And I can certainly say that if you're willing to put up with
the same mission design over and over again then there's freaking loads to do.
Not exact matches
I've built an awesome Team of coaches with the
same mission of changing people lives with the most cutting edge and proven principles of nutrition and program
design.
In Russell's proposal, Dawn used the
same basic engine
design as Deep Space 1 but needed a larger xenon fuel tank and other changes to ensure the system would survive its eight - year
mission.
However, that
same decadal survey went on to state that «it is too early to determine what the
design of that space
mission should be, or even which planet - detection techniques should be employed.
I liked figuring out how things worked in the world, but at the
same time there is a sense of randomness that really drags down the
mission design.
Shadow Warrior 2 also tries to improve the replay value for some of the story
missions by making each of the level random, so while the core
mission will remain the
same, the enemy variety and level
design can change on each subsequent visit.
Further reading into the preview, Eurogamer also mentions that the protagonist and dialogue aren't going to be something top notch when it comes to quality and charisma, and the
same goes with the pretty standard
mission design.
Each of the
mission is fairly lackluster in term of
design offering nothing exciting aside from the killing the
same group of zombies.
«We are using the
same delivery system that was
designed and built in the early 20th century, a very different time, to accomplish a different
mission.
For Disaster Relief
Mission, the rubric is
designed so that each team member — whether pilot or air traffic controller — receives the
same number of points on the exam.
This dual
mission is evident in the school's modern curriculum and facilities and in a master plan for its 114 acres
designed to promote gentle use of the site at the
same time it pays homage to traditional Pueblo building techniques.
After analyzing the data and writing each case we found that four components stood out as consistently prominent across all the schools: a broad and deep curriculum
designed for all students with little tracking or ability grouping (meaning that most students get the
same high quality learning experiences in all classes); a teaching staff with advanced content knowledge; a
mission - focused administrative structure with a flattened hierarchy that invited collaboration with and among teachers and students; and supports for underrepresented students, such as advisories with personalized college planning, tutoring or summer research programs on college campuses.
A house so
designed may have Cape Cod,
Mission Revival, Tudor Revival, or Châteauesque and French Provincial elements all at the
same time.
Legion Lairs are by far the worst as they underground complexes look the
same, are typically made up of the
same room layouts and some of them are just so horrible in their
mission design that it's insulting.
But that repetition and generic
mission design hurt the whole game so much, dragging the story's pacing to a near halt so that you can perform the
same tasks.
Subaeria's early access version is now available on Steam for $ 14.99 USD and will be released on April 24 for the
same price on PC, Playstation 4 and Xbox One as a final optimized version with a revamped story line, fixed bugs, and newly
designed story
missions and levels.
However, this lasted no longer than an hour, as I realized that I was playing the
same mission over and over again with only slight changes in the map
design.
In regards to your point about the
design of the game, I'd point you to Shadow of Mordor, which uses the exact
same system of interrogating orcs to track captains, engaging in Nemesis
missions, and building an army through domination.
Many of the
missions are entirely voluntary, and follows the
same design principles as other open and semi-open world games.
That
same year he also won three prizes at the Plein Air Tucson 2000 Exhibit in Tucson (Grand Prize, Best of
Mission, and Best
Design / Architecture).
With a
mission to initiate change in the cultural landscape of Miami, Spinello Projects is at the
same time a gallery,
design house and innovative platform for site - specific artworks and projects.
Its
mission was to bring art into contact with everyday life, thus the
design of everyday objects was given the
same importance as fine art.
Its dynamic, generous, and permeable organisation, its
mission to create responsible employment, and its clearly expressed sustainable identity all carry the
same message: sustainable
design can and must be about so much more than implementing energy - efficiency and responsible material - sourcing... sustainable
design must be about implementing hope.
Designed to work in conjunction with the company's flagship product, More of the
Same, ™ Absolutely Nothing 2.0 ™ sets a new standard for purpose - built,
mission - critical marketing hype.