order to reduce the number of concussions sustained and the number of hits players sustain over the course of a week and a season that emerging science, now more than ever, suggests may have a deleterious cumulative effect [26] on a player's cognitive function over the long term, while at the same time maximizing the amount of time in practice learning how to tackle and block without head - to - head contact - time that is needed to maximize the protective effect of proper tackling on the number of head - to - head hits players sustain in game action, which can not only result in concussion, but catastrophic neck and spine injuries - is challenging, but clearly not impossible.
The very seemingly innocent variation of having to start fresh from your last game save without your stuff in hand and having to go back and get it with a «new» character makes it very frustrating and challenging at the same time.
Compares to the competition in much the same way «Tony Hawk» did at its debut - it offers a well - rounded experience based on a variety of challenges, rather than what amounts to just another racing game.
This is brilliant, challenging and rewarding as you pull impossible stunts out of thin air; but it's hard to get excited about another game in the series with fundamentally the same gameplay so soon.
It was the same mind - bending gameplay of the base game, but things become significantly more challenging with two players, forcing people to work together in order to thwart GLaDOS» warped experiments.
Fighting records from StreetPass is also a lot of fun, in that same high - score challenge mentality that kept old arcade game interesting.
After acquiring this weapon, they had to complete a headshot challenge to then unlock an extra reward: some in - game currency and an identical weapon skin for Red Dead Online, provided they play the upcoming game with the same Rockstar Social Club account.
If you get stuck in a portion of a level or on a challenging boss and get a Game Over or two in a row, you're going to be frustrated, but Sonic purists will appreciate that the game maintains the same challenge of the classic titGame Over or two in a row, you're going to be frustrated, but Sonic purists will appreciate that the game maintains the same challenge of the classic titgame maintains the same challenge of the classic titles.
Staggard says all the students were engaged in the game - making process, but very challenged at the same time.
In many ways, the video game industry is facing the same challenges in representation and diversity as Hollywood, yet games are far more dynamic and more intimatIn many ways, the video game industry is facing the same challenges in representation and diversity as Hollywood, yet games are far more dynamic and more intimatin representation and diversity as Hollywood, yet games are far more dynamic and more intimate.
If there is challenge in the game, it's undoubtedly mastering Pikarina at the same time as Kutaro.
There's no sense of challenge and there is little fun since dodging and shooting at the same spot in a street is so undeveloped for games these days.
These are more challenging in their own right than the original games, not just because of the timer but because you can't get into a groove in the same way that you can with a full - size game level.
Mark Rein: The biggest challenge in the video game industry is the same as it's always been — getting noticed, getting people to know about your game and try your game.
I don't know how online serves work, if there's a specific serve for each game that have online components or if they all use the same serves, but i doubt gravity rush 2 is hurting them in any way by keeping the serves up, after all, it's functions aren't demanding by any extent, and like you said, it connects the community and make activities like taking pictures and doing challenges even more fun, and the treasure hunts are so much fun, every time i do one, i feel like i'm in someone else's world, and every time i'm in an area with a very difficult - to - find chest (especially in lei colmosna and elgona) i always try to be creative as possible to help find the treasure more easily.
This may sound good, but it can make the game repetitive for some people, since you're basically doing the same in each area: complete a platforming sequence not any more challenging than the last one, fight the boss, heal the land, start again.
In addition to those same challenges from the N64 game, there are new bonus point balls to fly through in transit to your next targeIn addition to those same challenges from the N64 game, there are new bonus point balls to fly through in transit to your next targein transit to your next target.
In much the same way that I would call pre-New «n» Tasty Abe's Oddysee «unforgiving» with its lack of frequent checkpoints and teeth - grindingly frustrating puzzles and sneak segments, Snowflake's Chance provides a real challenge that I haven't really come across since my last attempt at the Oddworld games.
The duo also mentioned various technical difficulties that they face in animation, the simplest to understand being the challenge of having various in - game characters on screen at the same time, be they playable or NPCs.
