Gran Turismo Sport does not offer
the same dynamic weather system and day - night cycle that was present in Gran Turismo 6.
Oki: We have
the same dynamic weather system as the MGSV: TPP single player campaign.
Not exact matches
Intuitive destruction and
dynamic weather ensure that no battle is ever the
same.
More than 30 tracks, but with the
dynamic weather system really no two races are the
same.
Whereas that game had the
same weather through an entire race, FM7 makes
weather and the time of day
dynamic.
Bend Studio has published two gameplay videos showing the
same scene in two different conditions, confirmng in this way a
dynamic weather and night / day system.
Online play has changed little since last years entry, boasting the exact
same three game modes: Sprint is a simple three lap race in the dry, removing the strategy of fuel and tire management in favor of outright speed; endurance ramps up the lap count to 25 % of total race distance and enables
dynamic weather for more potentially interesting races, while Grand Prix lets you customise everything in the
same way that the singleplayer version does.
Intuitive destruction and
dynamic weather ensure that no battle is ever the
same.
Dynamic weather helps capture the feeling of the unknown, and ensures that no battle is ever the
same.
We did however find it disappointing that the wet
weather in Forza Motorsport 6 was not
dynamic and as impressive as those puddles are they will be in the
same places every time so it's a matter of learning where they are and driving around them negating the challenge.
A free update will also release on the
same day brining with it
dynamic weather and a graphics and handling model upgrade.
More than 30 tracks, but with the
dynamic weather system really no two races are the
same.
It had
dynamic lighting, a
weather system that changes the environment, a heavily improved melee combat system and the option to fire Lara's guns at two different enemies at the
same time — something which was a huge improvement on the franchise at the time.
And another change to gameplay will be
dynamic weather, which means players will have to adapt to changes in sun, rain, and fog to «ensure that no battle is ever the
same.»
Bearing in mind the concepts of «fun», «competition», «speed» and «adrenaline», we had the chance to think big by putting into the
same game the best elements that we could create: photorealistic graphics,
dynamic time of day and
weather system, accessible physics that can be enjoyed by everybody, breath - taking locations where the player can race at full speed rushing through forests, snowy mountains, dunes and deserts.
«I was sitting behind the apartment that we had in Atlanta, and I was looking at this tree that was sitting [in] this apartment complex, and it was a very peculiar sort of
weather [condition] where it was sunny but there were clouds in the sky, and the clouds were moving, and I sat and watched this tree change color — the sky was exactly the
same but the colors changed, it went from a bright greenish yellow to a dark brown, and it was just an epiphany:
dynamic visual phenomenon, black visual intonation....
By using the
same model, scientists can examine climate /
weather statistics and
dynamic processes without the complication that model changes can cause.