Sentences with phrase «same mission design»

And I can certainly say that if you're willing to put up with the same mission design over and over again then there's freaking loads to do.

Not exact matches

I've built an awesome Team of coaches with the same mission of changing people lives with the most cutting edge and proven principles of nutrition and program design.
In Russell's proposal, Dawn used the same basic engine design as Deep Space 1 but needed a larger xenon fuel tank and other changes to ensure the system would survive its eight - year mission.
However, that same decadal survey went on to state that «it is too early to determine what the design of that space mission should be, or even which planet - detection techniques should be employed.
I liked figuring out how things worked in the world, but at the same time there is a sense of randomness that really drags down the mission design.
Shadow Warrior 2 also tries to improve the replay value for some of the story missions by making each of the level random, so while the core mission will remain the same, the enemy variety and level design can change on each subsequent visit.
Further reading into the preview, Eurogamer also mentions that the protagonist and dialogue aren't going to be something top notch when it comes to quality and charisma, and the same goes with the pretty standard mission design.
Each of the mission is fairly lackluster in term of design offering nothing exciting aside from the killing the same group of zombies.
«We are using the same delivery system that was designed and built in the early 20th century, a very different time, to accomplish a different mission.
For Disaster Relief Mission, the rubric is designed so that each team member — whether pilot or air traffic controller — receives the same number of points on the exam.
This dual mission is evident in the school's modern curriculum and facilities and in a master plan for its 114 acres designed to promote gentle use of the site at the same time it pays homage to traditional Pueblo building techniques.
After analyzing the data and writing each case we found that four components stood out as consistently prominent across all the schools: a broad and deep curriculum designed for all students with little tracking or ability grouping (meaning that most students get the same high quality learning experiences in all classes); a teaching staff with advanced content knowledge; a mission - focused administrative structure with a flattened hierarchy that invited collaboration with and among teachers and students; and supports for underrepresented students, such as advisories with personalized college planning, tutoring or summer research programs on college campuses.
A house so designed may have Cape Cod, Mission Revival, Tudor Revival, or Châteauesque and French Provincial elements all at the same time.
Legion Lairs are by far the worst as they underground complexes look the same, are typically made up of the same room layouts and some of them are just so horrible in their mission design that it's insulting.
But that repetition and generic mission design hurt the whole game so much, dragging the story's pacing to a near halt so that you can perform the same tasks.
Subaeria's early access version is now available on Steam for $ 14.99 USD and will be released on April 24 for the same price on PC, Playstation 4 and Xbox One as a final optimized version with a revamped story line, fixed bugs, and newly designed story missions and levels.
However, this lasted no longer than an hour, as I realized that I was playing the same mission over and over again with only slight changes in the map design.
In regards to your point about the design of the game, I'd point you to Shadow of Mordor, which uses the exact same system of interrogating orcs to track captains, engaging in Nemesis missions, and building an army through domination.
Many of the missions are entirely voluntary, and follows the same design principles as other open and semi-open world games.
That same year he also won three prizes at the Plein Air Tucson 2000 Exhibit in Tucson (Grand Prize, Best of Mission, and Best Design / Architecture).
With a mission to initiate change in the cultural landscape of Miami, Spinello Projects is at the same time a gallery, design house and innovative platform for site - specific artworks and projects.
Its mission was to bring art into contact with everyday life, thus the design of everyday objects was given the same importance as fine art.
Its dynamic, generous, and permeable organisation, its mission to create responsible employment, and its clearly expressed sustainable identity all carry the same message: sustainable design can and must be about so much more than implementing energy - efficiency and responsible material - sourcing... sustainable design must be about implementing hope.
Designed to work in conjunction with the company's flagship product, More of the Same, ™ Absolutely Nothing 2.0 ™ sets a new standard for purpose - built, mission - critical marketing hype.
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