Not exact matches
In the end, it's all the
same game: Accumulating good assets that are
structured intelligently and throw off fresh funds for you to spend, reinvest, save, gift, or donate, empowering you to arrange your day doing what it is you enjoy, and spending time with the people you love, rather than selling more hours of your life.
It might change the missions»
structure when you turn to single - player, but it won't be able to offer the
same depth other
games can.
When you're handling something as beloved as Batman or
Game of Thrones, you just can't take the
same chances, and Telltale's
structure doesn't work so well when it's chained to an 800 - pound anvil made up of fan expectations, as much as the writers try.
The input system doesn't work well.The whole
structure is the
same as the first two «Cooking»
games, with a botanic twist that doesn't renew a childish gameplay.
kepping my mayor character exactly the
same for both
games gave this new experience the feeling of continuity, while in AC: NL my character can roam my village freely in AC: HHD there is
structure and feels almost like a day job yet it still is just as creative and enjoyable.
The control setup and
game structure are basically the
same, as there are plenty of puzzles and things to shoot.
For those who liked the challenge of the original
games, you can opt to play Nightmare Mode which follows the
same structure as the original
games.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the
same great gameplay mechanics of the base
game while throwing in a
structured three - arc setup that introduces some interesting characters.
The
game follows the
same gaming
structure of the 3rd
game.
So even the first film's
structure is replicated, beat - for - beat: at the end of 21's second act, the pair's partnership flailed after a chase scene caused Schmidt to miss a school play; the end of 22's second act sees the
same occur, only this time, it's because a chase scene causes Jenko to miss a football
game.
But while the
game uses the
same basic user interface and mission
structure, I never really felt like I was playing a Warriors
game.
This could have been potentially another High School of the Dead with a strong cast of character and well
structured story, but it ends up being a mission based
game where the focus is more on doing the
same repetitive tasks again and again backed by a dull combat.
Minecraft: Education Edition is the
same in -
game experience, with added tools to support collaboration and
structured learning.
It doesn't have the
same level of responsiveness or depth that something like Bayonetta offers, but it sits well within the
structure of the
game.
Unless it's a sequel using the
same structure as the first, building
game from the ground up takes years and the only reason why it feels so long is due to the fan base putting such a spotlight on the studio every year.
The title has a cute and colorful comic - like look, though the
game is very scarcely animated and it's incredibly obvious that Violet and Gwen have the
same facial
structure.
When the subject came to how this new Zelda would differentiate itself from other
games in the series, Aonuma said, «It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the
same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.»
«Pulp Fiction» — Arguably Quentin Tarantino's masterpiece, the interwoven stories between the cast of anti-heroes echoes the
same structure of Yakuza 5, where players will bounce between the
game's 5 playable characters and carefully navigate the power struggle between warring clans.
The
game feels comfortable and familiar as I settle into my Destiny 1 routines, yet at the
same time, the overall
structure of the
game feels like it has been fixed for the better.
Instead, you're left with the WRC Experience mode which follows the
same pure unadulterated rallying
structure as the console
game, and can also be played online with up to six players.
This tough - to - adapt
structure might be why many of their
games have grown stale - yes, Splatoon was awesome, and so was Mario Maker, but Mario Kart was a great version of just the
same old
game, Mario Party 10 was off its freaking rocker, the second - party titles were really lackluster outside of Bayonetta 2 - the new Mario Tennis, for instance, or the fact that we never even got a Mario Golf.
It boasts the
same kind of
structure involving interviews and action as the main
game, with the high - end visuals and voice acting to match.
It works the
same between all
games, so it's the kind of thing that needs to be part of the central
structure.
Gat out of Hell isn't quite the size and scope of the main Saints Row IV campaign, nor does it have a very compelling set of story missions, though it reuses the
same structure and delivery methods as the main
game.
Right away fans will note that Infinity 2.0 only offers about a third of the
structured campaign content, since the first
game had three play sets in the kit (for the
same price).
They share the
same interest in shortform experimentations puling away from traditional
games structures.
The
same principles that
games use to keep players engaged can be applied to
structure a team to feel engaged and safe to be creative.