In my eyes there are never enough space strategy games, and so it was with interest that I played Cepinas, a game that challenges you with conquering planets — by using the CONQ weapon — while stopping the enemy doing the same.
It's very challenging to «benchmark» a game as dynamic in nature as PUBG, even if you revisit the same area, doing the same things.
The in - game baseball plays about the same, only harder; Japanese games more challenging than their American counterparts — I'm shocked!
However, seeing as they are making an attempt to cater to all types of play styles, I can appreciate that there are many gamers out there that find that type of challenge appealing, in much the same way that I'm addicted to trophies or challenges built around not killing anyone.
It is not impossible for an F1 game to cover historic seasons as F1 Career Challenge on PS2 officially covered the 1999, 2000, 2001 and 2002 seasons within the same game and Grand Prix Legends on PC successfully recreated the feel of the 1967 season, while a more recent example in other motorsports would be SBK Generations on PS3 which successfully integrated the 2009 to 2012 FIM Superbike World Championship seasons.
It doesn't challenge your sense of rhythm, and you're basically repeating the same moves in the same sequence throughout the game.
There is a challenge mode where the goal is to rack up the most points in a set time and offers the same gameplay but gives you items to unlock that make the game a little easier with temporary power ups to help boost those scores.
Puzzles and challenges make use of the differences in the game's six core environments to their fullest, and even with repeated puzzles such as hunting the same five ghosts in each world, the presentation is such that they never feel overdone or stale, and very few puzzles feel to any degree as if they're there only for the sake of bolstering numbers.
All of the challenges still remain the same in each stage as they were in the previous Tony Hawk game they were taken from.
Sometimes issues are more insidious: Burnout: Paradise «s open world structure made it difficult for players to attempt to do the same race or challenge twice in a row, as many racing game players want.
It was interesting to notice that my son, which is the biggest fan of games of the two early on caught on to the repetitiveness of the game and didn't seem to find enough challenge in the gameplay, although my daughter which loves to play games too but she is the more casual gamer of the two loved the repetitiveness of the game and didn't mind that she slowly but steadily did the same thing over and over with a small change in the background graphics to switch things up a little.
Cons: - Offers absolutely little challenge in combat - Enemies variate very little outside of bosses and offer almost no change - NPC dialogue changes very little and remains almost the same throughout the game
Unfortunately we had no opportunity to get the game out in the US at the same time, but it will be available in the US PlayStation Store this fall and everyone will have a chance to take an unforgettable journey with inquisitive explorer Raph into fantastic world, and challenge yourself with a variety of platforming levels and game modes.
Yes, Game Master will alter the experience in single - player the same way it does in co-op but without the competitive challenges which are unique for playing with your friends.
Mr. Konno will discuss how he has dealt with the challenges of developing the successor to Nintendo DS while, at the same time, being deeply involved in the software creation process of Nintendogs + Cats as the game's producer.»
Developed by the same team that created Fire Emblem Awakening, the new adventure adds challenges never before seen in the series and asks players to make decisions that will affect the game's world in new ways.
It is not impossible for an F1 game to cover historic seasons as F1 Career Challenge on PS2 officially covered the 1999, 2000, 2001 and 2002 seasons within the same game and Grand Prix Legends on PC successfully recreated the feel of the 1967 season, while a more recent example in other motorsports would be SBK Generations on PS3 which successfully integrated the 2009 to 2012 FIM Superbike World Championship seasons and even venturing into other sports such as WWE Legends of WrestleMania which successfully showcased a quarter of a century worth of wrestling action.
The different take on the level lay outs and using that against you is one of my favorite aspects to the game as it always made the next level a whole new challenge of its own, despite using the same enemies in different colors and sizes.
I mentioned in my review how the game kicks up the challenge a notch when compared to Monster Hunter 3 Ultimate, yet at the same time does not feel completely unfair.
I finished the campaign mode in a few hours, and while the challenge modes give the game a little bit of extra life, they're basically just the same campaign scenarios with a few twists to them.
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