Watch Dogs recycles
the same few game modes over and over again.
Not exact matches
The
games are practically the
same except with a
few new cars and some different
modes.
Many competitors have more
modes, but
few manage to maintain the
same quality as this
game.
The problem's that it's basically the
same game with a
few new gameplay
modes, including the long - awaited cooperative.
NBA Inside Drive 2004 expands upon the
game modes of 2003 with all the
same modes plus a
few more.
This latest
game to fly the Hot Wheels franchise banner uses basically the
same driving mechanics that the series has used for years, relying on a very basic arcade racing model with only a
few slight race
mode variations to change things up a bit.
Now onto the Single player
mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the
same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival
mode which was rather confusing, my idea of the
game was a normal FPS
game with zombies implemented so you can't camp, when you're playing the survival
mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a
few zombie fps
games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival
mode implementation and wouldn't advise any horde fans to even look at it.
I'm not a big Call of Duty fan, so maybe I just didn't appreciate replaying the
same four
game modes on the
same few maps for hundreds of hours, just to «Regen» 10 times (Regeneration is the Titanfall version of Call of Duty's Prestige leveling system).
The problem's that it's basically the
same game with a
few new gameplay
modes, including the long - awaited cooperative.
I finished the campaign
mode in a
few hours, and while the challenge
modes give the
game a little bit of extra life, they're basically just the
same campaign scenarios with a
few twists to them.
While the
game does feature a
few weapons and
game modes, you'll see all the content pretty quickly, and then it's pretty much the
same thing over and over again.
Sonic Mania has a
few game modes, including a campaign, called Mania
Mode, a Time Attack, and a co - op / Competition
mode, which allows two players to have a go at the
same time, and the
game never drops below a blinding 60 fps, even with two players and the split screen.
There are a
few different
game modes to choose from, although the experience you have during them is largely the
same.
The standard
game modes of Franchise, Season & Road to the Show stay mostly the
same from last years outing, but do contain a
few improvements.
If you want to see more of Monster Hunter World, you can also check out recent footage showing a hunt for Nergigante, a series of mini-trailers, a trailer from a
few days ago focusing on the cute Palico buddies, more screenshots released on the
same day, showing more of the
game's most relevant NPCs, and our comparison between the three graphics
modes on PS4 Pro.