Sentences with phrase «same feel for these characters»

Not exact matches

For her, the three are the «entities» (objects, feeling states, situations, activities) that I would term the group's setting; the «directives» (actions to be done or avoided) I term its plot; and its «character» (qualities of personality approved or disapproved, rewarded or punished) to which I give the same name (Ethel Albert, «The Classification of Values,» American Anthropologist 58 [1956]: 251ff.).
The moment I saw the first released photo of Daniel Day Lewis in character as Lincoln I knew for sure he would sweep each and every award out there, and I have the feeling Steve Carell will do the same with Foxcatcher — you can come back here months from now and either congratulate me or make fun of me.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
But the novelty of this has certainly worn off a bit and in the interests of both retaining fan favorites and introducing new personalities, this third film feels a little crammed with characters all vying for the same kind of calculated jokes.
John Curran creates room for his characters to think and feel and an environment that encourages us to do the same.
But it's also one of the most intensely personal feelings we have (or pleasantly suffer through), so difficult to retrace in fiction because it requires a character to have something and lose something at the same time; to be seduced by a shadow for the sole reason that they can't ever wrap their arms around it.
Taylor - Joy feels that same affection for all of her characters.
kepping my mayor character exactly the same for both games gave this new experience the feeling of continuity, while in AC: NL my character can roam my village freely in AC: HHD there is structure and feels almost like a day job yet it still is just as creative and enjoyable.
Drama, tension, unexpected humor... Characters who you feel empathy for, but who can frustrate you at the same time... It's messy, harsh, all too human stuff, and this is what makes «Rabbit Hole» such a compelling watch.
Nolte's character is not a one - dimensional louse but a man whose sex life may reflect a deep sympathy for women — the same sympathy he feels for his wife, so steeped in sadness.
In a cinematic field that often struggles with exposition, overacting, and clumsy voiceovers in an attempt to communicate what characters are feeling, it's hard to imagine an approach better suited for the big screen than externalizing the internal, and making it thrilling at the same time.
The sympathy for the characters turns into a bit of a double - edged sword as you end up caring for the characters, but that same sympathy will ultimately leave you feeling dissatisfied with the ending.
If not for the fact that the same actors are playing the same characters, one really could look at this movie as its own entity (The screenplay may have been co-written by Creighton Rothenberger and Katrin Benedikt, who also wrote the script for the first film, but it often feels as if the characters have been transplanted into the screenplay for an unrelated story — perhaps one written by the other co-screenwriters Christian Gudegast and Chad St. John).
This same story and idea could have been structured in a different way with better character development and more heart to have the audience feel a bit more sympathy for David or the children.
I felt as though I was watching the slow decline of Kate's character — Her bike is stolen, relationships didn't work out for her, she was downsizing to a smaller apartment, she was messy and sloppy in her living conditions and relationships (she didn't rush her friend to the hospital when he hurt himself helping her move), she was about to lose her best friend to marriage (where she would have no place), she was starting to sleep around with the guys at work, her job was going nowhere, she was shallow, and if she continued to drink at the same rate she'd most likely incur health problems, lose her job and wind up living under a freeway overpass.
Given that, these combos don't feel the same for each character and they really reflect their Star Wars characters well, particularly using your lightsabre or using one of your Jedi abilities.
Hammer Bro: It's not fair i saw it only 12 characters (mario, luigi, peach, daisy, wario, waluigi, toad, koopa, shy guy, and kamek) are playable i'm about to cry everyone who at least wanted me, dry bones, and koopa kid to be playable say aie.See why can't i be playable.i'm just as sad as you toadette fans for toadette not being in the game.I feel like i don't exist when my last time playable was the same as toadette being playable (mario super sluggers) i'm crying really bad now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! waaaaahhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And yet, at the same time, we are asked to feel sympathy for the character.
One of the reason for this approach is because you will be attempting the same story sequences with different dynasties or characters so in this way, you will be already repeating most of the missions which can leave you feeling burned out.
This isn't to put down the film's first half, which sets up a genuinely distinctive near - future world (where Johnson's retro trappings make narrative sense, rather than feeling tacked - on), introduces two tremendous sides of the same coin in the performances from Bruce Willis and Joseph Gordon - Levitt, plenty of intriguing philosophical dilemmas, and a grisly hall - of - fame demise for Paul Dano «s character.
It feels a little slow in the start as you wait for your character's turn so you can unleash some damage to the enemy before they do the same to you, but it is also highly satisfying if you manage to put the opponent in your carefully orchestrated trap.
