Sentences with phrase «same game flow»

When playing King's Saga games it is very obvious they all follow the same game flow, which makes it worth taking a deeper look into.

Not exact matches

Coquelin, Flamini and Ramsey are not of that same mould, Victor Wanyama and Villiam Carvaho are good defensive midfielders but do not control the flow of a game, they are more likely to a rest or stays static when their team is in possession of the ball.
I was feeling sad because Rose just doesn't look like the same marauding fullback he was before his injury, but when Kane came on Rose seemed to perk up and got into the flow of the game more
Arsene Wenger and the players have managed to put that right but it has been hard work and our victories in December and against Newcastle United yesterday have not been thanks to the same fee flowing and exciting play that was in evidence in games like the 3 - 0 against Man United.
Arsenal needed a defensive midfielder of the same mold of Arteta who control the flow of the game all around the pitch.
Arsenal might be winning games again but let's face it their performances have hardly been inspiring.Far and away their best performance so far was a defensive hard earned 0 - 0 away draw to Chelsea.Its a long long time since Arsenal.played a style of football which was fast moving, free - flowing and with consistently positive end result.The media still seam to tar them with that same brush but truth be known the likes of both Manchester clubs, Liverpool and Spurs are far more entertaining to watch these days than Arsenal's tippy - tappy sideways brand of play Hopefully they will be able to build momentum in the coming weeks and inspire confidence prior to the Citeh and Spuds games... otherwise this Season will unfortunately develop into even more farce than Wenger, Gazidas and Kronke managed to orchestrate last year and the Emirates will empty out even more noticeably!!
While the game flow looked a bit different last night, the result felt about the same.
Little value, The 4 maps have no flow, just utter chaos, the ripper is by my means Op, having a AR and a SMG at the same time.I also dislike them bringing a iconic character like the predator and putting it into a game that in no way deserves it
While the game is very much the same gameplay of past Worms games they have introduced new features which the most notable being the new physics aspect involving flowing fire and rushing water.
Most of the people I spoke to at Summer of Sonic about Sonic Boom shared the same sentiment that I did about the powers - saying it felt forced, broke the flow of the game and made it feel linear, especially in comparison to Sonic Mania.
It tells the same story and even has the same free flow combat that makes the game interesting.
Otherwise the flow of the game is still on the same wave length as we have seen in the past from the franchise.
Shantae is a great protagonist, personifying the energy that flows through the entire game, and she's surrounded by a colorful cast of characters that all share the same exuberance in one way or another.
The Wii U is going to be the copy of Revelations you want to buy the controller map and door puzzles really add that needed extra freshness to these survival horror games and gives the whole play - through a nice flow feeling things like this is why the Wii U will eventually sell more games than the 720 and ps4 if the 3rd party game is available for all 3 at the same price you get that added extra experience with the Nintendo now if they can build a online experience equal to that of Live it will be unstoppable
The playing grid has a series of colored dots — the more dots, the more challenging the game — and the player must connect two dots with the same color without leaving any spot empty and without crossing any other flow line.
Whether it's a traditional course, or a game - based one, the entire flow remains the same — introduce the concept, give information, and throw a challenge at the end.
In the StreetPass Terrace players compete against each other in the same rhythm game to earn coins, but opponents with a higher flow will prove to be a much tougher adversary.
It's like playing a solo game at a table with people playing the exact same solo game, so you do need to work a little to keep conversation flowing.
In order to protect himself, Raiden has access to a parry ability, which is performed by pressing the light attack button and flicking the analogue stick toward the incoming attack as the same time — something that feels a little odd to start, but soon becomes part of the game's natural flow.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
C'm on Sony, you released smaller games like thatgamecompany's flOw, Flower, and Journey on one disc so I'm sure Heavy Rain and Beyond: Two Souls can get some of the same love.
Here I'll rattle off some games whose design philosophies are rooted in flow, reflexes, muscle memory — Geometry Wars, Bit.Trip, Rez — which I happen to be quite fond of and will play for the same purposes of indulgence or escapism as anyone else does.
The selling point of the game is that it's a modern Age of Empires, retaining the same gameplay flow of its inspiration with better graphics and mechanics.
The player will get different power ups like a shotgun blast and a new type of grenade to keep the game play flowing, but the end goal is always the same.
It tells the same story and even has the same free flow combat that makes the game interesting.
I'm all for great games from great developers but I am so bored with the typical «indie 2D platformer» schtick that they all sort of flow into the same pastiche.
The puzzles are nothing mind bending and are pretty much the same ones you had in the first game where you must connect circuits to each other by turning around junction points to ensure the power is flowing in the right direction.
Visual and sound design is great for this game, watching the background flow in and flow out made the game visually pleasing but at the same time, aneurysm inducing.
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