Sentences with phrase «same kind of enemy»

Not exact matches

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One thing that seems odd but became kind of funny later on is the fact that all of the enemies in every level are the same models.
The second mission, called «Mind the Gap» had a British SAS team, the same one from the early boat mission in the first Modern Warfare, breaking into an enemy facility of some kind or another.
The audio was fine, music stays in the background, and you'll hear the same chittering and growling sounds from the zombie enemies in the desert level enough that it'll be kind of annoying, but, it's nothing terrible.
Dead Space 3 has standard shotguns and assault rifles — the same kind used by the game's human enemies, the first of which I spot in a valley on the ice planet of Tau Volantis.
However, for as fun as The Darkness II «s core gameplay is, the game always has the exact same kind of challenge: a flood of enemies.
As a baseline we're still presented the same kind of Shooter we know from Saints Row, a coverless, fast one with some bullet spongy enemies.
While fighting the plethora of enemy types never gets old, being asked to do the same kind of mission over and over again does.
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
One thing that seems odd but became kind of funny later on is the fact that all of the enemies in every level are the same models.
Same thing with the kinds of enemies and how they're used (one chunk might mainly use grenade enemies while another focuses on turrets... etc etc etc..
Most enemies go down in a few hits so they never really pose a problem and bosses simply require to find their attack pattern and dodge + perform the same kind of action a few times over.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
The same applies for the combat — I've never been particularly good at these kinds of action games, but the controls had me smashing enemies apart with minimal fuss.
Some enemy AI uses the same spear / lance / halberd smash from Souls, while others are the brawlers» kind, making it easily one of the closest kins to the Souls franchise.
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