While MS and Bingie say this is a new issue, the Halo: ODST forum has several folks who get
the same issue with that game.
Not exact matches
«Despite all of the turmoil,
with all of the
issues, all of the injuries, all of this bulls — and [LeBron's] not even attempting to play, and they still win 51
games,» said the
same league source.
I agree
with this pick, but I don't agree
with a statement made about Penn State by Dan Jenkins in the preview of the USC - UCLA
game in the
same issue.
However, our biggest
issue seems to be the
same old one we've had over the past years... Defending slender leads in tight
games or winning
with small margins when we are not at our best or when we need points the most!
I get all the talk of «it's a long season» or «it's just the first
game» and «the team still needs to gel», sure, but we looked bad against a NE team that's dealing
with all the
same issues as we are, if not more.
Newcastle have no new injury
issues, so McClaren could stick
with the
same XI that started that
game against Liverpool.
It's the
issue of applauding him when I feel like anyone else could have sat on a bench for 4 years, learning the
same system, and come in and run the team for 7
games with an other world defense as a relative unknown.
lets just establish that now... A man
with genuine intent to win the league would firstly adress the the
issue of squad depth both from a tactical perspective as in being able to bring in different personel an completley alter the way the team plays... you cant keep using the
same players and the
same formation and tactics every
game teams will work it out... you wonder why Giroud is on a goal drought.
And his judgement is a lil impaired attaching emotion to football is a bad way to loose
games, i was happy he finally drop Carzola last match and did nt play Flamini, but he also needs to open his eyes and address
issues that everyone keeps shouting at before its too late, hes notorious for leaving things too late he did the
same with ALL the deadwood in our past, and hes doing it now
with our good players, we easily have the players to take this league by storm but bad judgement of form and on pitch responsibility is what is killing us!
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option
with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the
same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray
with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong
with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign...
with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him
with the proper players in the final third... he was never a good defensive player in Real or
with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers
with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this
issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree
with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
The
game is solid and funny, but it's the
same experience everyone knows, that comes along
with some tecnical
issues as well.
My not - too - old GTX 980 rig ran it at stable 60 FPS on medium, ~ 45 on maximum and I juggled options in custom settings to get the most out of stable 60 which was basically the
same as maximum settings
with some of the intensive stuff turned down a tad, but as it turns out many people get the
game defaulting to the integrated graphics processor instead of the GPU, which is causing the
issues.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games,
with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the
same time, the
game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds,
with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost,
with the conditions being the
same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
You are right, so I'd rephrase it as being a disappointing sequel
with many of the
same issues of the first
game.
The Angry Birds Movie (PG for action and rude humor) Animated adventure, inspired by the video
game series of the
same name, set on an island inhabited by a flock of flightless birds
with anger management
issues whose patience is suddenly tested by an overwhelming pig invasion.
Unfortunately, Kami 2 [Free] runs into a lot of the
same troubles that puzzle
game sequels usually do, and
with much of the novelty of its gimmick worn off, its fundamental
issues shine through a little too brightly...
I didn't get the opportunity to test out local multiplayer in Explorers, but it seems like being in the
same room, playing
with friends, would address virtually every
issue that I have
with the
game's online multiplayer.
The art direction has a nice, unique style but after a while everything honestly looks the
same, and as seems to be the
issue with many open - world
games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
These
same issues are not atypical
with video
games and mobile apps.
Kind of the
same issue with female
game streamers.
The following was translated by Persona Central... - Etrian Odyssey series discussion
with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point - in August 4, 2016
issue of Weekly Famitsu magazine (the
same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed
with coming up
with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey
game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like
game that can be said to be another culmination [of the series].
Following the successful resolution of outstanding
issues, all players of The Repopulation will be able to log in
with the
same account information as soon as the testing of the
game is concluded.
The big
issue here is that the
game doesn't evolve — what you see in the first level is what you'll be seeing at level 100 — true, the difficulty will get harder and it will randomly generate puzzles which require more selections in order to resolve the
issue, but the premise will always be the
same with no new mechanics thrown into the mix.
It brought back the
same cramped control
issues I had
with the portable version of Smash Bros., but the ability to use a 3DS
with the Wii U
game is a welcome solution to the all - too - common problem of not having enough controllers for your group of friends.
The art direction has a nice, unique style but after a while everything honestly looks the
same, and as seems to be the
issue with many open - world
games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
While
game developers face many of the
same issues that other businesses deal
with, there are many specific needs that pop up in
game development.
