Just as Instagram and the ubiquity of affordable smartphones had a democratizing effect on who created and owned images, 2017's photo modes had
the same effect on game photography.
Not exact matches
Wenger has mostly used the second string squad at the start of any season to great
effect, most teams aren't at full strength or match fit and he plays that Wengerball numbers
game, throwing in squad players who are fit and raring to go whilst the first team get ready, we'll win 2 of our 3 opening
games and he'd rather that than splash 100m
on 3 players and get the
same amount of points.
High winds won't have the
same negative
effect on option offenses as it would for more pass - heavy teams, but it'll certainly make the kicking
game more interesting and as a result, scoring more difficult.
At the
same time when you kick a guy's ass that way it has to affect him the rest of the
game, and so I think with the way Lynch whupped Brown like a rented mule from that point
on, it's accurate to say that the play did have an
effect.
The increasingly - attacking Serie A appeals if they can find a suitor willing to take a loan without an option to buy (or, to include a buyback clause), whilst a 46 -
game Championship season — perhaps at Hull City, who recently hired a close friend of Roman Abramovich in Leonid Slutskiy — could have the
same galvanising
effect as it did
on Tammy Abraham, Kasey Palmer and Izzy Brown last season.
We're heavier
on the activity books and card
games now, but it still has the
same effect.
Based
on data showing that, while youth football players sustained concussions at about the
same rate in practice and overall as high school and college athletes, they were injured at a rate 3 to 4 times higher than older players during
games, the UPMC researchers predicted that Pop Warner's new rules «may not only have little
effect on reducing
on reducing concussions but may also actually increase the incidence of concussions in
games via reduced time learning proper tackling in practice.»
Finding a way to reconcile two competing demands - minimizing contact in practice in order to reduce the number of concussions sustained and the number of hits players sustain over the course of a week and a season that emerging science, now more than ever, suggests may have a deleterious cumulative
effect [26]
on a player's cognitive function over the long term, while at the
same time maximizing the amount of time in practice learning how to tackle and block without head - to - head contact - time that is needed to maximize the protective
effect of proper tackling
on the number of head - to - head hits players sustain in
game action, which can not only result in concussion, but catastrophic neck and spine injuries - is challenging, but clearly not impossible.
«We believe that any
game that requires the
same type of rapid responding as in most first - person shooters may produce similar
effects on proactive executive control, regardless of violent content,» says Craig Anderson, Director of the Center for the Study of Violence at Iowa State University.
Companies like Lumosity charge you a monthly fee for brain - training
games, but playing puzzle
games on your kid's Xbox may have the
same effects — and depending
on what you play, may be even more effective.
Whole coffee is a completely different ball -
game to isolated caffeine, and the
same is true with its
effects on insulin.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the
same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and
effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment
on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the
same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Seeing as the Mass
Effect series was heavily reliant
on decisions made in past
games, as well as the fact that the entire trilogy was released for the
same price 2 weeks prior
on the PC, Xbox 360 and PlayStation 3, it made choosing the Wii U version of the
game far less appealing.
As much as I love Mass
Effect, I can't bring myself to pay for this
game when for the
same price I can get all 3
games in the new Trilogy pack
on 360, PS3, or PC.
Dark Horse has had a great deal of success with its Mass
Effect and Dragon Age comics, while Ape Entertainment sold a million Pocket God comics by marketing them in the
same space as the
game, in the app store; they are now following that up with comics based
on Squids and Temple Run.
The Tegra - enhanced version includes dynamic lighting schemes and advanced post processing post-processing
effects, as well as the
same number of maps and
game play levels
on PC and Sony PlayStation 3 (PS3) versions.
For example, the Fruit Ninja
game on the LG Optimus 2X should have better graphics and
effects than the
same game on something like the Droid Incredible.
Furthermore, you always can make good looking screens (textures and some static lightning) but the real
game, running at decent speed (60fps / 720p is not a easy task, look at MW2), with full AI, dynamic lighting, particle
effects, everything
ON at the
same time is other thing.
So they travel to Andromeda and face the
same enemies,
same races and
same languages They should have just made mass
effect 4 instead Travel all that distance and the only improvement we see is in combat
game play It's
on EA not bioware EA told biowatetp focus
on other things and don't worry about Polish
the Halo franchise can't do it all, and with it almost a guarantee that Mass
Effect will come to the PS3 in the
same way that Bioshock now has, Microsoft doesn't need to CLOSE studios, they need to take some of that money they spent seducing Rockstar for GTAIV DLC, and Square - Enix for a FFXIII 360 release, and apply that to establishing ALL NEW studios that can work
on true EXCLUSIVE
GAMES for the 360, not add on content to games that, with time, will only have their userbases DIMINISH as newer and better games come
GAMES for the 360, not add
on content to
games that, with time, will only have their userbases DIMINISH as newer and better games come
games that, with time, will only have their userbases DIMINISH as newer and better
games come
games come out.
