Not exact matches
Speaking to them is
frustrating in the
moment but, when I review their dependence upon the
same, tired, catch phrase, illogical arguments, it only reaffirms that my position is correct.
I get that we have a bunch of players that are competitive (which is good) and passionate (even better) and soccer is a game that relies so much on players working together that not being on the
same page can be really
frustrating in the heat of the
moment.
Maybe it's that the child wanted to turn on the light, maybe she wanted to push down her pants by herself, or pick whether she went on the mini-potty or the «big potty», maybe she wanted to put the seat reducer on herself, maybe she wanted to pull out the stool on her own, or pick a different book... the options are endless... but in a
moment like this it's typically the parent who is getting super
frustrated and who just keeps repeating the
same thing.
At the
same time, The Good Dinosaur has almost as many
frustrating moments, where the plot falls into cliches, where the storytelling becomes on the nose and rushed, and where the bad parts often times stand out more, unfortunately, because of the glimmers of brilliance throughout.
This can be
frustrating, particularly when the software opts for an upshift at the
same moment as you, resulting in a two - ratio jump when you only wanted one.
So, how does one summarize such a mixture of some of the most stunning gaming
moments in recent memory, and also some of the most
frustrating and head shaking design at the
same time?
Some
frustrating moments are when you are moving down a path toward yourself and you cant see the enemy coming down the
same path and you run smack into him.
In fact, his reactions were so realistic that at times he and I said the
same thing, at the
same time, when we were both startled or just
frustrated with whatever was happening in the game at that
moment.