Not exact matches
For her, the three are the «entities» (objects,
feeling states, situations, activities) that I would term the group's setting; the «directives» (actions to be done or avoided) I term its plot; and its «
character» (qualities of personality approved or disapproved, rewarded or punished) to which I give the
same name (Ethel Albert, «The Classification of Values,» American Anthropologist 58 [1956]: 251ff.).
The moment I saw the first released photo of Daniel Day Lewis in
character as Lincoln I knew
for sure he would sweep each and every award out there, and I have the
feeling Steve Carell will do the
same with Foxcatcher — you can come back here months from now and either congratulate me or make fun of me.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the
same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just
feels like trial and error, and the new Prince
character is completely unlikeable, while they messed up most of the game it's got some good things going
for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
But the novelty of this has certainly worn off a bit and in the interests of both retaining fan favorites and introducing new personalities, this third film
feels a little crammed with
characters all vying
for the
same kind of calculated jokes.
John Curran creates room
for his
characters to think and
feel and an environment that encourages us to do the
same.
But it's also one of the most intensely personal
feelings we have (or pleasantly suffer through), so difficult to retrace in fiction because it requires a
character to have something and lose something at the
same time; to be seduced by a shadow
for the sole reason that they can't ever wrap their arms around it.
Taylor - Joy
feels that
same affection
for all of her
characters.
kepping my mayor
character exactly the
same for both games gave this new experience the
feeling of continuity, while in AC: NL my
character can roam my village freely in AC: HHD there is structure and
feels almost like a day job yet it still is just as creative and enjoyable.
Drama, tension, unexpected humor...
Characters who you
feel empathy
for, but who can frustrate you at the
same time... It's messy, harsh, all too human stuff, and this is what makes «Rabbit Hole» such a compelling watch.
Nolte's
character is not a one - dimensional louse but a man whose sex life may reflect a deep sympathy
for women — the
same sympathy he
feels for his wife, so steeped in sadness.
In a cinematic field that often struggles with exposition, overacting, and clumsy voiceovers in an attempt to communicate what
characters are
feeling, it's hard to imagine an approach better suited
for the big screen than externalizing the internal, and making it thrilling at the
same time.
The sympathy
for the
characters turns into a bit of a double - edged sword as you end up caring
for the
characters, but that
same sympathy will ultimately leave you
feeling dissatisfied with the ending.
If not
for the fact that the
same actors are playing the
same characters, one really could look at this movie as its own entity (The screenplay may have been co-written by Creighton Rothenberger and Katrin Benedikt, who also wrote the script
for the first film, but it often
feels as if the
characters have been transplanted into the screenplay
for an unrelated story — perhaps one written by the other co-screenwriters Christian Gudegast and Chad St. John).
This
same story and idea could have been structured in a different way with better
character development and more heart to have the audience
feel a bit more sympathy
for David or the children.
I
felt as though I was watching the slow decline of Kate's
character — Her bike is stolen, relationships didn't work out
for her, she was downsizing to a smaller apartment, she was messy and sloppy in her living conditions and relationships (she didn't rush her friend to the hospital when he hurt himself helping her move), she was about to lose her best friend to marriage (where she would have no place), she was starting to sleep around with the guys at work, her job was going nowhere, she was shallow, and if she continued to drink at the
same rate she'd most likely incur health problems, lose her job and wind up living under a freeway overpass.
Given that, these combos don't
feel the
same for each
character and they really reflect their Star Wars
characters well, particularly using your lightsabre or using one of your Jedi abilities.
Hammer Bro: It's not fair i saw it only 12
characters (mario, luigi, peach, daisy, wario, waluigi, toad, koopa, shy guy, and kamek) are playable i'm about to cry everyone who at least wanted me, dry bones, and koopa kid to be playable say aie.See why can't i be playable.i'm just as sad as you toadette fans
for toadette not being in the game.I
feel like i don't exist when my last time playable was the
same as toadette being playable (mario super sluggers) i'm crying really bad now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! waaaaahhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And yet, at the
same time, we are asked to
feel sympathy
for the
character.
One of the reason
for this approach is because you will be attempting the
same story sequences with different dynasties or
characters so in this way, you will be already repeating most of the missions which can leave you
feeling burned out.
This isn't to put down the film's first half, which sets up a genuinely distinctive near - future world (where Johnson's retro trappings make narrative sense, rather than
feeling tacked - on), introduces two tremendous sides of the
same coin in the performances from Bruce Willis and Joseph Gordon - Levitt, plenty of intriguing philosophical dilemmas, and a grisly hall - of - fame demise
for Paul Dano «s
character.
It
feels a little slow in the start as you wait
for your
character's turn so you can unleash some damage to the enemy before they do the
same to you, but it is also highly satisfying if you manage to put the opponent in your carefully orchestrated trap.
There's no question the film
feels semi-autobiographical, with Ronan channeling the
same kind of prickly, self - centered
characters Gerwig is known
for.
For the
same reason, the lack of Clive Owen (whose
character has morphed into Josh Brolin) is keenly
felt.
