Get used to spamming
the same enemies over again but with a new character moveset and special attacks.
Repetition,
same enemies over and over.
Where many RPGs have to feign length and content by forcing you to fight battle after battle with
the same enemies over and over again to obtain a rare drop or level grind in order to fight a ridiculously powerful monster, Rogue Galaxy has a downright obscene amount of stuff available for you to do, and it just keeps piling on as the game progresses.
Instead it's a boring run through five hours of
the same enemies over and over with a limited combo system and graphics that, aside from bosses, look like they could be done on the GBA.
new enemies get introduced later but overall its just
the same enemies over and over.
«What's unfortunate is that from one wave to the next you'll frequently see
the same enemies over and over again.»
On the other end of the scale, my heart yearns for levelling up, the monotonous chore of killing
the same enemies over and over just to upgrade a weapon or armour... BUT IT IS SO WORTH IT.
There are a few interesting level ideas here and there like a minefield where reckless shooting might not be your best idea, but the whole thing feels drawn out with too many sections where you are just shooting
the same enemies over and over.
That mode is so monotonous and soulless — from its endless use of
the same enemies over and over again, to its trite and tired narrative — that it drew my attention to just how fatigued this entire franchise is feeling with multiple releases every year.
The designs of the many different alien insects are unique and each level introduces new enemies with new modes of attack so that you never get bored fighting
the same enemies over and over.
The concepts are the same with typically one guy running through a gauntlet of
the same enemies over and over, literally just fist - fodder, until a boss is conquered and you are declared a Bad Dude.
Something I feel that helps out the Dynasty Warriors games as some levels can feel a little monotonous by fighting
the same enemies over several maps.
An example would be the fact that after killing
the same enemies over and over again, they eventually stop respawning.
Even still, the game mixes them up in such a way that you don't feel like you're fighting
the same enemy over and over again.
Not exact matches
People have made
enemies, harmed their reputations, and even gotten fired
over the
same sort of thing.
Kaylee if you have asked Christ into your life then the holy spirit -LCB- he is the spirit of Christ -RCB- dwells within you it is him that changes us all we have to do is tell him that we are weak in whatever area we struggle.You mention alcohol when tempted to drink just tell him Lord i am weak but i am trusting in your strength to empower me and he will thats is how we change.If we try and do it in our strength we might succeed for a couple of times then fall back into our old patterns.Then it becomes forgive me Lord for my sin we feel guilt and condemned and that is the work of the
enemy who is out to destroy our faith in God and because of our feelings we go and do the
same things all
over again.But we have a better way and that is to trust the one who is able to overcome having been set free from my old life style of sin i am grateful each day to be walking in his strength not mine.So the Lord has given you the victory in Christ and even if we stumble sometimes in the process we remember there is no condemnation to those that are in Christ Jesus God bless brentnz
The secret quite obviously lies in religious faith, but, in particular, in the deep - rooted conviction that God had triumphed
over all his foes at the beginning and that each succeeding year but witnesses his renewed victory
over the
same old
enemy in his myriad Hydra - headed form.
To name but a few: I've had mercs spotted through walls,
enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics),
enemy AI is appalling (you can eliminate a building full of
enemies but just running a merc around the perimeter of the building, thus alerting the
enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the
same phrase
over and
over again every time you select them?)
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant,
over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the
enemy has the
same models too, too many screen markers
It isn't hard because the
enemies are difficult or require strategy, it is hard because you have to clear the exact
same enemies in the exact
same area
over and
over.
Its the
same old formula of «kill a thousands of
enemies, level up your fighters and engage in repetitive boss fights
over and
over again.»
Same enemies in the same places, following the same routes, over and over
Same enemies in the
same places, following the same routes, over and over
same places, following the
same routes, over and over
same routes,
over and
over....
This is due to the requirement that when a player dies, he must return to a previous point and kill the
same respawned
enemies all
over again.
