Sentences with phrase «same gameplay experience»

The game features procedurally generated levels, so you will never get the same gameplay experience twice.
The game is playable, but it's sluggish and just not the same gameplay experience as the other consoles.
Epic Games reveals a Fortnite Battle Royale mobile edition that promises the same gameplay experience as PC and console and even cross-platform play.
The three Sony formats pretty much offer the same gameplay experience with the exception of the varying multi-player options (PS Vita single player, PS3 two - players, PS4 up to four players).
When I did SWTOR, my goal was to make it so that our current subscribers would convert over to premium users, and have exactly the same gameplay experience that they had before + some virtual currency to spend in a monthly allowance, so they'd see the conversion as all upside.
«Fundamentally, we want you to have the same gameplay experience, but just with the difference in controls.
Igarashi: Well, the core concept of Bloodstained is having that same gameplay experience as games from the past.
Koei Tecmo is famous for their Dynasty Warrior series which has spawned multiple spin - offs and even diverged into creating clones of the same gameplay experience based on favorite brands like One Piece and Fist of the North Star.

Not exact matches

Even though the gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the story, exciting action, and ultimately the overall fun experience from the entire game.
Bayonetta 2 on the Nintendo Switch doesn't change the fundamentals: it remains the same exquisite and breathtaking experience as before, delivering an excellent gameplay and insane action, along with the possibility to play this masterpiece anytime.
The same applies true for this yearly iteration of the series where little improvements to some of the gameplay aspects have made the experience a lot smoother now.
Again, the expectation you feel when you fight the same boss each time alongside a repetitive routine means that each fight brings with it only a small change, which plays well into the uncertain gameplay that makes a roguelike so much fun, and without doing it so drastically that it makes the experience unfair and unpredictable.
I TestFlight the game and played the game for some 50 minutes but I had the same experience with the controls «RossmanBrotherGames» are great developers but this game was not for me in basic it is a horizontal scrolling shooter and the way they choose to implement the controls results in an unnecessary frustrating gameplay experience.
Although I'm actually a fan of the crazy visual style and offbeat nature of the game, actually playing it is a disappointing experience and it shows the same sort of unsophisticated, unpolished gameplay design that's common to Japanese developer Suda51's titles.
For those PlayStation gamers getting a bit jaded about seeing the same old footage of The Order: 1886 time and time again, never fear — all new gameplay footage is to be revealed at the PlayStation Experience in December.
«You absolutely get that same experience of the world, with that distraction - based gameplay where you really get to control your own destiny in how you experience the game,» he continued.
«You absolutely get that same experience of the world, with that distraction - based gameplay where you really get to control your own destiny in how you experience the game,»
There are some good changes to the combat system that add more strategy to it, but overall, the experience of the game is still mostly the same if you ignore the partial VR support that is typically limited to a single gameplay mode.
The Assassin's Creed Rogue Remastered story isn't the only feature that treads old ground, as the gameplay experience is basically the same seen in Assassin's Creed IV Black Flag, with a few variations.
The general gameplay is the same but now more emphasis has been placed on co-op experience.
Along with a new genre and gameplay, Heist features a whole new cast and despite existing in the same universe as it's predecessor, is a whole new experience.
Not only did the two games serve the same storyline, they both contained similar gameplay elements, meaning that players could experience the very best that Castlevania had to offer in one convenient, portable - ready package.
The tablet features the same button - mapping software as the Nvidia Shield, so gamers can ditch the touch - screen controls for a more fluid gameplay experience.
Users will experience faster web browsing and smoother gameplay compared with single - core processors running at the same speed as well as instantaneous touch response and seamless multitasking between applications.
It feels like it's merged into a very integrated experience where it's working on a gameplay level and on a graphical level and on a narrative level at the same time.
Genetic Disaster is much the same: the threat of permadeath, paired with the increasingly frantic gameplay, works to make the game a frustratingly addictive experience.