There's no question the film feels semi-autobiographical, with Ronan channeling the same kind of prickly, self - centered characters Gerwig is known for.
For the same reason, the lack of Clive Owen (whose character has morphed into Josh Brolin) is keenly felt.
While much of the original script remains the same, screenwriters Steven Chbosky and Evan Spiliotopoulos, as well as long - time Disney composer Alan Menken (who also wrote for the original, along with the late Howard Ashman), sprinkle in just enough new material and character development to help it feel fresh.
Working in a genre that can use visual and verbal density as a crutch, Curran creates room for his characters to think and feel and an environment that encourages his audience to do the same.
Students may also intensely identify with the main character, who feels ill - fated and helpless, and believe that they are likewise destined for the same outcomes.
For example, when reading a book to a group of children aged three to four years, about a character who is having a difficult time, ask them how they would feel if they were experiencing the same things as the character
While the C - class is every bit a Teuton in look, feel and drive character, the car itself (at least those slated for U.S. sale) is built in the brand's Tuscaloosa, Ala., assembly plant, the same facility that turns out the ML and GL SUVs.
The character development felt thin as well, though I liked the premise of two rival craftsmen from rival families, working under the same colonel for the good of America, though they both wanted to
I am always writing, but a part of me doesn't want to allow myself to commit to writing another novel until I feel the same care for the characters that I did for Amar and Hadia and Layla and Rafiq, and that urgency to understand their lives.
The same goes for all those fans who think «Bella» is «real» — it's because we get to know these characters from different angles that we feel like we know them.
Lothlorien actually released two versions of the same ebook earlier this year when she republished her Sleeping Beauty to veer off into an alternate ending, allowing fans to opt for which ending they felt best about; interestingly, Lothlorien is also releasing the same title as an erotica ebook with the same plotlines and characters but with the romantic element punched up for fans who look for a little more detail in their titles.
I know there's a long way to go, but it feels like a step toward allowing female characters the same kinds of flaws male characters in YA have been allowed to have, and I'm totally here for it.
That doesn't mean we can just expect more of the same though, and recent job advertisings from Black Tusk reveal that the studio is looking for a lead writer who can get players to feel «emotional engagement» with the characters.
The same goes for characters across the entire franchise, allowing for Warriors All - Stars to feel like a genuine title, one that deserves a rather solid pat on the back for how unique it feels inside an already established franchise.
I also feel like Shovel Knight kinda spoiled me as far as these games with DLC character expansions, though... as they're willing to get Jake kauffman to do new music, and shake things up in far more significant ways for the other campaigns, where this is literally the same level design, but with grapple points for bolo to swing on or switch blocks for Shantae's Patricia Wagon cosplay to Switch - force it up with!
The waiting that you feel while thinking whether it is the best way to solve the problem is same as the feeling of a character who waits for her fiancée who might not come.
The menu and lobby system in place for Gears of War: Judgment is exactly the same style as Gears of war 3, so if you own that game then finding your way around Judgment will be very easy and feel familiar for checking your stats, unlocks and character choices.
Personally, I feel Andromeda's story writing was good enough, but the actual character dialogue felt like I was playing Saints Row 4 and it really disjointed me from believing this crew was from the same civilised time as Sheppard and for that matter, even chosen for the mission.
The same goes for characters: Balthier, Fran, and Ashe are well developed, albeit a bit on the tropey side, while Vaan, Penelo, and Bash feel more secondary characters, which is baffling, considering that Vaan is the main character.
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool if they did a generic soilder character, and just make skins for the soilder character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance characters).
There's a nice amount of things to unlock, but the cosmetics suffer somewhat from the same thing that ails the cast of characters they're intended for: it all feels very safe.
kepping my mayor character exactly the same for both games gave this new experience the feeling of continuity, while in AC: NL my character can roam my village freely in AC: HHD there is structure and feels almost like a day job yet it still is just as creative and enjoyable.
The story is still good for an action RPG, don't get the wrong idea, but more casual players might not feel the need to trek through the same familiar territory for each character.
It would be a waste buying both editions, as even if you like the game that much, you're going to feel as if the storyline is very familiar, and while you can go back and play for extra character levels or stars, you're going to end up seeing the exact same story twice if you buy twice.
Each character has their own unique feel and it's rare for two characters to perform the same moves.
As for how I feel about the whole «Same setting, but different characters» thing, I don't mind, as long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be fine.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
One of the inspirations for it was they really wanted to create an art style that really made all these crazy characters feel like they could cohesively live in the same universe.»
While the characters feel initially the same, it's the avenues for customization that add just enough flavour to make each individual to seem their own.
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