Combined
with the camera
issues, a lot of times I feel like I give the
game an input, and fall, then give it the exact
same input in the exact
same spot the next time, only this time I succeed and catch the next ledge.
Fixed an
issue on Shellendorf Institute in which, when certain unsinkable walls are hit
with ink, the
game would show the
same animation as inking an inkable wall.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree
with you on controls I agree
with you on planets and plants I believe the
game requires too big of grind The
game lacks variety The
game lacks a clear vision and clear story All of the planets bases look the
same Every planet you do the
same thing So as you see I am not defending the
game in any sense but I do have an
issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
we are so divided on every
issue that nothing can be done I agree
with you on controls
issues I agree
with you on planets and plants
same old
same old I believe the
game requires too big of grind The
game lacks variety The
game lacks a clear vision and clear story All of the planets bases look the
same Every planet you do the
same thing these are the complaints right so how am i defending the
game?
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked
with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and
issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller
with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem
with revived players not being able to get suppressed • Fixed a problem
with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the
same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem
with the bipod deploy sound • Fixed a problem that you could be spawned in
with no weapons after being killed while using the EOD bot • Fixed problems
with health bars not displaying health properly when using EOD bots • Fixed a problem
with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem
with changing camera on certain vehicles • Fixed a problem
with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem
with the falling antenna on Caspian Border.
Destiny 2 is by no means a flawless
game; my
issues with the title have been well - documented on our podcast and across the internet as whole in recent months (I share many of the
same concerns the community at large harbors, specifically
with regards to the endgame and its rewards).
But it seems like we have been playing the
same game for years at this point, complete
with bugs, glitches and
issues that almost never get ironed out.
In that respect the engine appears less optimised than DICE's Battlefield 4 and the previously far less demanding Call of Duty
games,
with Infinity Wards's liberal use of tessellation perhaps being responsible for bringing the hardware to its knees while it pushes a substantial amount of advanced shader effects on screen at the
same time - an
issue that also plagued Crysis 2 a few years ago after Crytek released a patch taking advantage of DirectX 11 upgrades throughout the
game.
But
with several other
games in the genre having overcome this dilemma over the past few years, its always disappointing now when a
game comes along that falls into the
same old, stereotypical traps of camera
issues and unit placement.
Dead Island: Riptide provides a fun experience; it just feels like this isn't the sequel many were hoping for,
with barely fixing
issues and reusing many of the
same assets from the original
game.
I've got no
issue with them releasing the
same version as Nintendo's for example, after all most console
games are multi platform but at least make it look good on your target platform.
After EA came under heavy fire from fans
with its implementation of loot boxes in Battlefront II and
with Destiny 2 also being under scrutiny for the
same issue - Anthem will need to get this element of the
game just right.
But at the
same time, I have no
issue with them — they have history of making good
games, and their history works for them now.
The main problem I have
with this
game is the
same issue I have
with every
game in the Tales series, and that is weak characters.
They've released
games with numerous
issues such as the Mugen Souls entries, but on the other hand there's
games like Trillion: God of Destruction that really took me by surprise as the
game initially seemed like it was cut from the
same cloth as some of their lower - quality releases.
In the
same fashion as
games like Beat Hazard I do really like how crazy the
game can get at times but the
issue, at least
with Big Sky Infinity, is that I have trouble keeping track of things.
But besides stages being the
same as the solo campaign, playing multiplayer
with three friends doesn't remedy a lot of the
game's
issues.
You deny everything Rockstar messes up on, while using the
same problems Rockstar has to create
issues with other
games.
At one point after patching the
game everything changed to German
with no option to change it back after contacting Ubisoft they said the language won't change you must reinstall the
game for the
same issue to happen again.
This
same licensing
issue also kept the quirky name - brands out of the
game like KFC, Levis and Tower Records (RIP), which are now replaced
with generic names... but we digress.
Essentially you're presented
with a reskinned
game that has all of the
same graphical
issues that surfaced before.
Ubi have been fairly mum about the
issue and the
game has been out
with the
same fault in the EU for some time.
The main
issue with NHL 18 is that, from a quick glance, it does fall into the whole «
same game with a roster update» year.
One
issue I have
with the
game is the loading screens and time taken (on a SSD of all things) when I load the last save after Geralt dies where it takes at least 10 - 15 seconds to load the
same location
with the
same characters.