They're still the exact
same generic enemy terrorist types that all modern conflict oriented video games portray.
Not exact matches
You've got two seemingly
generic fantasy hero archetypes (a scantily clad elf ranger and beefy human warrior), a simplistic, overarching plotline and gameplay that has you wading through the
same (or very similar)
enemies throughout most of the campaign.
The
same places in the ESO: Morrowind are filled with
generic enemies and a predictably placed boss at the end, like always.
That's not to say they all feel identical, per se, just a bit too similar; but when you're taking on masses upon masses of the
same generic - looking shinobi
enemies, distinctive characters can make all the difference in the world.
The levels in Ken's Rage are actually very large and are filled with the
same generic backgrounds and
enemies.
Looks pretty neat, although I swear I've seen that
same crowd of
generic Mario
enemies in every single sports spinoff since Mario Kart Wii...
Not only does the game's hero, Beck, gain skills from bosses he defeats, which allows the
same varied approach to levels familiar in games like Mega Man, but also he gains more
generic abilities from
enemies dotted throughout levels.