Sentences with phrase «same gameplay design»

On a fundamental level, Inside is built on the same gameplay design brought forth by Limbo.
In another original move, Miyamoto avoided rehashing the same gameplay design and mechanics as the game's predecessor, instead creating an entirely new game.
I think that a long standing series can get stale when the same gameplay design is used over and over again.

Not exact matches

Even if Quake 1 was different from Quake 2 they had same Gothic Punk Hard Core Design and gameplay.
Though there are now seven mainstream titles, each one presents exactly the same story, though retold with newly designed characters, battlefields, and the occasional added gameplay mechanic.
It was either make another replication of the same game, maybe with new level designs, or change up the gameplay design completely and push the player to their limits.
With excellent level design, smooth animations, impressive pixel art, and a bunch of brand - new twists on classic - style gameplay, Sonic Mania manages to feel both old and new at the same time in the best way possible.
The upcoming remaster will largely be the same game, but with updated narrative and gameplay to fit a more modern design.
Although I'm actually a fan of the crazy visual style and offbeat nature of the game, actually playing it is a disappointing experience and it shows the same sort of unsophisticated, unpolished gameplay design that's common to Japanese developer Suda51's titles.
While the 1994 game featured a number of impressive systems and mechanics at the time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its gameplay feels a bit outdated in today's age.
Physics have also received a slight modification but the general gameplay and design remains the same for the most part.
Gameplay and theme here intertwined to create the character selection available for the full game, and much of the levels were designed with the same tenet in mind.
Tegra Zone is designed to complement the Android Market as it offers additional information about the game such as professional reviews, gameplay videos and game trailers while at the same time allowing the user to download the game through the Android Market.
I sat down with Richard Meredith — the game's designer and gameplay programmer among many other things — who guided me through the first few levels of the game while at the same time explaining some of the design philosophies.»
Beyond the gameplay the other elements prove to be of the same quality, with intelligent aesthetic design in all departments making the visuals both appealing and functional.
Now, let me instantly deny you the same satisfaction by telling you all about this second game at SouthPeak's booth that completely and totally caught me off guard with its fun gameplay and quality design.
With a franchise that prides itself on difficulty and gameplay being both the meat AND bones of the game design - to completely disregard it is the same as destroying the game itself, might as well give it a 1.0.
Whether it's the level design, music or the basic gameplay aspects of the game other games in the same genre can be comparable.
Adding onto this, Nintendo said, «We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game's scenario and the nature of the game play.»
In game design, I think the theme of a game occupies the same position of importance as the gameplay.
I've often been struck when I hear designers and critics talk about authored narrative, non-linear design, and emergent gameplay that we're essentially having the same conversations filmmakers and theorists like Eisenstein, Vertov, Bazin, and Burch explored throughout the early to mid-20th century.
This stand - alone DLC is the same quality, and includes some nice advances in gameplay design.
But if gameplay shares the same functional basis as these other symbolic structures that define local norms while respecting their own intrinsic rules and principles, it might mean that gameplay also comes with its own set of meta - principles that would actually help us design games!
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
The Move controllers were not designed from the ground up for VR and so some have noted that they can be uncomfortable during gameplay and not feel natural.In addition, the hardware specs are not at a level that allows for the same level of graphics that a HD Console game would have.
Dubbed Wonder Boy Returns, the new version aims to keep the same feel of the original gameplay with newly designed visuals.
Although it was obviously designed with care, the gameplay can't quite reach the same heights, but even so there is a heart and a brain behind the beauty.
There's no faulting anything when it comes to sound design and graphics and thanks to the overhaul for both games, Homeworld 1 and 2 can be enjoyed with brand new graphics and the same classic gameplay.
for example, with new and innovative gameplay or design ideas, but most keep the same twitchy controls and insane difficulty level that is the standard.
What's interesting about Arkham Origins is that it doesn't falter by breaking the mold — the gameplay and design elements are largely the same — but it doesn't do anything new or interesting in terms of storytelling.
Over the years SimHQ covered more and more of the tactical shooter genre, but at the same time the gameplay and game design aspects of those shooters gradually evolved away from the tactical aspects of land warfare and into a more cinematic, action - based run - jump - and - gun format.
«That has meant adjusting some of the gameplay mechanics to optimize for mobile devices, while keeping the inspiration and the design principles the same to create a unique martial arts adventure.»
Despite the art style, controls, and simple brawler gameplay being a welcomed nostalgic approach; you have the same exact technical and design problems that plagued those games in the past.
The game basically uses the same platforming gameplay of the past entries, and though the level design never reaches the heights of the second entry, DKC3 was still one of the best platformers of its day.
While the story is pretty dreadful in this entry in the POP series (which shares a name with versions on other platforms but is, in fact, a game written and designed especially for the Wii), the gameplay is as good as any of its cousins, offering the same wondrous mix of acrobatic puzzle solving and less wondrous (but improved) combat.
«We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game's scenario and the nature of the game play,» Nintendo said.
The same amount of detail could be added to a gleaming and polished world which could be a great compliment to the franchise's excellent level design and gameplay.
Monster Hunter's gameplay loop is compelling — it's the same game design psychology that has you endlessly run dungeons in World of Warcraft or Diablo III, but unlike those games, it does a better job of hiding the slot machine element of proceedings by making pulling the slot's arm bloody difficult.
Because each PSVR is designed for the same PlayStation 4 architecture (whether you have a PS4 or PS4 Pro doesn't alter the overall gameplay to any significance), every PSVR game is guaranteed to run successfully at 90 fps and 1080p on every PS4 / Pro console.
The level design is well done, the gameplay is kept fresh and varied between stages, the characters remain charming, and the game takes the branching paths concept of the series to new levels, with certain stages even requiring a second go in the same playthrough to unlock alternate routes.
One unique feature of the Vita is the trackpad on the back, which is roughly the same size as the OLED screen on the front — a deliberate design for gameplay reasons.
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