It happens to all of us sooner or later: despite owning one video game, we buy a second copy of
that same game for another platform.
Not exact matches
But its said that few users play and pay
for games on its HTML5 mobile gaming
platform where it can collect the
same tax.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this
game I was a little worried that they would change to much of what made the original
games great, and I was right, the gameplay has been completely destroyed,
platforming is awkward do to too may actions being mapped to the
same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole
game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the
game it's got some good things going
for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next
game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The
same month, the new president of Konami Digital Entertainment gave an interview in Japan that appeared to position the company
for the development of mobile
games, forsaking the console
platforms Metal Gear has called home
for more than 25 years.
Associate producer Tomm Hulett says the
game will mark «a big departure
for the series,» which is set to launch in February of next year — the
same month as its host
platform.
For both
games there is interest in the Playstation Vita
platform as well, especially since Binding of Issac: Rebirth is planned to launch the
same day.
Ultra Sun and Ultra Moon are essentially enhanced ports of the
games we got last year, developed by a younger team and released on exactly the
same platform as the previous
games released on, instead of on the Nintendo Switch, which quite frankly, they would have better suited
for.
Recently Market Watch released some data on GTA 5, and even if they weren't quite right about it being the most profitable media product, they did show that PC sales account
for only 2.1 % of all shipped copies, meaning there isn't that huge a market
for it on this
platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other
games sell in their lifetimes.One thing is
for certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the
game's initial release, considering how many extra sales GTA 5 raked in with people buying the
same game over and over
for multiple
platforms...
There is a chance it could also release on the
same day
for Switch, but plenty of
games that have come to Nintendo
platforms have often come either to Steam first and then to a Nintendo
platform second or vice versa.
Small cardboard pre-order slips, complete with the
same key art we've been looking at since release, and a
platform header, were distributed to simulate the excitement of driving home with the new
game, except that drive would last
for months (or so we thought).
The Switch version of that
game was released the
same time as the other
platforms, but it had a lot of issues and missing features
for several months.
Since this will be the first home console
game since Fire Emblem: Radiant Dawn
for the Nintendo Wii in 2007 (or 2008 if you're in PAL territories) it has the opportunities to really carve out a stunning visual style appropriate
for HD resolutions, but at the
same time still be a great tactical RPG
for a
platform that can be played on the go.
Global education, given its relatively brief heritage as experiential curriculum that aims to develop student awareness of social problems, inquiry skills, and capacity and attitude
for civic action (Gaudelli, 2003), would seem to be an ideal
platform for the introduction of serious video
games, since their educational aims are essentially the
same.
Same reasoning as when RMC posts trailers
for games that have no officially - announced
platforms, really.
The Complete Edition including the base
game and the Expansion Pass is also available
for pre-purchase across the
same platforms.
Are you going to use the
same excuse
for 98 % of the
games that were announced at E3 to not be coming to this
platform?
«But it's an interesting technology, and an Xbox Live
game would be the perfect
platform to do something like that on, at about the
same scale of [a
game for] an iOS device.»
I believe it's just a natural result of the
game's director, when questioned about the Switch released, said they could not say
for sure whether the title would release on the
same day as the other
platforms, he said he could not say yes or no at this point.
Look at the guys sleeve, why would they have made a different texture
for the
same game on a different
platform?
«the
same crowd that looks down on it compared to
games like Witcher 3» If Nintendo doesn't make another
platform and goes 3rd party, their old install base would be that «crowd» bud... PC, PS, XB, ios and android would be the new home
for Nintendo
games, soooo your comment is a bit irrelevant and doesn't even make any sense.
After all, how can anyone realistically generate an arbitrary number score
for something like the quality of graphics without comparing the
game side by side with every other
game in existence, and then with all other
games on
platform, and then with all
games in the genre, and then with
games released only in recent history (so it's held to the
same standard), and so on?
In the next few days, the PC crowd will be receiving the
same attention when the
same game releases
for the
platform.
Also, Advance is noteworthy
for being the first Sonic
game made
for a Nintendo console, and it set a solid precedent: Two direct sequels followed on the
same platform, which I've not played personally, but their review scores are up there.
Likewise can be said
for the gameplay itself, which follows the exact
same ain't - broke - don't - fix - it formula from every other
game in the series: bloody fight, solve a puzzle, bloody fight,
platforming, bloody fight, sex minigame, bloodier boss fight, cue Linda Hunt Oscar - winning narration, repeat.
Multiplatform
games are typically offered at the
same price on all comparable
platforms —
for instance, if you see a Black Friday circular showing a discount on the PlayStation 4 version of Madden NFL 18, it's safe to assume the
same deal is available
for the Xbox One version.
