Not exact matches
Speaking about the
film recently in Los Angeles, Cera — who in this
film, takes some refreshingly bold steps away from his usual one - note nerd persona — and co - writer / director Edgar Wright (who also did the zany cult classics Shaun of the Dead and Hot Fuzz) discussed the meaning of the
film, the stretching Cera had to go through for the role, and the way in which the
film's hyperkinetic action
sequences are really just the
same as the dance scenes in Grease or a Gene Kelly movie.
Soon the
film's largest problems arise — though everything has been setup splendidly, there's nowhere else to go until the end, meaning that Peploe can only rely on repetitions of the
same sequences for about thirty minutes.
While the previous
films in the series have been just that — parts of a
sequence designed to get us here, each with their own beginning and end — the first and second parts of Deathly Hallows are two halves of the
same film, and to approach them as separate entities means missing just what director David Yates, writer Steve Kloves, and a host of storytellers and performers have done: They've made a five - hour fantasy epic that balances effects - driven battles with some very real character moments, and one that isn't afraid to have its heroes pay a high price for their convictions.
In the
same spirit, «O Brother» contains
sequences that are wonderful in themselves — lovely short
films — but the movie never really shapes itself into a whole.
When viewed on their own, the stunning
sequences documenting the beginnings of life on earth might have worked, and the
same goes for the gritty, dysfunctional family drama segments that form the core of the
film.
The
film's opening
sequence finds Wade, a.k.a. Deadpool (Ryan Reynolds), filling his apartment with gas and blowing himself up, claiming to want the
same critical validation that Wolverine received for sacrificing himself at the end of James Mangold's Logan.
While the attack on the train is compelling and one of Eastwood's best
sequences, unless you are interested in a travelogue of major European cities, the rest of the
film which fills in the character's back story, does not rise to the
same level.
But at the
same time, I guess it doesn't, because I'd be more than willing to give a Bay movie a shot if a persuasive argument could be made for it, and a «collapsing - office - tower
sequence that appears in either the
film's fifth or sixth hour» ain't it.
Bay is at his best, paradoxically, when he's at his worst, if for no other reason than the fact that the most enjoyable and the most offensive parts of his
films (which are often the
same scenes and
sequences) extend from the mind of a man with a very particular visual sense.
The battle scenes use the
same film technique as Saving Private Ryan's harrowing introduction, resulting in some of the most intense action
sequences in years.
Rosi uses the
same montage style from the «baptism murder»
sequence in Coppola's
film, cutting from a lavish dinner held in Luciano's honour to scenes of bosses being shot to death in various locations, mostly in Peckinpah-esque slow - motion.
At the
same time, he must come to terms with the women in his life, and what they meant to him — the
film's centerpiece is a dream
sequence with all his women bathing and pampering him.
Screenwriter Carl Gottlieb (The Jerk, Jaws 2) takes his first stab at directing a feature
film, based on the screenplay he co-wrote, and ends up making almost an extended version of the caveman
sequence of History of the World Part I, which came out the
same year.
But that's what happened judging by this concept art for Shane Black's threequel, with the crash of Air Force One near Miami pictured here on a dark and stormy night, whereas the finished
film sees the
same sequence take place in the middle of the day.
Boyle and Simon Beaufoy's script does provide many flashbacks and fantasy
sequences, so the
film isn't confined in the
same way as Buried, but all the
same this must be the kind of challenge that actors relish.
Much in the
same way that the opening
sequence of Up is called out as an example of Pixar working at its tear - jerking peak, almost nullifying the impact of the rest of the
film, Toy Story 3 has a lengthy climax culminating in a curtain call, all of which is meant as a massive payoff to a 15 - year trilogy, a firm period on a franchise that could easily be extended on the silver screen for years to come.
Where Edgar Wright's
film created a string of smart, funny and imaginative
sequences in which his assorted collection of ordinary people encounter and defeat the zombies, Hoene's
film never displays the
same level of wit and quickly becomes repetitive.
The
same scenario played out along slightly different lines in 1999 when Saving Private Ryan — whose battle
sequences transposed some of Platoon's brutal modernism to the context of World War II — earned Steven Spielberg a second Best Director Oscar but the
film was upset in the Best Picture category by Shakespeare in Love, a
film whose virtues were perceived to be more literary than visual.
There is a lot that is fairly generic in the
film, especially in the action
sequences, which employ the
same arsenal of aesthetic techniques we've seen time and time again, but you can always sense his investment in the characters and what they stand for.
Logan director James Mangold has continued his social media push for the upcoming X-Men solo sequel by sharing a new image of Hugh Jackman's Wolverine, along with a couple of storyboards from the
film, which appear to be from the
same sequence; check them out here... SEE ALSO: Watch the trailer for Logan Set in -LSB-...]
The
film really shines in the action pieces such as the training montage section, where Scott must learn to use the Ant - Man suit, and borrows heavily from a similar
sequence in Iron Man (2008) while at the
same time taking its own very funny spin on this required story element.
But while Creevy struggles with the basics of suspense — often indulging in the
same hacky, buzz - killing slow motion shots as he did in Welcome To The Punch — his direction of the
film's modestly conceived action
sequences is serviceable: a relentless foot chase through the winding streets and picturesque houses of a medieval town; an escape from a Hagen - owned warehouse that's directed in part as a Children Of Men - style long take; and the centerpiece, a head - spinning, car - wrecking pursuit down the Autobahn.
Satantango weaves the collective interactions of Almanac of Fall and the pungent evocations of solitude of Damnation into the
same narrative fabric; though the
film focuses on a community, at least three of the most remarkable
sequences follow the movements of an isolated individual.
Where movies like «Avatar» stepped up the performance capture technology, «Rise» goes even further,
filming the performance capture and live - action
sequences at the
same time.
Both mediums share the
same overwrought and needlessly complicated story but they also have some of the most exciting fight scenes and chase
sequences outside of a big budget martial arts
film.
It's arguably the
film's funniest and most disturbing
sequence at the
same time; it will shock on a first viewing, and could elicit laughter on later viewings.
The point is eloquently made in the
film's pre-credit
sequence, where the camera zigzags its way through a crowd of people, stopping at random people as a faceless narrator ruminates on how the questions and so - called answers in life are perhaps one and the
same.
Among these similarities are that both case studies (a) span a four - day lesson
sequence, (b) were
filmed in urban classrooms, (c) involve lessons that actively engage students in doing mathematics and explaining their thinking, (d) allow the viewer to hear the reflections of the teacher voiced before and after the lessons, and (e) were created by some of the
same developers.
Inspired by the Stargate
sequence in 2001: A Space Odyssey,
film maker Doug Foster will invite visitors to experience an endless, widescreen tunnel and referencing the
same film, Mat Collishaw will make a spaceman's helmet featuring otherworldly sights and sounds.
The movie mixes chronology, intertwining beginning, middle or end, never repeating the
same sequence, so that each showing of the
film is unique.