They do use
the same game assets but they are designed so well and expertly that each level feels like it was ripped from a new installment in the series.
Not exact matches
In the end, it's all the
same game: Accumulating good
assets that are structured intelligently and throw off fresh funds for you to spend, reinvest, save, gift, or donate, empowering you to arrange your day doing what it is you enjoy, and spending time with the people you love, rather than selling more hours of your life.
In 4K, textures and other in -
game assets appear to have the
same quality as their 1080p counterparts.
What may be a significant issue in porting Red Dead Redemption is likely the
same thing preventing a remaster — reportedly the
assets aren't accessible anymore and the
game's underlying code is a hot mess.
In terms of art
assets, there is also nothing new, with the visuals and music being the
same as those of the first
game.
In honesty though, it lacked the
same excitement of both Far Cry and Far Cry: Instincts and felt a bit more like filler content that re-used
assets from the last
game.
The 3D fighting
game was built using practically all the
same assets and engine architecture of Thrill Kill.
Whilst simply a case of rearranging the provided
assets early on, as the
game progresses you will be required to use certain frames multiple times in the
same movement.
I dream of
games in future where no 3D object /
asset is the
same.
Sadly too many corners we're cut, too many old ideas and
assets we're used, not enough time was taken and the result is a Might & Magic Heroes
game that lacks anything that makes it a Might & Magic Heroes
game, aside from similar gaming mechanics and sharing the
same universe.
My kids LOVE the series, and we could easily handle another
game using the
same assets and gameplay as Pikmin 3.
There are so many things that look exactly the
same, just updated, that I have to believe they took
assets from the older
games and brought them directly into Sonic Mania.
The rest of the off - track stuff is familiar as the
game's modest budget means Codemasters have reused most of their
assets from last year, so the
same people are ambling around the
same paddock as F1 2016.
The
game's skeleton is the
same, but all the
assets over it have been updated right down to the lighting effects.
It is clear that a lot of the
same assets from the first
game were re-used and re-packaged.
It's all part of the charm, and the core visuals are very closely matched on PS4 and Switch, with both using the
same assets across the
game - a benefit of the
game's modest visual style and a perfect example of the kind of
game likely to provide a very close graphical experience on Nintendo's new console.
Dead Island: Riptide provides a fun experience; it just feels like this isn't the sequel many were hoping for, with barely fixing issues and reusing many of the
same assets from the original
game.
The
game content is the
same as the original version, but all the
assets are being remade,» he said.
«It is a remake, The
game content is the
same as the original version, but all the
assets are being remade.
Yes, that's what I meant: a Pro enhanced
game is the
same size for both PS4 kinds, because it contains 4K and 2K
assets as well as regular and Pro code.
It's also best to trademark the
game name, art
assets and key characters / mechanics as quickly as possible to avoid another Chinese company from trying to create a rip off
game under the
same name.
In addition, because Metal Gear Survive takes place in the
same universe, a lot of the
game assets from Metal Gear Solid V, it puts out some familiarity to a desolate world.
It was followed up by Battlefield: Vietnam, a
game running on the
same engine and used many of the
same mechanics and
assets.
One thing I wasn't a huge fan of was the fact that most of the levels take place within a certain world and the
game reuses the
same assets over and over, just with a different perspective.
Then again, A Realm Reborn is pretty much an entirely new
game using the
same art
assets.
Real - Time Strategy
games are focused primarily on the control of territory and
assets: whereby two or more opposing forces will appear in the
same map in an effort to assert dominance by securing resources or locations within the existing defined area.
Some art
assets from previous
games were reused so it keeps the
same graphical style, while the deviating from the Tales formula in terms of gameplay.
The Enslaved: Odyssey to the West Press Kit comes with all the
same extras including an Enslaved Promo Copy
Game Disc, a Press
Asset Disc with the added addition of an Original Soundtrack all beautifully presented in a fold open DVD booklet case.
A new story means we can include a new setting, dream up new missions and introduce all new enemies - but at the
same time the current budget means we're restricted in the scope of the
game in terms of
assets and the total amount of mercenaries, which are a scalable factor of the final budget.
I guess they thought that if unity
assets can be flipped and sold why not do the
same thing except use older previous
game titles.
I don't neccesarily thing RMT is a bad idea (assuming it was done by the company running the
game, had no intrusive in -
game adverts, and was priced fairly); my issue lies mostly in the fact that people are willing to leverage an advantage unrelated to the
game (real world liquid
assets) to make themselves superior in
game, when not everyone can do the
same.
What may be a significant issue in porting Red Dead Redemption is likely the
same thing preventing a remaster — reportedly the
assets aren't accessible anymore and the
game's underlying code is a hot mess.