While much of the original script remains the
same, screenwriters Steven Chbosky and Evan Spiliotopoulos, as well as long - time Disney composer Alan Menken (who also wrote
for the original, along with the late Howard Ashman), sprinkle in just enough new material and
character development to help it
feel fresh.
Working in a genre that can use visual and verbal density as a crutch, Curran creates room
for his
characters to think and
feel and an environment that encourages his audience to do the
same.
Students may also intensely identify with the main
character, who
feels ill - fated and helpless, and believe that they are likewise destined
for the
same outcomes.
For example, when reading a book to a group of children aged three to four years, about a
character who is having a difficult time, ask them how they would
feel if they were experiencing the
same things as the
character.»
While the C - class is every bit a Teuton in look,
feel and drive
character, the car itself (at least those slated
for U.S. sale) is built in the brand's Tuscaloosa, Ala., assembly plant, the
same facility that turns out the ML and GL SUVs.
The
character development
felt thin as well, though I liked the premise of two rival craftsmen from rival families, working under the
same colonel
for the good of America, though they both wanted to
I am always writing, but a part of me doesn't want to allow myself to commit to writing another novel until I
feel the
same care
for the
characters that I did
for Amar and Hadia and Layla and Rafiq, and that urgency to understand their lives.
The
same goes
for all those fans who think «Bella» is «real» — it's because we get to know these
characters from different angles that we
feel like we know them.
Lothlorien actually released two versions of the
same ebook earlier this year when she republished her Sleeping Beauty to veer off into an alternate ending, allowing fans to opt
for which ending they
felt best about; interestingly, Lothlorien is also releasing the
same title as an erotica ebook with the
same plotlines and
characters but with the romantic element punched up
for fans who look
for a little more detail in their titles.
I know there's a long way to go, but it
feels like a step toward allowing female
characters the
same kinds of flaws male
characters in YA have been allowed to have, and I'm totally here
for it.
That doesn't mean we can just expect more of the
same though, and recent job advertisings from Black Tusk reveal that the studio is looking
for a lead writer who can get players to
feel «emotional engagement» with the
characters.
The
same goes
for characters across the entire franchise, allowing
for Warriors All - Stars to
feel like a genuine title, one that deserves a rather solid pat on the back
for how unique it
feels inside an already established franchise.
I also
feel like Shovel Knight kinda spoiled me as far as these games with DLC
character expansions, though... as they're willing to get Jake kauffman to do new music, and shake things up in far more significant ways
for the other campaigns, where this is literally the
same level design, but with grapple points
for bolo to swing on or switch blocks
for Shantae's Patricia Wagon cosplay to Switch - force it up with!
The waiting that you
feel while thinking whether it is the best way to solve the problem is
same as the
feeling of a
character who waits
for her fiancée who might not come.
The menu and lobby system in place
for Gears of War: Judgment is exactly the
same style as Gears of war 3, so if you own that game then finding your way around Judgment will be very easy and
feel familiar
for checking your stats, unlocks and
character choices.
Personally, I
feel Andromeda's story writing was good enough, but the actual
character dialogue
felt like I was playing Saints Row 4 and it really disjointed me from believing this crew was from the
same civilised time as Sheppard and
for that matter, even chosen
for the mission.
The
same goes
for characters: Balthier, Fran, and Ashe are well developed, albeit a bit on the tropey side, while Vaan, Penelo, and Bash
feel more secondary
characters, which is baffling, considering that Vaan is the main
character.
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game
feeling different seeing the new faces, and it would be cool if they did a generic soilder
character, and just make skins
for the soilder
character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the
same being just military realistic style soilders (unlike Radec and Resistance
characters).
There's a nice amount of things to unlock, but the cosmetics suffer somewhat from the
same thing that ails the cast of
characters they're intended
for: it all
feels very safe.
kepping my mayor
character exactly the
same for both games gave this new experience the
feeling of continuity, while in AC: NL my
character can roam my village freely in AC: HHD there is structure and
feels almost like a day job yet it still is just as creative and enjoyable.
The story is still good
for an action RPG, don't get the wrong idea, but more casual players might not
feel the need to trek through the
same familiar territory
for each
character.
It would be a waste buying both editions, as even if you like the game that much, you're going to
feel as if the storyline is very familiar, and while you can go back and play
for extra
character levels or stars, you're going to end up seeing the exact
same story twice if you buy twice.
Each
character has their own unique
feel and it's rare
for two
characters to perform the
same moves.
As
for how I
feel about the whole «
Same setting, but different
characters» thing, I don't mind, as long as these
characters are enjoyable and there's some cameo from the party from the last game, I'll be fine.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different
character models with each new game because appearence of the
characters change with each game, not because the
characters have aged but
for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the
characters in there swimsuits but
for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite
character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the
same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the
characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the
same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up
for it with the
character battle system.In episode one I never really wanted to use anA.G.W.S, lucky
for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but
for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the
same gameIn the end with every thing being written said and done all i can say is that I
feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
One of the inspirations
for it was they really wanted to create an art style that really made all these crazy
characters feel like they could cohesively live in the
same universe.»
While the
characters feel initially the
same, it's the avenues
for customization that add just enough flavour to make each individual to seem their own.