For all we know, the listings could cover the
same game on different
platforms.
Same for all cross
platform games, makes no sense.
I think this change is good, as
platforming segments just wouldn't match the
game's overall tone, and the
same goes
for sex minigames.
The GDS (
Game Development Suite) is designed so that all skillsets required to build games can work together simultaneously, in the same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
Game Development Suite) is designed so that all skillsets required to build
games can work together simultaneously, in the
same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended
game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
game platform instantly in Los Angeles... there's no more waiting
for daily builds before you see each other's work.
He also addresses the question why some
games are higher priced
for the Nintendo Switch compared to other
platforms offering the
same games.
Keeping that in mind, I think that even if the Wii U turns out to fail in the exact
same way that Fairchild \'s Channel F \» failed \», that will still give room
for a later gaming
platform to refine those concepts and create a better, sustainable environment
for both expanding audiences and traditional
gamers.
The Nintendo DS version of the
game was created by developer Other Ocean, is rated E10 + (Everyone 10 and older — content that may be suitable
for ages 10 and older) by the ESRB, and follows the exact
same storyline in an entirely different
platforming adventure.
This may sound good, but it can make the
game repetitive
for some people, since you're basically doing the
same in each area: complete a
platforming sequence not any more challenging than the last one, fight the boss, heal the land, start again.
If so, you'll be happy to know that Sega has announced a new unlockable story available to
gamers who purchase both Sonic the Hedgehog Episodes I and II
for the
same platform.
«Making
games for XBLA is the
same as
for any other
platform,» he explains.
But it will be the
same 8 - 10 percent becouse this is the first good driving
game for PS3 and here is newcomers to PS3
platform.
Maybe if Nintendo wasn't the only company to exclude an achievement system
for no reason, people like me wouldn't buy our non-exclusive third party
games on other
platforms, even if content wise they're the
same game.
- Wii owners will be able to get the Switch version
for free - with the Registration Code, you can keep playing with the
same character - players with the Wii version registered will get a download code
for the Switch version - players who want a physical copy will have to buy it themselves - it doesn't matter if you also registered on other
platforms - as long as you are registered on Wii, you will get your free copy of the
game - your account needs to have a valid email address, or you will not be able to take part into the campaign
@ Moe - Gunz https://pbs.twimg.com/media... Check out the announced
games and half were multiplat @BiggerBoss... u just said the
same thing i just said i nver said exclusive to xbox and said to MS
platforms... are u blind or u lack reading and comprehension bro????? In other words the
games will not be on Sony» s device Vs half of the
games at sont press conference will be on MS xbox... i reducedreduced it down a bit
for u
The
same form, the
same function, but with all new
games inside, these arcade units are already doing quite well
for themselves on the crowd funding
platform Kickstarter.
«We are very grateful
for the infatuation the fans have shown and wanted to thank them with this reloaded edition while at the
same time making the
game available to all
platforms,» says Jean - Francois Major, co-founder of Tribute Games.
If anyone has any suggestions
for games they'd like to see me document my path to the platinum
for, or just want to kick back and talk about how amazing Plants vs Zombies: Garden Warfare is, feel free to hit me up on Twitter @Vyprstryke, or any of the aforementioned current - gen
platforms at the
same username.
Final Fantasy MMO's have always had the
same subscription based
platform, with new players being able to try out the
game for 14 days but after that having to purchase a copy of the
game and sign up to the monthly subscription cost.
I've got no issue with them releasing the
same version as Nintendo's
for example, after all most console
games are multi
platform but at least make it look good on your target
platform.
The
game will likely carry the
same $ 9.99 price as the PS3 and Vita versions, but will be offered free via Sony's cross-buy program
for those who own the
game on either of the other PlayStation
platforms.
And,
for the first time, you can play as
platform - specific bonus characters Heihachi and Spawn in the
same game.
I don't mind separate lists
for the
same game on different
platforms, but a player should have to earn the trophies again.
For those of you who own Sony's machine, this isn't the end of the world, but it's a shame Sega couldn't get the
game to perform the
same on both
platforms.
On the other side of the coin, those of you who enjoyed last year's Tomb Raider, or are avid Trophy / Achievement hunters looking to boost their Trophy Level / Gamerscore by playing through the
game a second time on their new
platform (note: while Tomb Raider: The Definitive Edition has a separate Trophy / Achievement list that can be earned, the Trophies / Achievements are the
same as they were
for the last - gen version), may want to consider taking the plunge again, as you'll be rewarded with a much improved version of an already excellent
game.
«Monster Hunter 4» maintains the
same world view in a thoroughly developed brand new
game for the Nintendo 3DS
platform.