The
game follows the
same gaming
structure of the 3rd
game.
kepping my mayor character exactly the
same for both
games gave this new experience the feeling of continuity, while in AC: NL my character can roam my village freely in AC: HHD there is
structure and feels almost like a day job yet it still is just as creative and enjoyable.
But if gameplay shares the
same functional basis as these other symbolic
structures that define local norms while respecting their own intrinsic rules and principles, it might mean that gameplay also comes with its own set of meta - principles that would actually help us design
games!
Barring some great experiments in
structure in «side»
games like Majora's Mask and A Link Between Worlds, the major Zelda
games always offer the
same basic shape.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the
same great gameplay mechanics of the base
game while throwing in a
structured three - arc setup that introduces some interesting characters.
To the point that this week, you can pick up the bundle's official sequel, which features a brand new set of
games in the
same old «pay what you want»
structure.
There is no official confirmation on whether PS4 and Xbox
gamers will be able to play together, but it will surely be based along the
same structure as the current Rocket League cross-platform play.
Sometimes issues are more insidious: Burnout: Paradise «s open world
structure made it difficult for players to attempt to do the
same race or challenge twice in a row, as many racing
game players want.
The crisp textures of the previous Tomb Raider
game made it a visual treat, so hopefully that
same visual quality could be applied to these ancient
structures and the jungles surrounding them.
The comparisons between the two are obvious since they're exactly the
same type of
game, right down to the
structure of matches and the way that the playable characters work.
Subhadip: Unlike branching main quest
structure of the previous Witcher
games, The Witcher 3: Wild Hunt opts to keep its main quests the
same for all players.
All main Zelda
games share the
same basic
structure - start out as a wee elf boy named Link, build an arsenal of peculiar items to both increase your strength and ability to traverse a fantasy landscape, defeat monsters - but where the 3D
games tend to draw the experience out for a more filmic story, the 2D
games tend to be faster, more compact impressionistic experiences.
The
game has the
same basic mission
structure from previous
games with the occasional Templar or Assassin contract thrown in.
Although some will cry foul at the more linear
structure carried over from 3D Land as opposed to the wide open worlds of Super Mario 64 and Sunshine, the majority of 3D World's stages boast the
same creative spark as the very best Mario
games.
It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the
same structure again and again, we might not be able to give long - time Zelda fans a fresh surprise... So we have been trying something new in terms of the
structure of the Wii version of the new Zelda
game.»
But with the
same care and attention to details and faithful representation of the points and heat
structure, it makes this feel like a whole other
game within a
game.
As with the first
game, the
structure of playing Vermintide is that you will be repeating the
same maps in the three act campaign (for now), but you'll keep going up in difficulty to unlock better gear.
All four characters stories intertwine from time to time, and it's rather cleverly assembled and satisfying replaying the
same section from contrasting viewpoints, though the
structure is a bit odd in the fact that, whilst you can play the campaigns in any order, some major plot revelations related to other campaigns can easily be spoilt, though for all plot points to become completely clear the
game must be completed in its entirety.
It is not known just what it is at this time, but we will know when E3 2010 comes — When asked how different New Zelda Wii will be from past
games, Aonuma - san said that if we followed the
same structure again and again, long time fans will not be surprised.
And, considering that the third disc started so late in the
game, I wouldn't expect exactly the
same structure in FF7 Remake.
So a lot of The LEGO Ninjago Movie Video
Game feels the same as any other LEGO video game; you'll still be making your way through levels, smashing up the environment, building your own structures, discovering countless secrets, and collecting st
Game feels the
same as any other LEGO video
game; you'll still be making your way through levels, smashing up the environment, building your own structures, discovering countless secrets, and collecting st
game; you'll still be making your way through levels, smashing up the environment, building your own
structures, discovering countless secrets, and collecting studs.
If you exit the
game by using a save state, then you'll need to enter the
game the
same way, and likewise if you use the
game's internal saving
structure then you can't start the
game from a save state.
Gameplay: The latest release in arguably the most successful tactical first - person shooter franchise of all - time, gameplay in Modern Warfare 2 follows the
same winning and time - tested
structure of earlier
games in the series.