I got
the same odd feeling... More
Not exact matches
Wenger did the
same for Arsenal too but the nature of his last 13 years would mean his conspicuous presence at every home game would
feel odd.
If the unions
felt strange agreeing with the BRC, the will have
felt even
odder winding up on the
same page as infamous right - wing outfit the Taxpayers» Alliance.
In that flick, it
felt odd to see all these absurdly philosophical GIs, but the
same sort of thoughtfulness makes a lot more sense here.
Odd thing is, 2003's expeditious X2 more or less covered the
same ground in a matter of seconds, as opposed to 107 minutes that
feel like almost as many hours.
So, when we do not have the words to express how we
feel, sometimes a gesture can accomplish the
same thing, even if it may seem a little
odd.
Very little can create the all - enveloping, sensory overload delivered by the Lamborghini Aventador LP 750 - 4 Superveloce, and nothing has quite the
same mix of brutal response, thunderous noise, and that
odd feeling of relief when you've finished your time behind the wheel and survived despite trying to exploit all it has to give.
At 9 / 10ths, the Mini somehow manages to
feel planted and dynamic at the
same time, but what's really
odd is that the Cooper S
feels like a much better car when driven like a maniac.
Approaching such groups can
feel odd, but just remember they're there for the
same reason you are.
Now the only thing I
felt odd was that the environments didn't carry the
same amount of details as the character models.
Standard walking speed is about the
same as an old lady who complains about the weather a lot, and you can only backpedal at a snail's pace, which
feels odd in a game involving melee combat, although said combat is utterly imprecise and has about as much sense of impact as two snails colliding, with just as much finesse.
I don't really care about the gimmick one way or the other; Jackbox games are played the
same way and are incredibly enjoyable, though it does
feel odd to use such an advanced machine with specifically - designed controllers for games like this.
In order to protect himself, Raiden has access to a parry ability, which is performed by pressing the light attack button and flicking the analogue stick toward the incoming attack as the
same time — something that
feels a little
odd to start, but soon becomes part of the game's natural flow.
The company has been sticking to the
same franchises for years and years, so it
feels odd when Nintendo reveals something completely original and unfamiliar.
At the
same time,
odd moments were so frequent that they presented a somewhat cryptic and confusing
feel that sometimes bogged down an otherwise outstanding experience.
At first it
feels like an
odd fit, but it works surprisingly well, and there's the
same little twist of joy when looking at a new and much more powerful gun that has dropped, when sinking materials into re-rolling a good gun to reach more of its potential, or when literally doubling the DPS by combining and inserting upgrade cores.
The stealth aspects work well, but a critique here would be that the whole world is covered with the
same «stealth» grass which
felt odd at times.
Everything in the world
feels so foreign and abstract that it never resonated with us in the
same way, and it seems like an
odd decision to stack its release so close to that of ABZÛ because we
felt we just played a more focused take on the «games as art» phenomenon.
World War II is one of the most horrific events that has ever occurred in the entire history of humanity and it certainly
feels odd for it to literally rain microtransaction loot boxes on the
same battlefield that people bled to death.
The
odd thing is that lawyers simultaneously manage to
feel a bit like imposters even as they're pleasing, because pleasing isn't the
same thing as achieving.