However, the game should provide
the same kind of gameplay as its PC counterpart, which tasks players with surviving in the wilderness after a plane crash.
I think what he meant is that Breakdown tried to pull off
the same kind of gameplay.
The trailer below shows
the same kind of gameplay we'd expect from the series, though we'll admit those visuals could use a fair bit of work.
Not exact matches
Mentally, this approach means that Ozil can not have the
same kind of impact that he has against the «smaller opposition» and he resultantly he receives further criticism for his
gameplay.
There isn't anything here that alters the dynamics
of the
gameplay, no new modes or ideas — just good, solid environments in which to do the
same kind of battling you've been doing for years.
Visually I
kind of got the
same sort
of impression as I got in the
gameplay department, which basically means that the initial reaction is highly positive but as you continue with the game you start to see that there are some things that this game desperately needs.
Each Invizimal feels
kind of the
same in terms
of core
gameplay, with a quick attack, strong attack, and a special attack that are all somewhat similar.
But after seeing some footage I get
kind of the
same feeling from Castle Crashers where it may look silly but the
gameplay footage showed there was a sense the developers crafted an interesting, very fun game and gave it polish.
However, for as fun as The Darkness II «s core
gameplay is, the game always has the exact
same kind of challenge: a flood
of enemies.
Its water pack - themed
gameplay and stagnant setting certainly make it stand out from other Mario titles, but it's those
same elements (and a handful
of others) that have always prevented Sunshine from being the
kind of revered classic that Mario is used to starring in.
I think the core element
of Zelda
gameplay kind of stays the
same.
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process
of abstract level design by imposing the
same kind of refreshing constraints that the still - enduring user map communities
of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action
gameplay and a vast array
of weapons, enemies and level components specifically designed to complement one another.
While Apple is quick to brag about the processing power
of the iPhone 4 and iPad 2, the resulting games still feature the
same kinds of finger - swiping
gameplay gimmicks that we saw three years ago, as well as virtual * on - screen buttons and D - pads, which are awful.
Generic young people doing the
same thing over and over again, with silly looking effects, and no
gameplay footage
of any
kind?
These
same dated
gameplay mechanics also manage to serve as a much needed breath
of fresh air,
kind of like a reminder
of an old friend in a world
of autosaves and regenerating health bars.
With a completely new storyline, it offers game system refinements that will entice new players, while still offering the
same kind of hardcore, over-the-top, endless
gameplay that is sure to please longtime fans!