In addition to tougher
enemies, boss battles that might just make your hair stand on nerves and frustrate you endlessly, as the
same battle forces you to die and wake up in a resurrection - like chamber, where life can be restored and your game can be saved, before having to take on the boss all
over again, there's also a whole lot of exploring to be done.
When an unseen
enemy threatens mankind by taking
over their bodies and erasing their memories, audiences can only pray for the
same fate.
As the game progresses, you will fight more of the
same sort of
enemies over and
over again.
You can fly
over a pile of rocks and press a button to pick up a boulder, then fly
over an
enemy archer tower and press that
same button to bomb the tower with the rock.
Even though it's a little too padded with filler missions featuring the
same roaming
enemies over and
over, laying into Aragami with massive hammers and swords that could cut dumpsters in half generally makes for some good times.
Shooting doesn't have the
same feedback since
enemies poof instead of exploding, and while unrealistic, defeating bosses in Zero and 64 feels great because of the
over the top explosions.
You'll find yourself spawning directly in front of
enemies far too often and vice versa, and as various online videos already show the system can be completely abused, allowing you to kill the
same guy
over and
over as he spawns.
Different
enemy types help to keep things a little more interesting, some of which can turn invisible or others that require you to use your wrist - blaster to take out their shield, but even they can't entirely combat the repetitive feel of inputting the
same string of commands
over and
over.
Wolfenstein II features stealth options and a cover system, however its most unique feature is the ability to dual wield two different weapons at the
same time for a variety of lethal combinations and a damage advantage
over your
enemies.
The combat is enjoyable enough to cover the four to five hours of game time, but by the end you will be starting to tire of crushing the
same enemy types
over and
over.
With those weapons of, er, light destruction, you'll simply go from area to area battling small groups of the
same enemy grunts
over and
over, with the occasional big guy thrown in for good measure, although he doesn't really add much of a dynamic to the combat.
Let me just do the
same chainsaw animation
over and
over and kill mindless waves of
enemies.
The real nail in the coffin comes in the form of button mashing;
enemies never require thought to beat, instead you can repeat the
same two or three combo's
over and
over to beat them.
Daily challenges, leaderboards and a slow injection of new
enemy types all try to help keep you playing, but again they all come down to doing the
same things
over and
over.
Unfortunately, quests and overpowered
enemies you encounter early in the game will force you to repeatedly kill the
same group of baddies
over and
over before moving on to the next story section.
This means that the
same enemies will be fought
over and
over again in the
same places.
(They often take the
same action
over and
over) Most
enemies can be caught in an infinite loop this way.
Gameplay is of the grinding variety that is commonplace in multiplayer RPGs, where you'll kill a lot of the
same enemies and wildlife
over and
over again, do some of the
same quests repeatedly, increasing your stats and building your riches so that you can buy better equipment.
There is not much variation, as you do end up fighting the
same damn
enemies many times
over, you will always end up using your flash light and something that lets it down is the amount of guns that are available or even variety in ways of killing an
enemy.
Even in tutorial levels,
enemies can become very difficult and may have you repeating the
same battles
over again.
Tests of Faith and
enemy spawns are randomised to some degree, but often after multiple playthroughs of each area, you are more likely to see the
same patterns
over and
over and your time with the game becomes extremely monotonous.
The game mechanics are pretty fun, as you'll be battling single
enemies at times or sometimes even hordes of
enemies at once, which is great since I don't want the battles to be
over too soon and don't want them to always be the
same one - on - one all the time.
When you die and have to repeat the
same level
over and
over again, complete with the
same enemy patterns and side objectives, the game can become frustrating.
You'll see the
same enemies, use the
same body weapons, and fight
over and
over again with little to no exploration in the mix.
You want to take
over as much of the landmass of the battle area as you physically can before getting overrun by the
enemy and its forces as they try to do the
same to you.
As you progress you'll quickly realise that you're annihilating the
same three
enemy types
over and
over, with the only real change being the boss battles at the end of each stage.
When stuck on a particular
enemy, sometimes it's just best to start the whole story
over as your stats stay the
same.