Upon finding a match again, the matchmaking server responded to clients to connect to
the same game server that they were just connected to, as if they were trying to rejoin after a disconnect.
Not exact matches
If Nintendo get a solid
server up and running and allow for multiplayer on the
same console im sure this will become very successful here but the
game is very difficult solo and without the «leveling» up of characters even grinding can become tedious.
We are constantly working on improving
game performance so that even more people can play on the
same server.
It is my further understanding that the new
game will be available on global
servers allowing players around the world to participate on the
same platform in real time.
I don't see how knowing that someone else who I'll likely not get to know well got the
same console I got makes the
game play any better for me; granted, that means more people in multiplayer matches for sure, but I can only play one
game server at at time so if the one I'm in is full and / or has bots, I'm not really losing sleep about who sold three more on the full moon.
So I am pretty sure you will
game with other
gamers connected to the
same physical cloud
server (i.e. no real difference to a dedicated
server) Having water in sync is a difficult problem especially when player actions affects it.
(since, being online is an absolute essential to be able to use this product, defunct
server most certainly becomes dysfunction of the entire product) I guess this is high time video
game purchases should be protected under the
same consumer laws.
Sure, you are technically paying for an indefinite rental rather a product when you buy from Steam, but the
games are often ridiculously cheap, the
servers are generally very reliable and fast,
games are easily organizable, and it actually makes playing
games between multiple computers very convenient (as long as it's with the
same account).
Logged in, loaded up and choose a random European
server, joined and for a few seconds i just looked around gauging the level of the gfx then bang, the
game quit, tried several different
servers same thing happened every time.
The initial re-release of The Repopulation will be the
same game it was when
servers were closed.
I understand that releasing a
game on new consoles can bring with it some unforeseen challenges — especially when it comes to online play and the fact that the next - gen versions of the
game were not beta tested prior to launch — but by the
same token, EA knows that a Battlefield
game will sell millions of copies, so why not beef up the
servers?
First off, Ghostly Horizon is a multiplayer
game with authoritative
server, therefore all the code from day 1 is written as multiplayer code, and this is a lot different and more difficult than programming a single - player
game with the
same features.
But at the
same time, if you want to wait a little longer and see how Square handles their
servers and how quickly they add more content to the
game, that wouldn't be a terrible idea either.
When Overwatch released, it exuded polish and refinement; when Destiny 2 landed,
server load hiccups plagued it for some time, but the actual
game was solid; when PUBG hit version 1.0, it was still subject to the
same lack of optimisation and polish that have plagued it all the way through its public development.
Their success with dedicated
servers for PC (generally the guinea pig for possibly costly decisions) opened the door to the
same upgrades being made to the console versions of the
game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from
server • Fixed so when a team captures two flags at the
same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The Steam and Wargaming versions will use the
same servers and the
same version of the
game, allowing for even more hectic battles on the high seas.
The team confirmed that all players can enjoy the
same game on the
same servers, although any new Steam players will have to pick and commit to a region before playing.
At the
same time, we finished porting the
game to Mac, and also added in the custom level editor and
server.
The second, «Class4», is currently being built on the
same framework but will add online elements that transform the 1 - 2 player
game into a world shared by thousands of players per
server, and will be available on Xbox 360 and PC.
It's entirely possible that players can spam the chat channel and deliberately slow down the
game server since all messages would have the
same priority.
CCP will this year launch its online PS3 shooter Dust 514 — a
game that will unite PlayStation owners and PC - bound Eve Online customers within the
same server.
This may not necessarily seem like an apt comparison, but there are few standout maps to be found in Killing Floor 2's selection, with many community members and
servers voting for the
same four or five maps, compared to the wide variety of
servers and maps found in the first
game.
In other words, non-dedicated
servers mean that our program is acting as the
server and also running the
game at the
same time, so performance is not as good which will cause lag and occasional FPS...
The most notable of which being that the
servers seem to crash every time a new country is added or too many people try and play the
game at the
same time.
It leaves the company with a dilemma, in that everyone wants the
game to launch in their region, but at the
same time they want reliable
servers.
«In order to develop the new
game many significant steps had to be taken, including: A significant rewrite to the unreal engine
servers to allow for 100 + players to be fighting in the
same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc..»
While going online is unavoidable for those playing with friends the
same region, those playing a single player
game and managing all the cities on one computer are forced to update via online
servers even though it would be more efficient to do the update locally.
In the hub you're able to enter into five different
servers featuring the
same game world in each.
Renegade is a real blast with 8 players at the
same time, and by improving the UI, and pooling together players from multiple platforms on the
same servers, we hope that it will become a lot easier to find and connect with others to make these
games a reality.
Not only that, but GOG made it so cross-platform compatibility has been enabled, allowing every verified version of the
game to play online across the
same servers, including Steam clients.
This way, 3DS consoles communicate with and leave their
game data on a
server instead of interacting directly with another console, not only increasing the chances of the data being received by another 3DS, but also allowing the
same data to be received by multiple consoles instead of just one.
On the
same day, Capcom will also be releasing an Asian version of Monster Hunter 4 (Japanese text / voices in
game, supports online play on the
same servers in Japan, but comes with a Chinese instruction manual, priced at HK$ 368) for the Hong Kong and Taiwan markets.
The problem with multiple
servers is that playing the
same game doesn't have the
same meaning as other multiplayer
games.
This happens both on the
game server and
game client, using the
same parameters.
It's a technology, similar to OnLive, that zaps video
game graphics and sound into your home from
servers faraway while you zap inputs from your
game controller back up to those
same servers.
Work together globally in developing the
game SAME TIME, adding voices, subtitles
SAME TIME, doing tests
SAME TIME and adding content
SAME TIME to LINKED
SERVERS.
So if your buddy buys a Lenovo - branded headset down the line, you can play together on a single PC or in a shared
game, on the
same server online.
This version isn't due to arrive until Spring 2013, and will share the
same servers used by the PC version — meaning cross-platform play between Vita and PC
gamers.