Handheld, most importantly for me, has
the same number of enemies on screen as it does docked, which was my main concern.
Handheld, most importantly for me, has
the same number of enemies on screen as it does docked, which was my main concern.
Not exact matches
But each mode is more or less the
same: you versus large
numbers of enemies.
In terms
of enemy variety, while there are a
number of different Oni, many
of them are simply the
same design in a different colour.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power
of a regular weapon to the
same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount
of materials you can earn from drops - Master Blessing: increase the
number, level, quality, and
number of skills,
of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level
of all
enemies to Lvl.
Even with a fully upgraded sword, you will need to hit
enemies the
same number of times to kill them as prior to upgrades.
Other ex options include a first - person camera, music and visual filters, HUD removal, adding A.I. partners so a single - player can experience four - player local cooperative gameplay and an option to increase the
number of adversaries in single player to the
same amount
of enemies appearing in local co-op.
Normal difficulty provides enough
of a challenge, although the major differences between each difficulty level being a certain increase in the amount
of damage you receive from every
enemy, while the damage you deal to
enemies is vastly decreased to such a point that you may have to even double or treble the
number of times you shoot or make contact with your sword before having the
same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity
of enemies to contend with.
You'll be frequenting the
same dungeons quite often, whether its for the next story mission, some new Sealbooks to sell for a quick bit
of cash, or the various sidequests that involve gathering up particular goods or sealing away a certain
number of enemy beasts.
Those
same flaws that I exploited in the AI are unfortunately quite prevalent in your minions as well, but are exacerbated because
of the sheer
number of monsters you can have all trying to attack a certain
enemy.
Here you can select between a decent
number of levels once unlocked or replay old ones, all
of which share the
same goals albeit introducing new
enemies or power ups along the way.
While the world environments stay mostly the
same, the level designs now include a larger quantity
of enemies, a major
number of gaps for Luigi to fall through, and rarely does it allow a place in which the player might feel safe to stop and rest; the game is all about speed and it makes it quite clear from the very beginning.
I quit because I realized the whole gear grind appears to me to be smoke and mirrors because whether I was gear level is 235 or 335 I did about the
same percentage
of damage to the
enemies making it all just a cosmetic
number to fool me into thinking I made progress.
Grades are assigned for each completed mission based on
number of enemies killed, beacons collected, time elapsed, or damage taken, but the actual mechanics are always the
same: shoot
enemies and fly through the glowing beacons.
As you progress through the dungeons, you face a
number of enemies and don't worry, it isn't the
same handful
of foes in each room.
While there are a
number of enemy types thrown at you the longer you play, most
of the time you'll be fighting the
same set
of enemies over and over ad nauseam.
The objects in question can be used to decorate Kirby's new apartment at the player's leisure (bringing a little taste
of Animal Crossing into the mix), and certain objects can be placed in other apartments in the
same building to get new tenants to move in, with each new arrival providing their own series
of time limit - based mini-games (like trying to find friends hiding within a stage, or defeating a set
number of enemies).