The investigators then strive to determine whether human subjects show
the same learning patterns for monkey calls as they do for human speech.
Not exact matches
Utilizing gigantic data pools, deep
learning can identify and interpret complex
patterns much in the
same way as the human brain.
They can
learn to discriminate colors and black and white
patterns and can master all 3 or 4
learned tasks on the
same day.
At the
same time he has to
learn, in part from the psychologists, that the way in which people react to death reflects all the emotional
patterns in the self.
What is needed today, I believe, is the radical attempt to work Out a theological
pattern for Christian faith which is in the main influenced by process - philosophy, while at the
same time use is made of what we have been
learning from the existentialist's insistence on engagement and decision, the understanding of history as involving genuine participation and social context, and the psychologist's awareness of the depths of human emotional, conational, and rational experience.
In the meantime,
patterns continue (as they typically do) and rather than
learning from the past, I made the
same mistake of trying to develop recipes in this state of mind.
Over and over the quarterbacks would work on the
same precise
patterns,
learning to release the ball before the receiver broke.
Life offers us many chances to not only
learn, but to grow beyond the false beliefs and break the bad
patterns that keep us repeating the
same mistakes.
Most recent innovations include a feeding device that allows babies to apply the
same sucking behaviour as
learned on the breast, as well as Initiation and 2 - Phase Expression Technologies - exclusive pumping
patterns to support mothers to initiate, build and maintain their milk supply.
If your baby has already
learned how to breastfeed properly, the bottle allows baby to keep using the
same suck, swallow, breathe
pattern that is familiar from nursing.
In machine
learning, computers are trained to recognize common
patterns in mountains of data by exposing them to numerous variations of the
same thing.
Smith suggests using the data to
learn more about the other organisms in Sifrhippus's world to see if they were largely following the
same pattern.
In fact, the
same pattern has been seen in other measures of how a stimulus such as stress or caffeine affects
learning: a little can help, but too much can hinder.
Once a rat
learns to navigate a maze, its neurons discharge in the
same patterns whenever it goes through it.
By comparing old recordings of vocalization
patterns from the cross-socialized subjects with recordings of killer whales and bottlenose dolphins housed in
same - species groups, Bowles and her team were able to evaluate the degree to which killer whales
learned vocalization
patterns from their cross-species social partners.
«In essence, the mice
learned to repeat the
same pattern of brain activity that had been evoked previously by hearing those musical notes,» said Vivek Athalye, a doctoral candidate at Champalimaud and the paper's co-first author.
Studies suggest that computer models called neural networks may
learn to recognize
patterns in data using the
same algorithms as the human brain
Once a rat
learns to navigate a maze, its neurons discharge in the
same patterns whenever it runs the maze.
In eight sessions, they
learned to strengthen their SMRs — the
same patterns that Sterman had worked with.
As the world
learned after the Wall Street crash, finding
patterns is not the
same as understanding which ones are meaningful and acting on them in a responsible way.
«Additionally, infants exhibit the
same patterns of
learning as older children and adults — relational
learning benefits from seeing multiple examples of the relation and is impeded when attention is drawn to the individual objects composing the relation.»
When the researchers looked at brain scans of subjects at rest after giving yes - no answers — neither
learning nor actively recalling the memory — they found the
same pattern of activity as when subjects were doing the high - reward task.
I have
learned that there is often no single way that even two persons can have exactly the
same signs and symptom
patterns and therefore be treated identically.
Already, some apps do this by
learning patterns in who we left and right swipe on, the
same way Netflix makes recommendations from the movies we've liked in the past.
These one - on - ones all follow the
same pattern: Garlin arrives at a character's house or workplace, stands around awkwardly while they do weekday improv workshop material, and then
learns some kind of secret about the character; more often than not, the secret involves a controlling woman.
The
same patterns will play out with digital
learning.
Given this history, could blended
learning be just the latest educational fad to follow this
same pattern?
It's not the fault of anyone in the system today, but
patterned after the dominant factory model of the era in which public schooling scaled, our education system functions as though all students
learn at the
same pace and have the
same learning needs, which we know is not true.
As the teacher helps the needy student, he or she 1) loses control of the class in 10 seconds, as students begin to chit - chat, and 2) offers massive social reinforcement for help - seeking, which soon becomes ingrained as a
pattern of
learned helplessness (the
same students every day).
Our goal is to use the
same model for our kindergarten to continue the
pattern of achievement and
learning for our students.
- the team has been adding weapons one by one because they want the
same amount of attention for each weapon - the team
learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more
pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the
same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Thanks to S3, the developers said that players won't be able to
learn and exploit
patterns in the levels and that no two playthroughs of a level will be the
same.»
Separately they're tough, but to beat them together you need to have
learnt their attack
patterns from fighting them separately, and then put them together at the
same time, causing you to be aware of much more than one set of attacks; especially when you have to deal with floating daggers, homing sickles, and multiple sparking lighting strikes darting about the floor.
The games will usually follow the
same pattern of progression that the Souls series do, going from checkpoint to checkpoint as the player
learns, adapts, and survives.
This required you to
learn the
pattern of your enemies and certain environmental hazards, and you often had to replay the
same areas over and over again until you found the best way through each obstacle... and even then you could find yourself turned into a pile of bones.
While I
learned the
patterns and fighting styles of normal enemies, a human player is unpredictable, never offering the
same experience twice.
«When we were preparing for the exhibition,» remembers Gheith, «I
learned that the original Statue of Liberty was made in the
same pattern of fragments, which were shown separately around the country to raise funds for the project.