Sentences with phrase «same game server»

Upon finding a match again, the matchmaking server responded to clients to connect to the same game server that they were just connected to, as if they were trying to rejoin after a disconnect.

Not exact matches

If Nintendo get a solid server up and running and allow for multiplayer on the same console im sure this will become very successful here but the game is very difficult solo and without the «leveling» up of characters even grinding can become tedious.
We are constantly working on improving game performance so that even more people can play on the same server.
It is my further understanding that the new game will be available on global servers allowing players around the world to participate on the same platform in real time.
I don't see how knowing that someone else who I'll likely not get to know well got the same console I got makes the game play any better for me; granted, that means more people in multiplayer matches for sure, but I can only play one game server at at time so if the one I'm in is full and / or has bots, I'm not really losing sleep about who sold three more on the full moon.
So I am pretty sure you will game with other gamers connected to the same physical cloud server (i.e. no real difference to a dedicated server) Having water in sync is a difficult problem especially when player actions affects it.
(since, being online is an absolute essential to be able to use this product, defunct server most certainly becomes dysfunction of the entire product) I guess this is high time video game purchases should be protected under the same consumer laws.
Sure, you are technically paying for an indefinite rental rather a product when you buy from Steam, but the games are often ridiculously cheap, the servers are generally very reliable and fast, games are easily organizable, and it actually makes playing games between multiple computers very convenient (as long as it's with the same account).
Logged in, loaded up and choose a random European server, joined and for a few seconds i just looked around gauging the level of the gfx then bang, the game quit, tried several different servers same thing happened every time.
The initial re-release of The Repopulation will be the same game it was when servers were closed.
I understand that releasing a game on new consoles can bring with it some unforeseen challenges — especially when it comes to online play and the fact that the next - gen versions of the game were not beta tested prior to launch — but by the same token, EA knows that a Battlefield game will sell millions of copies, so why not beef up the servers?
First off, Ghostly Horizon is a multiplayer game with authoritative server, therefore all the code from day 1 is written as multiplayer code, and this is a lot different and more difficult than programming a single - player game with the same features.
But at the same time, if you want to wait a little longer and see how Square handles their servers and how quickly they add more content to the game, that wouldn't be a terrible idea either.
When Overwatch released, it exuded polish and refinement; when Destiny 2 landed, server load hiccups plagued it for some time, but the actual game was solid; when PUBG hit version 1.0, it was still subject to the same lack of optimisation and polish that have plagued it all the way through its public development.
Their success with dedicated servers for PC (generally the guinea pig for possibly costly decisions) opened the door to the same upgrades being made to the console versions of the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The Steam and Wargaming versions will use the same servers and the same version of the game, allowing for even more hectic battles on the high seas.
The team confirmed that all players can enjoy the same game on the same servers, although any new Steam players will have to pick and commit to a region before playing.
At the same time, we finished porting the game to Mac, and also added in the custom level editor and server.
The second, «Class4», is currently being built on the same framework but will add online elements that transform the 1 - 2 player game into a world shared by thousands of players per server, and will be available on Xbox 360 and PC.
It's entirely possible that players can spam the chat channel and deliberately slow down the game server since all messages would have the same priority.
CCP will this year launch its online PS3 shooter Dust 514 — a game that will unite PlayStation owners and PC - bound Eve Online customers within the same server.
This may not necessarily seem like an apt comparison, but there are few standout maps to be found in Killing Floor 2's selection, with many community members and servers voting for the same four or five maps, compared to the wide variety of servers and maps found in the first game.
In other words, non-dedicated servers mean that our program is acting as the server and also running the game at the same time, so performance is not as good which will cause lag and occasional FPS...
The most notable of which being that the servers seem to crash every time a new country is added or too many people try and play the game at the same time.
It leaves the company with a dilemma, in that everyone wants the game to launch in their region, but at the same time they want reliable servers.
«In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100 + players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc..»
While going online is unavoidable for those playing with friends the same region, those playing a single player game and managing all the cities on one computer are forced to update via online servers even though it would be more efficient to do the update locally.
In the hub you're able to enter into five different servers featuring the same game world in each.
Renegade is a real blast with 8 players at the same time, and by improving the UI, and pooling together players from multiple platforms on the same servers, we hope that it will become a lot easier to find and connect with others to make these games a reality.
Not only that, but GOG made it so cross-platform compatibility has been enabled, allowing every verified version of the game to play online across the same servers, including Steam clients.
This way, 3DS consoles communicate with and leave their game data on a server instead of interacting directly with another console, not only increasing the chances of the data being received by another 3DS, but also allowing the same data to be received by multiple consoles instead of just one.
On the same day, Capcom will also be releasing an Asian version of Monster Hunter 4 (Japanese text / voices in game, supports online play on the same servers in Japan, but comes with a Chinese instruction manual, priced at HK$ 368) for the Hong Kong and Taiwan markets.
The problem with multiple servers is that playing the same game doesn't have the same meaning as other multiplayer games.
This happens both on the game server and game client, using the same parameters.
It's a technology, similar to OnLive, that zaps video game graphics and sound into your home from servers faraway while you zap inputs from your game controller back up to those same servers.
Work together globally in developing the game SAME TIME, adding voices, subtitles SAME TIME, doing tests SAME TIME and adding content SAME TIME to LINKED SERVERS.
So if your buddy buys a Lenovo - branded headset down the line, you can play together on a single PC or in a shared game, on the same server online.
This version isn't due to arrive until Spring 2013, and will share the same servers used by the PC version — meaning cross-platform play between Vita and PC gamers.
a b c d e f g h i j k l m n o p q r s t u v w x y z