Sentences with phrase «same effect on the team»

Guardiola is sure to be more than tempted to bring in a similar player to Kompany that will have the same effect on the team.

Not exact matches

The director is teaming with George Lucas» VFX company Industrial Light & Magic (ILM) to utilize the same effects used on Brad Pitt in «The Curious Case of Benjamin Button» so that De Niro can be digitally aged to look younger in the flashback scenes.
Wenger has mostly used the second string squad at the start of any season to great effect, most teams aren't at full strength or match fit and he plays that Wengerball numbers game, throwing in squad players who are fit and raring to go whilst the first team get ready, we'll win 2 of our 3 opening games and he'd rather that than splash 100m on 3 players and get the same amount of points.
We all have seen the effect a red card and the consequent loss in personnel can have on a team; in Ozil's case, it's more or less the same scenario as handicapping the team despite staying on the pitch.
High winds won't have the same negative effect on option offenses as it would for more pass - heavy teams, but it'll certainly make the kicking game more interesting and as a result, scoring more difficult.
When entertainers (like football Clubs) are run by suites and the main aim is book balancing (and those same suites getting suitable ROI) there will obviously be an adverse effect on the performance side of the team and its potential.
Next, use your empathy skills to minimize the effect on the team of what you don't like: the chaos of the graduate student, the busyness of the supervisor, and the same old stories by the retired expert.
In an accompanying paper, MacKinnon's team notes that scorpion toxin — a potent potassium channel inhibitor — has the same effect on pores in S. lividans and those of the fruit fly Drosophila, whose nuclei are organized similar to those of human cells.
The team is pursuing further work on Del - 1 to see if they can identify a subunit of the protein that could have the same therapeutic effect.
To find out if these medicines had the same effect on humans, the researchers at Harvard University started to collaborate with the Norwegian research team, and their unique resource of having access to the unique and large Norwegian database, where all Norwegian prescriptions are registered.
Another paper, from four years earlier (1957) «The effects of different food fats on serum cholesterol concentration in man», with the same author team, administered butter, olive oil, corn oil, coconut oil, sunflower seed oil, sardine oil and cottonseed oil in separate tests to see what impact these had on serum cholesterol levels.
One, by the same team of researchers who studied teachers switching between schools (Chetty, Friedman and Rockoff), tracked teachers long - term effects on student earnings.
The EEF will now discuss with the Switch - on team options for developing and testing an alternative model for scaling the intervention that can be delivered in many schools, but with the same positive effects of the smaller trial.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The first tactical, turn - based Ghost Recon game, featuring eye - popping 3D cut scenes and in - game effects, deep team management options and a 1vs1 multiplayer mode on the same console.
Now there were two papers put out by a Swiss team (you should know who) on consideration of European warming where they argued that natural effects could be ruled out; the first paper argued for strong water vapour feedback causing the 1980 to 1998 temperature rise and the later paper, using exactly the same data, argued for a reduction in aerosols causing a recovery in temperatures over the same period.
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