- the 18 returning classes were chosen by seeing which popular classes would fit with the
game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the
game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the
same skills as the Hero, except
on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an
effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points
on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new
game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile
game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur
on the field - the team had some trouble bringing together the ridable monsters aspect of the
game, but eventually worked it out - the full
game starts off with monsters that players can ride
on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the
same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Granted, Ubisoft's DRM method for Assassin's Creed II isn't nearly as cruel or offensive as these lawsuits, but unfortunately, it has the
same negative
effect on the all - important relationship between
game companies and the consumer.
Feeling like a
game ripped straight from the early 2000s, Fear
Effect Sedna relies
on almost the
same humour, characterization and plot one would expect from a retro title.
Card
effects are copied over from those in the original
game; character abilities are the
same; the
game even uses the poker deck symbols
on the cards.
It plays all the
same games, and has no meaningful exclusives (i.e. all PS4
games work
on both PS4 and PS4 Pro), but a fair number of
games now offer PS4 Pro enhancements, including 4K resolutions, improved frame rates, HDR
effects and other subtle improvements.
In that respect the engine appears less optimised than DICE's Battlefield 4 and the previously far less demanding Call of Duty
games, with Infinity Wards's liberal use of tessellation perhaps being responsible for bringing the hardware to its knees while it pushes a substantial amount of advanced shader
effects on screen at the
same time - an issue that also plagued Crysis 2 a few years ago after Crytek released a patch taking advantage of DirectX 11 upgrades throughout the
game.
Console
gamers are getting some love too — although they won't be receiving the high resolution textures, players
on the PS4 will be receiving a patch of their own around the
same time that will buff the
game's native rendering resolution to 1440p as well as some other perks such as increased draw distance for in -
game objects and enhanced godray
effects.
In the very
same way Mass
Effect 2 made you feel as though you WERE Commander Shepard, Red Dead Redemption builds based
on how you choose to play, making coming back to the
game over and over almost a necessity.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first
game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved facial animations that provide greater emotional emphasis and reactions to being
on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle
effects that were not present in the
same stage in the previous
game.
There's been a lot of research
on «brain - training»
games, but I suspect any well - crafted
game experience has the
same effect on keeping your mind and reactions sharp, whether it's by design or not.
In the
same vein of Mass
Effect, Quantum Break does a great job of creating an authentic, lived - in world despite not being the most technically advanced
game on the market.
From a third installment in the popular Fear
Effect series, Final Fantasy XV's appearance
on PC, to a modern
game built
on the
same engine used by Duke Nukem 3D and Shadow Warrior, the week's...
From a third installment in the popular Fear
Effect series, Final Fantasy XV's appearance
on PC, to a modern
game built
on the
same engine used by Duke Nukem 3D and Shadow Warrior, the week's schedule of new releases has a number of remarkable offerings.
Sound
effects sound great,
same with all the sound engineering put into this
game all to make it just that much better with its catchy tunes that will stick around your head for a little while, especially if you take
on the extended challenge levels.
It is possible to see the influence of experimental
games in the Bioshock series, in the work and philosophy of Ubisoft, even in the Call of Duty series, where the surreal, hallucinogenic memory sequences that have come to typify the Black Ops titles, with the
same focus
on environmental and audio
effect over player input.
Because it seems bizarre really given that many more people would probably want to buy Mega Man 2 as a 3D classic and with the
same 3D
effect additions as Kirby's Adventure than buy some of the arguably thrown together
Game Boy Mega Man spinoffs that seem to be popping up
on the 3DS Virtual Console.
It has the
same effect on me, as a
game journalist.
We then got funded with the idea
on Kickstarter, and we got a lot of support, at the
same time, we got a lot of requests for a remake of the previous
games and that really helped with how Fear
Effect Reinvented came about.
Other modes include challenge mode that sees you try to get a place
on an online leaderboard, online multiplayer (your best bet with this is to get a couple friends to buy the
game at the
same time with you, because this
game uses a lobby system and it's wasn't populated at the time of review), quick race, and 2 to 4 player split screen local multiplayer... pause for
effect....
Developer Bioware has gone
on record noting that the
game will not be entirely influenced by the ending of Mass
Effect 3, but will still be in the
same universe obviously.
The first tactical, turn - based Ghost Recon
game, featuring eye - popping 3D cut scenes and in -
game effects, deep team management options and a 1vs1 multiplayer mode
on the
same console.
Gamers in North America can download a digital version of Mass
Effect 3 from PlayStation Network
on the
same day the retail version arrives in stores, developer BioWare has announced.
The original novel was a fairly direct critique
on the
effect of the 1917 Russian revolution and the major figures involved, and the
game will go the
same route with story - heavy farm management gameplay — like Harvest Moon if it were about the dangers of totalitarianism.
The
same games can still be played
on the Xbox One & Xbox One S but you should expect slower performance & less visual
effects.
Smartphones, tablets and wearable devices are having the
same game - changing
effect on the world of work that personal computers had thirty years ago.