Sentences with phrase «same issues with this game»

While MS and Bingie say this is a new issue, the Halo: ODST forum has several folks who get the same issue with that game.

Not exact matches

«Despite all of the turmoil, with all of the issues, all of the injuries, all of this bulls — and [LeBron's] not even attempting to play, and they still win 51 games,» said the same league source.
I agree with this pick, but I don't agree with a statement made about Penn State by Dan Jenkins in the preview of the USC - UCLA game in the same issue.
However, our biggest issue seems to be the same old one we've had over the past years... Defending slender leads in tight games or winning with small margins when we are not at our best or when we need points the most!
I get all the talk of «it's a long season» or «it's just the first game» and «the team still needs to gel», sure, but we looked bad against a NE team that's dealing with all the same issues as we are, if not more.
Newcastle have no new injury issues, so McClaren could stick with the same XI that started that game against Liverpool.
It's the issue of applauding him when I feel like anyone else could have sat on a bench for 4 years, learning the same system, and come in and run the team for 7 games with an other world defense as a relative unknown.
lets just establish that now... A man with genuine intent to win the league would firstly adress the the issue of squad depth both from a tactical perspective as in being able to bring in different personel an completley alter the way the team plays... you cant keep using the same players and the same formation and tactics every game teams will work it out... you wonder why Giroud is on a goal drought.
And his judgement is a lil impaired attaching emotion to football is a bad way to loose games, i was happy he finally drop Carzola last match and did nt play Flamini, but he also needs to open his eyes and address issues that everyone keeps shouting at before its too late, hes notorious for leaving things too late he did the same with ALL the deadwood in our past, and hes doing it now with our good players, we easily have the players to take this league by storm but bad judgement of form and on pitch responsibility is what is killing us!
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
The game is solid and funny, but it's the same experience everyone knows, that comes along with some tecnical issues as well.
My not - too - old GTX 980 rig ran it at stable 60 FPS on medium, ~ 45 on maximum and I juggled options in custom settings to get the most out of stable 60 which was basically the same as maximum settings with some of the intensive stuff turned down a tad, but as it turns out many people get the game defaulting to the integrated graphics processor instead of the GPU, which is causing the issues.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
You are right, so I'd rephrase it as being a disappointing sequel with many of the same issues of the first game.
The Angry Birds Movie (PG for action and rude humor) Animated adventure, inspired by the video game series of the same name, set on an island inhabited by a flock of flightless birds with anger management issues whose patience is suddenly tested by an overwhelming pig invasion.
Unfortunately, Kami 2 [Free] runs into a lot of the same troubles that puzzle game sequels usually do, and with much of the novelty of its gimmick worn off, its fundamental issues shine through a little too brightly...
I didn't get the opportunity to test out local multiplayer in Explorers, but it seems like being in the same room, playing with friends, would address virtually every issue that I have with the game's online multiplayer.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
These same issues are not atypical with video games and mobile apps.
Kind of the same issue with female game streamers.
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point - in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series].
Following the successful resolution of outstanding issues, all players of The Repopulation will be able to log in with the same account information as soon as the testing of the game is concluded.
The big issue here is that the game doesn't evolve — what you see in the first level is what you'll be seeing at level 100 — true, the difficulty will get harder and it will randomly generate puzzles which require more selections in order to resolve the issue, but the premise will always be the same with no new mechanics thrown into the mix.
It brought back the same cramped control issues I had with the portable version of Smash Bros., but the ability to use a 3DS with the Wii U game is a welcome solution to the all - too - common problem of not having enough controllers for your group of friends.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
While game developers face many of the same issues that other businesses deal with, there are many specific needs that pop up in game development.
Combined with the camera issues, a lot of times I feel like I give the game an input, and fall, then give it the exact same input in the exact same spot the next time, only this time I succeed and catch the next ledge.
Fixed an issue on Shellendorf Institute in which, when certain unsinkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
we are so divided on every issue that nothing can be done I agree with you on controls issues I agree with you on planets and plants same old same old I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing these are the complaints right so how am i defending the game?
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Destiny 2 is by no means a flawless game; my issues with the title have been well - documented on our podcast and across the internet as whole in recent months (I share many of the same concerns the community at large harbors, specifically with regards to the endgame and its rewards).
But it seems like we have been playing the same game for years at this point, complete with bugs, glitches and issues that almost never get ironed out.
In that respect the engine appears less optimised than DICE's Battlefield 4 and the previously far less demanding Call of Duty games, with Infinity Wards's liberal use of tessellation perhaps being responsible for bringing the hardware to its knees while it pushes a substantial amount of advanced shader effects on screen at the same time - an issue that also plagued Crysis 2 a few years ago after Crytek released a patch taking advantage of DirectX 11 upgrades throughout the game.
But with several other games in the genre having overcome this dilemma over the past few years, its always disappointing now when a game comes along that falls into the same old, stereotypical traps of camera issues and unit placement.
Dead Island: Riptide provides a fun experience; it just feels like this isn't the sequel many were hoping for, with barely fixing issues and reusing many of the same assets from the original game.
I've got no issue with them releasing the same version as Nintendo's for example, after all most console games are multi platform but at least make it look good on your target platform.
After EA came under heavy fire from fans with its implementation of loot boxes in Battlefront II and with Destiny 2 also being under scrutiny for the same issue - Anthem will need to get this element of the game just right.
But at the same time, I have no issue with them — they have history of making good games, and their history works for them now.
The main problem I have with this game is the same issue I have with every game in the Tales series, and that is weak characters.
They've released games with numerous issues such as the Mugen Souls entries, but on the other hand there's games like Trillion: God of Destruction that really took me by surprise as the game initially seemed like it was cut from the same cloth as some of their lower - quality releases.
In the same fashion as games like Beat Hazard I do really like how crazy the game can get at times but the issue, at least with Big Sky Infinity, is that I have trouble keeping track of things.
But besides stages being the same as the solo campaign, playing multiplayer with three friends doesn't remedy a lot of the game's issues.
You deny everything Rockstar messes up on, while using the same problems Rockstar has to create issues with other games.
At one point after patching the game everything changed to German with no option to change it back after contacting Ubisoft they said the language won't change you must reinstall the game for the same issue to happen again.
This same licensing issue also kept the quirky name - brands out of the game like KFC, Levis and Tower Records (RIP), which are now replaced with generic names... but we digress.
Essentially you're presented with a reskinned game that has all of the same graphical issues that surfaced before.
Ubi have been fairly mum about the issue and the game has been out with the same fault in the EU for some time.
The main issue with NHL 18 is that, from a quick glance, it does fall into the whole «same game with a roster update» year.
One issue I have with the game is the loading screens and time taken (on a SSD of all things) when I load the last save after Geralt dies where it takes at least 10 - 15 seconds to load the same location with the same characters.
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