Anyway I bought games on Ouya, I could have bought
the same games on other platforms but I chose to foster their market.
Not exact matches
SMG Studios noted in September that Death Squared sold more
on the Switch in the first three days than all
other platforms it released
on combined, while the
same thing happened to the Zelda - like exploration
game Oceanhorn.
Recently Market Watch released some data
on GTA 5, and even if they weren't quite right about it being the most profitable media product, they did show that PC sales account for only 2.1 % of all shipped copies, meaning there isn't that huge a market for it
on this
platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some
other games sell in their lifetimes.One thing is for certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the
game's initial release, considering how many extra sales GTA 5 raked in with people buying the
same game over and over for multiple
platforms...
Naturally, it's the exact
same game as
on other platforms, but with everything included from the get - go.
Much like the iOS and Android versions of Minecraft, it seems that the Switch version will boast the
same achievements as every
other platform that the
game has appeared
on.
The hardware is fantastic but lets be honest those
same games at an awesome quality already sre available
on other platforms.
I believe it's just a natural result of the
game's director, when questioned about the Switch released, said they could not say for sure whether the title would release
on the
same day as the
other platforms, he said he could not say yes or no at this point.
After all, how can anyone realistically generate an arbitrary number score for something like the quality of graphics without comparing the
game side by side with every
other game in existence, and then with all
other games on platform, and then with all
games in the genre, and then with
games released only in recent history (so it's held to the
same standard), and so
on?
The GDS (
Game Development Suite) is designed so that all skillsets required to build games can work together simultaneously, in the same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
Game Development Suite) is designed so that all skillsets required to build
games can work together simultaneously, in the
same game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even on the intended game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
game scene or project, an engineer or designer makes a script change in New York and I can instantly see the change in the editor, or in the previewer, or even
on the intended
game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each other's w
game platform instantly in Los Angeles... there's no more waiting for daily builds before you see each
other's work.
Other fighting
games could also benefit by becoming free
platforms that rely
on microtransactions in the
same vein as MOBAs and Overwatch.
Now you can build
games leveraging the
same C / C + + source you leverage to deliver
games on other platforms.
Maybe if Nintendo wasn't the only company to exclude an achievement system for no reason, people like me wouldn't buy our non-exclusive third party
games on other platforms, even if content wise they're the
same game.
- Wii owners will be able to get the Switch version for free - with the Registration Code, you can keep playing with the
same character - players with the Wii version registered will get a download code for the Switch version - players who want a physical copy will have to buy it themselves - it doesn't matter if you also registered
on other platforms - as long as you are registered
on Wii, you will get your free copy of the
game - your account needs to have a valid email address, or you will not be able to take part into the campaign
@ Moe - Gunz https://pbs.twimg.com/media... Check out the announced
games and half were multiplat @BiggerBoss... u just said the
same thing i just said i nver said exclusive to xbox and said to MS
platforms... are u blind or u lack reading and comprehension bro????? In
other words the
games will not be
on Sony» s device Vs half of the
games at sont press conference will be
on MS xbox... i reducedreduced it down a bit for u
The
game will likely carry the
same $ 9.99 price as the PS3 and Vita versions, but will be offered free via Sony's cross-buy program for those who own the
game on either of the
other PlayStation
platforms.
On the other side of the coin, those of you who enjoyed last year's Tomb Raider, or are avid Trophy / Achievement hunters looking to boost their Trophy Level / Gamerscore by playing through the game a second time on their new platform (note: while Tomb Raider: The Definitive Edition has a separate Trophy / Achievement list that can be earned, the Trophies / Achievements are the same as they were for the last - gen version), may want to consider taking the plunge again, as you'll be rewarded with a much improved version of an already excellent gam
On the
other side of the coin, those of you who enjoyed last year's Tomb Raider, or are avid Trophy / Achievement hunters looking to boost their Trophy Level / Gamerscore by playing through the
game a second time
on their new platform (note: while Tomb Raider: The Definitive Edition has a separate Trophy / Achievement list that can be earned, the Trophies / Achievements are the same as they were for the last - gen version), may want to consider taking the plunge again, as you'll be rewarded with a much improved version of an already excellent gam
on their new
platform (note: while Tomb Raider: The Definitive Edition has a separate Trophy / Achievement list that can be earned, the Trophies / Achievements are the
same as they were for the last - gen version), may want to consider taking the plunge again, as you'll be rewarded with a much improved version of an already excellent
game.
Luckily for me and many
other who shared the
same fate as I did I now own a Playstation 4 and a re-release of the
game has finally arrived
on this
platform, Gravity Rush Remastered is here to knock you off your feet if you haven't already been floored by this release already, pun intended
On the one hand, it's technically a 3D game made by the same people behind Super Mario Galaxy, and hence has all of the tricks and game mechanics found in those titles, while on the other it's about as close to classic 2D Mario as you can get, with one hundred percent of the levels revolving around platforming rather than cheap gimmick
On the one hand, it's technically a 3D
game made by the
same people behind Super Mario Galaxy, and hence has all of the tricks and
game mechanics found in those titles, while
on the other it's about as close to classic 2D Mario as you can get, with one hundred percent of the levels revolving around platforming rather than cheap gimmick
on the
other it's about as close to classic 2D Mario as you can get, with one hundred percent of the levels revolving around
platforming rather than cheap gimmicks.
It's the
same game on X360 and DS (and presumably
other platforms) This is what is world changing for me.
We had two lofty goals: support our fans with more additional content than any
other fighting
game, and make this Ultimate Edition package available
on the
same day for all PlayStation fans — regardless of their favorite
platform.
Renegade is a real blast with 8 players at the
same time, and by improving the UI, and pooling together players from multiple
platforms on the
same servers, we hope that it will become a lot easier to find and connect with
others to make these
games a reality.
Assassin's Creed 3
on Wii U will be «exactly the
same game that's
on the
other platforms,» says the
game's creative director Alex Hutchinson.
Those that played either
game on other platforms can bring their save file to the current - gen, but it is restricted to the
same console family.
First off, the digital version of RiME
on Nintendo Switch will now cost $ 29.99 / $ 34.99 / # 29.99, the
same price as the
game on other platforms.
While most sports simulation
games that also come out for current - generation systems like the PlayStation 4 and Xbox One get downgraded for the Switch, the developers of the above - mentioned title claim the port is exactly the
same one featured
on other platforms such as PC, Linux, Mac, and mobile devices.
While the
game was supposed to be released around the
same time as the iOS version, the Android version ended up being weeks late over every
other platform the
game was released
on.
It appears to me that any
games being sold
on the Switch that were released
on other platforms will never be at the
same level of performance that they reached
on the consoles or PC's they were originally designed to be played.
While the story is pretty dreadful in this entry in the POP series (which shares a name with versions
on other platforms but is, in fact, a
game written and designed especially for the Wii), the gameplay is as good as any of its cousins, offering the
same wondrous mix of acrobatic puzzle solving and less wondrous (but improved) combat.
Normally when a
game or add -
on content is described as a «time exclusive», there is also duration announcement
on when
other platforms would receive the
same content.
Fornite
on iOS is pretty much the exact
same game as players will find
on other platforms, which is why mobile players can use the
game's crossplay support to battle players
on the PC and console versions.
According to Epic Games, Fortnite
on iOS and Android will be the
same game that is available
on other platforms, with the
same gameplay, content, and weekly updates.