Sentences with phrase «same kind of gameplay»

However, the game should provide the same kind of gameplay as its PC counterpart, which tasks players with surviving in the wilderness after a plane crash.
I think what he meant is that Breakdown tried to pull off the same kind of gameplay.
The trailer below shows the same kind of gameplay we'd expect from the series, though we'll admit those visuals could use a fair bit of work.

Not exact matches

Mentally, this approach means that Ozil can not have the same kind of impact that he has against the «smaller opposition» and he resultantly he receives further criticism for his gameplay.
There isn't anything here that alters the dynamics of the gameplay, no new modes or ideas — just good, solid environments in which to do the same kind of battling you've been doing for years.
Visually I kind of got the same sort of impression as I got in the gameplay department, which basically means that the initial reaction is highly positive but as you continue with the game you start to see that there are some things that this game desperately needs.
Each Invizimal feels kind of the same in terms of core gameplay, with a quick attack, strong attack, and a special attack that are all somewhat similar.
But after seeing some footage I get kind of the same feeling from Castle Crashers where it may look silly but the gameplay footage showed there was a sense the developers crafted an interesting, very fun game and gave it polish.
However, for as fun as The Darkness II «s core gameplay is, the game always has the exact same kind of challenge: a flood of enemies.
Its water pack - themed gameplay and stagnant setting certainly make it stand out from other Mario titles, but it's those same elements (and a handful of others) that have always prevented Sunshine from being the kind of revered classic that Mario is used to starring in.
I think the core element of Zelda gameplay kind of stays the same.
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
While Apple is quick to brag about the processing power of the iPhone 4 and iPad 2, the resulting games still feature the same kinds of finger - swiping gameplay gimmicks that we saw three years ago, as well as virtual * on - screen buttons and D - pads, which are awful.
Generic young people doing the same thing over and over again, with silly looking effects, and no gameplay footage of any kind?
These same dated gameplay mechanics also manage to serve as a much needed breath of fresh air, kind of like a reminder of an old friend in a world of autosaves and regenerating health bars.
With a completely new storyline, it offers game system refinements that will entice new players, while still offering the same kind of hardcore, over-the-top, endless gameplay that is sure to please longtime fans!
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