The first Blackguards was a well received strategy title from the minds as Daedalic Entertainment, and the recently released Blackguards 2 continues that trend with
the same deep gameplay, followed up by some wonderfully unique characters.
Not exact matches
As for the
gameplay, it's essentially the
same, but improvements with weapons and plasmids makes it a little
deeper.
Ostensibly the
same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows
deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards in visuals and
gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack.
The third chapter uses the
same graphical engine of the past edition, and even if the
gameplay is still solid, and old time fans will be pleased by the social features, Skate 3 looks like a
deep add - on.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more
deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the
same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the
same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The game offers the
same deep RPG
gameplay and wacky adventures as the first game, with a new adventure that offers many areas to explore outside of Springdale, more than 350 additional Yo - kai, a new - and - improved in - game Yo - kai Watch, and even the ability to travel back in time!
I prefer the
deep gameplay and engaging story of the main campaign, but at the
same time, I'm intrigued by the many possibilities for unique user - generated content.
* Procedurally generated maps meaning you'll never face the
same challenge twice *
Deep, interesting, and balanced system of
gameplay — you can get better at Auro for years * Crazy emergent complexity!
The
gameplay is quick paced which I appreciate but it is admittedly tedious and you will find yourself completing the
same task on numerous occasions, still it is surprisingly
deep in certain parts and even enjoyable in a way.
The
same holds true for the
gameplay, which eventually reveals itself to be much
deeper than past titles in the franchise.
Well we have already covered the fact that Modern Combat is nowhere near as
deep online as it was on the PC, but what it does have is the
same great
gameplay flow that was made popular in this series on the PC.
The average player who is used to
deeper and more varied
gameplay will grow tired of the
same drill in each mission.