They've got tonnes of cars, tonnes of tracks and their basic gameplay experience is race, get cash, buy a car, race, get cash, buy a car, and there's so many cars to choose from but a lot of them are like 5 different variations of the same car.
One would naturally expect, then, a narrative that stands on its own but sets up the events of the main game, while also providing a gameplay experience that does much the same.
Other ex options include a first - person camera, music and visual filters, HUD removal, adding A.I. partners so a single - player can experience four - player local cooperative gameplay and an option to increase the number of adversaries in single player to the same amount of enemies appearing in local co-op.
We complain about how things like gameplay is the same and boring, we want to experience a fresh new thing and interact with the community and friends like never before.
While the top - down gameplay of The Banner Saga won't give you the same feeling in your chest as this image above, the story and experience are well worth a game purchase!
The SOMA experience feels much more diverse, because the player is put in different and unique situations on every level, even though the gameplay mechanically remains the same.
If we receive a game at the same time as it releases, rather than rush an official review we will update the site with regular gameplay diary entries giving impressions, thoughts and experiences as we play through the title.
Dragon Quest VIII offers a vast, epic RPG experience with memorable characters, vibrant graphics, and the same addictive gameplay the series is known for.
Each round, the game will cycle through 8 different rulesets at random, which allows the same team members to enjoy a heap of different gameplay experiences.
Also important to the plot are «Vision Quests», which are missions that you undertake within Paradigm X where you can experience memories of departed souls, playing through chapters of their lives to uncover the truth of what's going on in Amami City — the gameplay during these quests is much the same, but I actually enjoyed these sections most of all, since you can hear the thoughts of the character whose life you are experiencing, and of course these sections are also story - heavy, which I liked.
There are two main modes in Pac - Man CE2P, both of which offer different experiences on the same classic gameplay.
It's definitely not a totally new experience though, since the same classic gameplay is here, which we've had so many opportunities to experience before.
Shorter missions do not mean they are easier, though - thanks to the Flexiscope ™ system, players will always experience the same intensity of gameplay, no matter the length of current quest.
The first time we pushed the «share» button on a PS4 controller and saw how streaming gameplay to the web just worked, we knew this technology had the ability to offer every player the same awesome tournament experiences that currently requires dedicated devices and complicated setups.
For example, the developers have been cited as saying that «Critical Ops gameplay is based on an existing PC experience», no kidding, and therefore is in the same boat as the battle royale games.
Adding onto this, Nintendo said, «We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game's scenario and the nature of the game play.»
Good gameplay improvements and a much needed change in commentary have made the in - game experience feel fresh, but the offline game modes have largely been ignored with the same boring options except for the minor inclusion of game planning that is generally determined by the CPU anyways.
Spelunky knows this, and uses it to craft psychological torture that, coupled with the usual amount inherent to roguelikes, creates a near - unending gameplay loop in which players will experience the same four worlds and their four stages over and over and over and over again for an alarming number of hours — and never get sick of it.
The gameplay structure behind Gat out of Hell is essentially the same as previous installments in the series but without character customization being at the forefront of the overall experience.
It's an impressive sight to behold, and while its core gameplay is still the same as Clash Royale and others, the sheer number of units onscreen somehow makes the experience that bit more exciting.
The Assassin's Creed Rogue Remastered story isn't the only feature that treads old ground, as the gameplay experience is basically the same seen in Assassin's Creed IV Black Flag, with a few variations.
This is extremely frustrating as this was supposedly a next gen experience and that is one of the same gameplay problems that I've come across in every Assassin Creed game.
Sure, it's pretty repetitive and the core gameplay is the same as most of the Lego games, but the enjoyable storyline, great set - pieces and varied gameplay makes it feel like a whole new experience.
Although it does have the same core mechanics and gameplay that gamers loved in the original, it's the length, voiceovers, and movement that really detract from the overall gaming experience.
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